예제 #1
0
        void RPCExplode()
        {
            explosionParticle.transform.SetParent(null, true);
            explosionParticle.transform.localScale = Vector3.one;
            explosionParticle.Emit(explosionParticle.maxParticles);

            Destroy(explosionParticle.gameObject, Mathf.Max(explosionParticle.startLifetime * 1.1f, source.clip.length * 1.1f));

            source.Play();

            if (Physics.CheckSphere(transform.position, maxRadius, GameController.Instance.explosionLayers))
            {
                Collider[] colliders = Physics.OverlapSphere(transform.position, maxRadius, GameController.Instance.explosionLayers);

                for (int i = 0; i < colliders.Length; i++)
                {
                    Collider coll   = colliders[i];
                    Player   player = coll.transform.root.GetComponent <Player>();

                    if (player == null || coll.tag != "Player")
                    {
                        continue;
                    }

                    if (!player.photonView.isMine)
                    {
                        continue;
                    }

                    RaycastHit hit;
                    if (Physics.Linecast(transform.position, player.mouseLook.mouseLookRoot.position, out hit, GameController.Instance.explosionLayers))
                    {
                        if (hit.collider == coll && !ServerController.AreFriends(photonView.owner, player.photonView.owner, true))
                        {
                            float ratio = Mathf.InverseLerp(maxRadius, radius, Mathf.Clamp(
                                                                Vector3.Distance(player.transform.position, transform.position), radius, maxRadius
                                                                ));

                            int finalDamage = Mathf.RoundToInt(damage * ratio);

                            if (player.health - finalDamage > 0)
                            {
                                player.photonView.RPC("RPCDamageCustomReason", player.photonView.owner, finalDamage, grenade.KillfeedName);
                            }
                            else
                            {
                                if (player.photonView.owner != photonView.owner)
                                {
                                    player.photonView.RPC("RPCDamage", player.photonView.owner, finalDamage,
                                                          Vector3.zero, Vector3.forward, 0f, photonView.ownerId, grenade.ID
                                                          );
                                }
                                else
                                {
                                    player.photonView.RPC("RPCDamageCustomReason", player.photonView.owner, finalDamage, grenade.KillfeedName);
                                }
                            }
                        }
                    }
                }
            }
        }
예제 #2
0
파일: Gun.cs 프로젝트: Alan-Baylis/VOX
        public void Fire()
        {
            if (!canShoot)
            {
                return;
            }

            CrosshairRecoill();

            player.photonView.RPC("RPCFire", PhotonTargets.Others);

            t = Time.time + info.RPMToFireRate(aiming ? info.aimedRPM : info.RPM);

            StartCoroutine(IMuzzle());
            player.ShowLocalMuzzle();

            ammo--;

            float multiplier = 1f;

            if (player.running)
            {
                multiplier = info.runningMultiplier;
            }
            else if (player.crouching)
            {
                multiplier = info.crouchingMultiplier;
            }
            else
            {
                multiplier = 1f;
            }

            for (int i = 0; i < info.shots; i++)
            {
                float randomX = Random.Range(-info.coneAngle / 4f, info.coneAngle / 4f) * multiplier;
                float randomY = Random.Range(-info.coneAngle / 4f, info.coneAngle / 4f) * multiplier;

                if (aiming)
                {
                    randomX = Random.Range(-info.aimedConeAngle / 4f, info.aimedConeAngle / 4f) * multiplier;
                    randomY = Random.Range(-info.aimedConeAngle / 4f, info.aimedConeAngle / 4f) * multiplier;
                }

                player.raycaster.localEulerAngles = new Vector3(randomX, randomY);

                RaycastHit hit;
                if (Physics.Raycast(player.raycaster.position, player.raycaster.forward, out hit, float.MaxValue, GameController.Instance.fireLayers))
                {
                    if (hit.transform.gameObject.layer == 31 && hit.transform.root != transform.root)
                    {
                        Player target = hit.transform.root.GetComponent <Player>();

