예제 #1
0
        public static void Normalize()
        {
            var go = Selection.activeObject as GameObject;

            // BoneNormalizer.Execute はコピーを正規化する。UNDO無用
            Selection.activeGameObject = VRMBoneNormalizer.Execute(go, true);
        }
예제 #2
0
        private static void ExportFromMenu()
        {
            var go = Selection.activeObject as GameObject;

            // BoneNormalizer.Execute はコピーを正規化する。UNDO無用
            Selection.activeGameObject = VRMBoneNormalizer.Execute(go, true);
        }
예제 #3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="path"></param>
        /// <param name="settings"></param>
        /// <param name="destroy">作業が終わったらDestoryするべき一時オブジェクト</param>
        static void Export(string path, GameObject exportRoot, VRMMetaObject meta,
                           VRMExportSettings settings, IReadOnlyList <MeshUtility.MeshExportInfo> info,
                           List <GameObject> destroy)
        {
            var target = exportRoot;

            // 常にコピーする。シーンを変化させない
            target = GameObject.Instantiate(target);
            destroy.Add(target);

            var metaBehaviour = target.GetComponent <VRMMeta>();

            if (metaBehaviour == null)
            {
                metaBehaviour      = target.AddComponent <VRMMeta>();
                metaBehaviour.Meta = meta;
            }
            if (metaBehaviour.Meta == null)
            {
                // 来ないはず
                throw new Exception("meta required");
            }

            {
                // copy元
                var animator         = exportRoot.GetComponent <Animator>();
                var beforeTransforms = exportRoot.GetComponentsInChildren <Transform>();
                // copy先
                var afterTransforms = target.GetComponentsInChildren <Transform>();
                // copy先のhumanoidBoneのリストを得る
                var bones           = (HumanBodyBones[])Enum.GetValues(typeof(HumanBodyBones));
                var humanTransforms = bones
                                      .Where(x => x != HumanBodyBones.LastBone)
                                      .Select(x => animator.GetBoneTransform(x))
                                      .Where(x => x != null)
                                      .Select(x => afterTransforms[Array.IndexOf(beforeTransforms, x)]) // copy 先を得る
                                      .ToArray();

                var nameCount = target.GetComponentsInChildren <Transform>()
                                .GroupBy(x => x.name)
                                .ToDictionary(x => x.Key, x => x.Count());
                foreach (var t in target.GetComponentsInChildren <Transform>())
                {
                    if (humanTransforms.Contains(t))
                    {
                        // keep original name
                        continue;
                    }

                    if (nameCount[t.name] > 1)
                    {
                        // 重複するボーン名をリネームする
                        ForceUniqueName(t, nameCount);
                    }
                }
            }

            // 正規化
            if (settings.PoseFreeze)
            {
                // BoneNormalizer.Execute は Copy を作って正規化する。UNDO無用
                target = VRMBoneNormalizer.Execute(target, settings.ForceTPose, false);
                destroy.Add(target);
            }

            // 元のBlendShapeClipに変更を加えないように複製
            var proxy = target.GetComponent <VRMBlendShapeProxy>();

            if (proxy != null)
            {
                var copyBlendShapeAvatar = CopyBlendShapeAvatar(proxy.BlendShapeAvatar, settings.ReduceBlendshapeClip);
                proxy.BlendShapeAvatar = copyBlendShapeAvatar;

                // BlendShape削減
                if (settings.ReduceBlendshape)
                {
                    foreach (SkinnedMeshRenderer smr in target.GetComponentsInChildren <SkinnedMeshRenderer>())
                    {
                        // 未使用のBlendShapeを間引く
                        ReplaceMesh(target, smr, copyBlendShapeAvatar);
                    }
                }
            }

            // 出力
            var sw   = System.Diagnostics.Stopwatch.StartNew();
            var gltf = new UniGLTF.glTF();

            using (var exporter = new VRMExporter(gltf))
            {
                exporter.Prepare(target);
                exporter.Export(settings.MeshExportSettings);
            }
            var bytes = gltf.ToGlbBytes();

