protected override void OnEnable() { base.OnEnable(); m_Targets = new TargetList <VolumetricLightBeam>(targets); colorFromLight = FindProperty((VolumetricLightBeam x) => x.colorFromLight); color = FindProperty((VolumetricLightBeam x) => x.color); colorGradient = FindProperty((VolumetricLightBeam x) => x.colorGradient); colorMode = FindProperty((VolumetricLightBeam x) => x.colorMode); intensityFromLight = FindProperty((VolumetricLightBeam x) => x.intensityFromLight); intensityModeAdvanced = FindProperty((VolumetricLightBeam x) => x.intensityModeAdvanced); intensityInside = FindProperty((VolumetricLightBeam x) => x.intensityInside); intensityOutside = FindProperty((VolumetricLightBeam x) => x.intensityOutside); blendingMode = FindProperty((VolumetricLightBeam x) => x.blendingMode); shaderAccuracy = FindProperty((VolumetricLightBeam x) => x.shaderAccuracy); fresnelPow = FindProperty((VolumetricLightBeam x) => x.fresnelPow); glareFrontal = FindProperty((VolumetricLightBeam x) => x.glareFrontal); glareBehind = FindProperty((VolumetricLightBeam x) => x.glareBehind); spotAngleFromLight = FindProperty((VolumetricLightBeam x) => x.spotAngleFromLight); spotAngle = FindProperty((VolumetricLightBeam x) => x.spotAngle); coneRadiusStart = FindProperty((VolumetricLightBeam x) => x.coneRadiusStart); geomMeshType = FindProperty((VolumetricLightBeam x) => x.geomMeshType); geomCustomSides = FindProperty((VolumetricLightBeam x) => x.geomCustomSides); geomCustomSegments = FindProperty((VolumetricLightBeam x) => x.geomCustomSegments); geomCap = FindProperty((VolumetricLightBeam x) => x.geomCap); fallOffEndFromLight = FindProperty((VolumetricLightBeam x) => x.fallOffEndFromLight); fallOffStart = FindProperty((VolumetricLightBeam x) => x.fallOffStart); fallOffEnd = FindProperty((VolumetricLightBeam x) => x.fallOffEnd); attenuationEquation = FindProperty((VolumetricLightBeam x) => x.attenuationEquation); attenuationCustomBlending = FindProperty((VolumetricLightBeam x) => x.attenuationCustomBlending); depthBlendDistance = FindProperty((VolumetricLightBeam x) => x.depthBlendDistance); cameraClippingDistance = FindProperty((VolumetricLightBeam x) => x.cameraClippingDistance); // NOISE noiseMode = FindProperty((VolumetricLightBeam x) => x.noiseMode); noiseIntensity = FindProperty((VolumetricLightBeam x) => x.noiseIntensity); noiseScaleUseGlobal = FindProperty((VolumetricLightBeam x) => x.noiseScaleUseGlobal); noiseScaleLocal = FindProperty((VolumetricLightBeam x) => x.noiseScaleLocal); noiseVelocityUseGlobal = FindProperty((VolumetricLightBeam x) => x.noiseVelocityUseGlobal); noiseVelocityLocal = FindProperty((VolumetricLightBeam x) => x.noiseVelocityLocal); trackChangesDuringPlaytime = serializedObject.FindProperty("_TrackChangesDuringPlaytime"); fadeOutBegin = serializedObject.FindProperty("_FadeOutBegin"); fadeOutEnd = serializedObject.FindProperty("_FadeOutEnd"); skewingLocalForwardDirection = FindProperty((VolumetricLightBeam x) => x.skewingLocalForwardDirection); clippingPlaneTransform = FindProperty((VolumetricLightBeam x) => x.clippingPlaneTransform); tiltFactor = FindProperty((VolumetricLightBeam x) => x.tiltFactor); // 2D sortingLayerID = serializedObject.FindProperty("_SortingLayerID"); sortingOrder = serializedObject.FindProperty("_SortingOrder"); dimensions = FindProperty((VolumetricLightBeam x) => x.dimensions); m_SortingLayerNames = SortingLayer.layers.Select(l => l.name).ToArray(); }