                        if (target != null && !ServerController.AreFriends(target.photonView.owner, PhotonNetwork.player))
                        {
                            int damage = info.damage.torso;

                            if (ServerController.gamemode != ServerController.Gamemode.OITC)
                            {
                                if (hit.transform.tag == "Head")
                                {
                                    damage = info.damage.head;
                                }
                                else if (hit.transform.tag == "Arm")
                                {
                                    damage = info.damage.arms;
                                }
                                else if (hit.transform.tag == "Leg")
                                {
                                    damage = info.damage.legs;
                                }
                            }
                            else
                            {
                                damage = 100;
                            }

                            target.photonView.RPC("RPCDamage", target.photonView.owner, damage, player.raycaster.position,
                                                  player.raycaster.forward, info.physicsForce, player.photonView.ownerId, info.ID
                                                  );

                            player.photonView.RPC("RPCBlood", PhotonTargets.All, hit.point, hit.normal);

                            MapController.hud.ShowHitmarker();
                        }
                    }
                    else if (hit.transform.gameObject.layer != 30)
                    {
                        player.photonView.RPC("RPCBulletHole", PhotonTargets.All, hit.point, hit.normal);
                    }
                }
            }

            anim.PlayQueued(info.fireClip.name, QueueMode.PlayNow);
            anim.PlayQueued(info.idleClip.name, QueueMode.CompleteOthers);

            player.Recoill(aiming ? info.aimedRecoill : info.recoill);
            main.source.PlayOneShot(info.fireSound);
        }
예제 #3
0
파일: Knife.cs 프로젝트: Alan-Baylis/VOX
        void Attack()
        {
            if (!canAttack)
            {
                return;
            }

            CrosshairRecoill();

            t = Time.time + fireRate;
            AudioClip soundToPlay = missSound;

            player.raycaster.localEulerAngles = Vector3.zero;
            Ray ray = new Ray(player.raycaster.position, player.raycaster.forward);

            RaycastHit hit;

            if (Physics.Raycast(ray, out hit, hitDistance, GameController.Instance.fireLayers))
            {
                if (hit.transform.gameObject.layer == 31 && hit.transform.root != transform.root)
                {
                    Player target = hit.transform.root.GetComponent <Player>();

                    if (target != null && !ServerController.AreFriends(target.photonView.owner, PhotonNetwork.player))
                    {
                        soundToPlay = fleshSound;

                        int finalDamage = ServerController.gamemode != ServerController.Gamemode.OITC ? damage : 100;
                        target.photonView.RPC("RPCDamage", target.photonView.owner, finalDamage, ray.origin, ray.direction, hitForce, player.photonView.ownerId, info.ID);

                        player.photonView.RPC("RPCBlood", PhotonTargets.All, hit.point, hit.normal);

                        MapController.hud.ShowHitmarker();
                    }
                }
                else
                {
                    if (hit.transform.gameObject.layer == 30)
                    {
                        soundToPlay = fleshSound;
                    }
                    else
                    {
                        soundToPlay = wallSound;

                        player.photonView.RPC("RPCBulletHole", PhotonTargets.All, hit.point, hit.normal);
                    }
                }
            }

            anim.Stop();

            anim.PlayQueued(attackAnimation.name, QueueMode.PlayNow);
            anim.PlayQueued(drawAnimation.name, QueueMode.CompleteOthers);

            RandomizeSize();

            main.source.PlayOneShot(soundToPlay);

            if (soundToPlay == wallSound)
            {
                player.photonView.RPC("RPCPlayCustomSound", PhotonTargets.Others, 1);
            }
            else if (soundToPlay == fleshSound)
            {
                player.photonView.RPC("RPCPlayCustomSound", PhotonTargets.Others, 2);
            }
            else
            {
                player.photonView.RPC("RPCPlayCustomSound", PhotonTargets.Others, 0);
            }
        }