            File.WriteAllBytes(path, bytes);
            Debug.LogFormat("Export elapsed {0}", sw.Elapsed);

            if (path.StartsWithUnityAssetPath())
            {
                // 出力ファイルのインポートを発動
                AssetDatabase.ImportAsset(path.ToUnityRelativePath());
            }
        }
예제 #4
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="path"></param>
        /// <param name="settings"></param>
        /// <param name="destroy">作業が終わったらDestoryするべき一時オブジェクト</param>
        static void Export(string path, GameObject exportRoot, VRMExportSettings settings, List <GameObject> destroy)
        {
            var target = exportRoot;

            // 常にコピーする。シーンを変化させない
            target = GameObject.Instantiate(target);
            destroy.Add(target);

            {
                // copy元
                var animator         = exportRoot.GetComponent <Animator>();
                var beforeTransforms = exportRoot.GetComponentsInChildren <Transform>();
                // copy先
                var afterTransforms = target.GetComponentsInChildren <Transform>();
                // copy先のhumanoidBoneのリストを得る
                var bones           = (HumanBodyBones[])Enum.GetValues(typeof(HumanBodyBones));
                var humanTransforms = bones
                                      .Where(x => x != HumanBodyBones.LastBone)
                                      .Select(x => animator.GetBoneTransform(x))
                                      .Where(x => x != null)
                                      .Select(x => afterTransforms[Array.IndexOf(beforeTransforms, x)]) // copy 先を得る
                                      .ToArray();

                var nameCount = target.GetComponentsInChildren <Transform>()
                                .GroupBy(x => x.name)
                                .ToDictionary(x => x.Key, x => x.Count());
                foreach (var t in target.GetComponentsInChildren <Transform>())
                {
                    if (humanTransforms.Contains(t))
                    {
                        // keep original name
                        continue;
                    }

                    if (nameCount[t.name] > 1)
                    {
                        // 重複するボーン名をリネームする
                        ForceUniqueName(t, nameCount);
                    }
                }
            }

            // 正規化
            if (settings.PoseFreeze)
            {
                // BoneNormalizer.Execute は Copy を作って正規化する。UNDO無用
                target = VRMBoneNormalizer.Execute(target, settings.ForceTPose, false);
                destroy.Add(target);
            }

            // 元のBlendShapeClipに変更を加えないように複製
            var proxy = target.GetComponent <VRMBlendShapeProxy>();

            if (proxy != null)
            {
                var copyBlendShapeAvatar = CopyBlendShapeAvatar(proxy.BlendShapeAvatar, settings.ReduceBlendshapeClip);
                proxy.BlendShapeAvatar = copyBlendShapeAvatar;

                // BlendShape削減
                if (settings.ReduceBlendshape)
                {
                    foreach (SkinnedMeshRenderer smr in target.GetComponentsInChildren <SkinnedMeshRenderer>())
                    {
                        // 未使用のBlendShapeを間引く
                        ReplaceMesh(target, smr, copyBlendShapeAvatar);
                    }
                }
            }

            // 出力
            {
                var sw  = System.Diagnostics.Stopwatch.StartNew();
                var vrm = VRMExporter.Export(target, new VRMExporterConfiguration
                {
                    UseSparseAccessorForBlendShape = settings.UseSparseAccessor,
                    ExportOnlyBlendShapePosition   = settings.OnlyBlendshapePosition,
                    RemoveVertexColor = settings.RemoveVertexColor
                });
                // vrm.extensions.VRM.meta.title = settings.Title;
                // vrm.extensions.VRM.meta.version = settings.Version;
                // vrm.extensions.VRM.meta.author = settings.Author;
                // vrm.extensions.VRM.meta.contactInformation = settings.ContactInformation;
                // vrm.extensions.VRM.meta.reference = settings.Reference;

                var bytes = vrm.ToGlbBytes(settings.UseExperimentalExporter ? SerializerTypes.Generated : SerializerTypes.UniJSON);
                File.WriteAllBytes(path, bytes);
                Debug.LogFormat("Export elapsed {0}", sw.Elapsed);
            }

