void ClosePipe() { var camera = GetComponent <Camera>(); // Destroy the blitter object. if (_tempBlitter != null) { Destroy(_tempBlitter); _tempBlitter = null; } // Release the temporary render target. if (_tempTarget != null && _tempTarget == camera.targetTexture) { camera.targetTexture = null; RenderTexture.ReleaseTemporary(_tempTarget); _tempTarget = null; } // Close the output stream. if (_pipe != null) { Debug.Log("Capture ended (" + _pipe.Filename + ")"); _pipe.Close(); _activePipeCount--; if (!string.IsNullOrEmpty(_pipe.Error)) { Debug.LogWarning( "ffmpeg returned with a warning or an error message. " + "See the following lines for details:\n" + _pipe.Error ); } _pipe = null; // Reset the application frame rate on the last pipe. if (_activePipeCount == 0) { if (_allowSlowDown) { Time.captureFramerate = 0; } else { Application.targetFrameRate = -1; } } } }
void OpenPipe() { if (_pipe != null) { return; } var camera = GetComponent <Camera>(); var width = _width; var height = _height; // Apply the screen resolution settings. if (_setResolution) { _tempTarget = RenderTexture.GetTemporary(width, height, 24); camera.targetTexture = _tempTarget; _tempBlitter = Blitter.CreateGameObject(camera); } else { width = camera.pixelWidth; height = camera.pixelHeight; } // Open an output stream. _pipe = new FFmpegPipe(name, width, height, _frameRate, _preset); _activePipeCount++; // Change the application frame rate on the first pipe. if (_activePipeCount == 1) { if (_allowSlowDown) { Time.captureFramerate = _frameRate; } else { Application.targetFrameRate = _frameRate; } } Debug.Log("Capture started (" + _pipe.Filename + ")"); }