static void LoadFSBSave(Hashtable AttrIndex) { String Dat = (String)AttrIndex["#DATASTREAM"]; byte[] SBytes = Convert.FromBase64String(Dat); IFormatter SerFormatter = new BinaryFormatter(); MemoryStream DecodeStream = new MemoryStream(SBytes); RecallableState R = (RecallableState)SerFormatter.Deserialize(DecodeStream); DecodeStream.Close(); Shell.DeserializeState(R, true); Shell.HoldRender = false; }
public static void DeserializeState(RecallableState S, Boolean ReinstantiatePast) { if (ReinstantiatePast) { ScriptProcessor.PastStates.Clear(); ScriptProcessor.PastStates.Push(S); } ArrayList ReconstructEnts = new ArrayList(); IFormatter SerFormatter = new BinaryFormatter(); SurrogateSelector SS = new SurrogateSelector(); Surrogates.Vector2SS V2SS = new Surrogates.Vector2SS(); Surrogates.PointSS PSS = new Surrogates.PointSS(); Surrogates.RectangleSS RSS = new Surrogates.RectangleSS(); Surrogates.Texture2DSS T2DSS = new Surrogates.Texture2DSS(); Surrogates.ColorSS CSS = new Surrogates.ColorSS(); Surrogates.SpriteFontSS SFSS = new Surrogates.SpriteFontSS(); SS.AddSurrogate(typeof(Vector2), new StreamingContext(StreamingContextStates.All), V2SS); SS.AddSurrogate(typeof(Point), new StreamingContext(StreamingContextStates.All), PSS); SS.AddSurrogate(typeof(Rectangle), new StreamingContext(StreamingContextStates.All), RSS); SS.AddSurrogate(typeof(Texture2D), new StreamingContext(StreamingContextStates.All), T2DSS); SS.AddSurrogate(typeof(Color), new StreamingContext(StreamingContextStates.All), CSS); SS.AddSurrogate(typeof(SpriteFont), new StreamingContext(StreamingContextStates.All), SFSS); SerFormatter.SurrogateSelector = SS; foreach (byte[] Br in S.SerializedEnts) { MemoryStream DecodeStream = new MemoryStream(Br); WorldEntity WE = (WorldEntity)SerFormatter.Deserialize(DecodeStream); DecodeStream.Close(); ReconstructEnts.Add(WE); } ArrayList NewUEnts = new ArrayList(); ArrayList NewREnts = new ArrayList(); foreach (VoidDel V in MouseLeftClick.GetInvocationList()) { MouseLeftClick -= V; } RunQueue = new ArrayList(); foreach (WorldEntity W in NonSerializables) { W.AddEventTriggers(); } ArrayList TempList = new ArrayList(); foreach (WorldEntity W in DeleteQueue) { if (NonSerializables.Contains(W)) { TempList.Add(W); } } DeleteQueue = TempList; foreach (WorldEntity W in ReconstructEnts) { if (S.UpdateIDs.Contains(W.EntityID)) { NewUEnts.Add(W); } if (S.RenderIDs.Contains(W.EntityID)) { NewREnts.Add(W); } W.ReissueID(); W.OnDeserializeDo(); } ScriptProcessor.LabelEntity = S.LabelEntity; if (ScriptProcessor.SongCom != S.SongCom && S.SongCom != null && S.SongCom.Split('|').Length > 1) { ScriptProcessor.ActivateScriptElement(S.SongCom); } if (S.Flags != null) { Flags = (Hashtable)S.Flags.Clone(); } foreach (WorldEntity W in UpdateQueue) { if (NonSerializables.Contains(W)) { NewUEnts.Add(W); } } foreach (WorldEntity W in RenderQueue) { if (NonSerializables.Contains(W)) { NewREnts.Add(W); } } UpdateQueue = new ArrayList(NewUEnts); RenderQueue = new ArrayList(NewREnts); foreach (WorldEntity W in ReconstructEnts) { W.ResubscribeEvents(); } ButtonScripts.UnHideUI(); }
public static RecallableState?SerializeState(List <WorldEntity> Skip) { ArrayList UpdateIDs = new ArrayList(); ArrayList RenderIDs = new ArrayList(); ArrayList SerializedIDs = new ArrayList(); IFormatter SerFormatter = new BinaryFormatter(); ArrayList Streams = new ArrayList(); SurrogateSelector SS = new SurrogateSelector(); Surrogates.Vector2SS V2SS = new Surrogates.Vector2SS(); Surrogates.PointSS PSS = new Surrogates.PointSS(); Surrogates.RectangleSS RSS = new Surrogates.RectangleSS(); Surrogates.Texture2DSS T2DSS = new Surrogates.Texture2DSS(); Surrogates.ColorSS CSS = new Surrogates.ColorSS(); Surrogates.SpriteFontSS SFSS = new Surrogates.SpriteFontSS(); SS.AddSurrogate(typeof(Vector2), new StreamingContext(StreamingContextStates.All), V2SS); SS.AddSurrogate(typeof(Point), new StreamingContext(StreamingContextStates.All), PSS); SS.AddSurrogate(typeof(Rectangle), new StreamingContext(StreamingContextStates.All), RSS); SS.AddSurrogate(typeof(Texture2D), new StreamingContext(StreamingContextStates.All), T2DSS); SS.AddSurrogate(typeof(Color), new StreamingContext(StreamingContextStates.All), CSS); SS.AddSurrogate(typeof(SpriteFont), new StreamingContext(StreamingContextStates.All), SFSS); SerFormatter.SurrogateSelector = SS; try { foreach (WorldEntity W in UpdateQueue) { if (Skip.Contains(W)) { continue; } UpdateIDs.Add(W.EntityID); W.OnSerializeDo(); MemoryStream EntityStream = new MemoryStream(); SerFormatter.Serialize(EntityStream, W); EntityStream.Close(); Streams.Add(EntityStream.ToArray()); SerializedIDs.Add(W.EntityID); } foreach (WorldEntity W in RenderQueue) { if (Skip.Contains(W)) { continue; } RenderIDs.Add(W.EntityID); if (!SerializedIDs.Contains(W.EntityID)) { W.OnSerializeDo(); MemoryStream EntityStream = new MemoryStream(); SerFormatter.Serialize(EntityStream, W); EntityStream.Close(); Streams.Add(EntityStream.ToArray()); SerializedIDs.Add(W.EntityID); } } } catch (Exception e) { WriteLine("Failed to serialize state due to " + e.GetType().Name + ": " + e.Message); return(null); } RecallableState Out = new RecallableState(); Out.RenderIDs = RenderIDs.ToArray().Select(x => (ulong)x).ToArray(); Out.UpdateIDs = UpdateIDs.ToArray().Select(x => (ulong)x).ToArray(); Out.SerializedEnts = Streams.ToArray().Select(x => (byte[])x).ToArray(); Out.LabelEntity = ScriptProcessor.LabelEntity; Out.SongCom = ScriptProcessor.SongCom; Out.Flags = (Hashtable)Flags.Clone(); return(Out); }