            if (path.StartsWithUnityAssetPath())
            {
                // 出力ファイルのインポートを発動
                AssetDatabase.ImportAsset(path.ToUnityRelativePath());
            }
        }
예제 #5
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="path"></param>
        /// <param name="settings"></param>
        /// <param name="destroy">作業が終わったらDestoryするべき一時オブジェクト</param>
        static byte[] Export(GameObject exportRoot, VRMMetaObject meta,
                             VRMExportSettings settings,
                             List <GameObject> destroy)
        {
            var target = exportRoot;

            // 常にコピーする。シーンを変化させない
            target = GameObject.Instantiate(target);
            destroy.Add(target);

            var metaBehaviour = target.GetComponent <VRMMeta>();

            if (metaBehaviour == null)
            {
                metaBehaviour      = target.AddComponent <VRMMeta>();
                metaBehaviour.Meta = meta;
            }
            if (metaBehaviour.Meta == null)
            {
                // 来ないはず
                throw new Exception("meta required");
            }

            {
                // copy元
                var animator         = exportRoot.GetComponent <Animator>();
                var beforeTransforms = exportRoot.GetComponentsInChildren <Transform>();
                // copy先
                var afterTransforms = target.GetComponentsInChildren <Transform>();
                // copy先のhumanoidBoneのリストを得る
                var bones           = (HumanBodyBones[])Enum.GetValues(typeof(HumanBodyBones));
                var humanTransforms = bones
                                      .Where(x => x != HumanBodyBones.LastBone)
                                      .Select(x => animator.GetBoneTransform(x))
                                      .Where(x => x != null)
                                      .Select(x => afterTransforms[Array.IndexOf(beforeTransforms, x)]) // copy 先を得る
                                      .ToArray();

                var nameCount = target.GetComponentsInChildren <Transform>()
                                .GroupBy(x => x.name)
                                .ToDictionary(x => x.Key, x => x.Count());
                foreach (var t in target.GetComponentsInChildren <Transform>())
                {
                    if (humanTransforms.Contains(t))
                    {
                        // keep original name
                        continue;
                    }

                    if (nameCount[t.name] > 1)
                    {
                        // 重複するボーン名をリネームする
                        ForceUniqueName(t, nameCount);
                    }
                }
            }

            // 正規化
            if (settings.PoseFreeze)
            {
                // BoneNormalizer.Execute は Copy を作って正規化する。UNDO無用
                target = VRMBoneNormalizer.Execute(target, settings.ForceTPose);
                destroy.Add(target);
            }

            var fp = target.GetComponent <VRMFirstPerson>();

            // 元のBlendShapeClipに変更を加えないように複製
            var proxy = target.GetComponent <VRMBlendShapeProxy>();

            if (proxy != null)
            {
                var copyBlendShapeAvatar = CopyBlendShapeAvatar(proxy.BlendShapeAvatar, settings.ReduceBlendshapeClip);
                proxy.BlendShapeAvatar = copyBlendShapeAvatar;

                // BlendShape削減
                if (settings.ReduceBlendshape)
                {
                    foreach (SkinnedMeshRenderer smr in target.GetComponentsInChildren <SkinnedMeshRenderer>())
                    {
                        // 未使用のBlendShapeを間引く
                        ReplaceMesh(target, smr, copyBlendShapeAvatar);
                    }
                }
            }

            // 出力
            var sw   = System.Diagnostics.Stopwatch.StartNew();
            var data = new UniGLTF.ExportingGltfData();
            var gltfExportSettings = settings.GltfExportSettings;

            using (var exporter = new VRMExporter(data, gltfExportSettings,
                                                  settings.KeepAnimation ? new EditorAnimationExporter() : null))
            {
                exporter.Prepare(target);
                exporter.Export(new EditorTextureSerializer());
            }
            var bytes = data.ToGlbBytes();

            Debug.LogFormat("Export elapsed {0}", sw.Elapsed);
            return(bytes);
        }