예제 #1
0
 protected virtual void OnDestroy()
 {
     if (Instance == this)
     {
         Instance = null;
     }
 }
예제 #2
0
        protected virtual void Awake()
        {
            if (Instance != null)
            {
                VRDF_Components.DebugVRDFMessage("Another instance of VRDFConnectionManager exist. Be sure to only have one VRDFConnectionManager in your Scene.", true);
                Destroy(this);
                return;
            }

            Instance = this;
            PhotonNetwork.AutomaticallySyncScene = _automaticallySyncScene;

            // Check for when the user just left a room and is coming back to the Connection Scene
            if (!PhotonNetwork.IsConnectedAndReady)
            {
                // Connect to Photon Online Server
                VRDF_Components.DebugVRDFMessage("Connecting with Photon Server ...");
                PhotonNetwork.ConnectUsingSettings();
            }
        }