public override void OnInspectorGUI() { base.OnInspectorGUI(); Debug.Assert(m_TargetConfig != null); m_NeedToReloadNoise = false; m_NeedToRefreshShader = false; m_IsUsedInstance = m_TargetConfig.IsCurrentlyUsedInstance(); // Config per plaftorm #if UNITY_2018_1_OR_NEWER { bool hasValidName = m_TargetConfig.HasValidAssetName(); bool isCurrentPlatformSuffix = m_TargetConfig.GetAssetSuffix() == PlatformHelper.GetCurrentPlatformSuffix(); var platformSuffix = m_TargetConfig.GetAssetSuffix(); string platformStr = "Default Config asset"; if (!string.IsNullOrEmpty(platformSuffix)) { platformStr = string.Format("Config asset for platform '{0}'", m_TargetConfig.GetAssetSuffix()); } if (!hasValidName) { platformStr += " (INVALID)"; } EditorGUILayout.LabelField(platformStr, EditorStyles.boldLabel); if (GUILayout.Button(EditorStrings.Beam.ButtonCreateOverridePerPlatform, EditorStyles.miniButton)) { var menu = new GenericMenu(); foreach (var platform in System.Enum.GetValues(typeof(RuntimePlatform))) { menu.AddItem(new GUIContent(platform.ToString()), false, OnAddConfigPerPlatform, platform); } menu.ShowAsContext(); } if (!hasValidName) { EditorGUILayout.Separator(); EditorGUILayout.HelpBox(EditorStrings.Config.InvalidPlatformOverride, MessageType.Error); ButtonOpenConfig(); } else if (!m_IsUsedInstance) { EditorGUILayout.Separator(); if (isCurrentPlatformSuffix) { EditorGUILayout.HelpBox(EditorStrings.Config.WrongAssetLocation, MessageType.Error); } else { EditorGUILayout.HelpBox(EditorStrings.Config.NotCurrentAssetInUse, MessageType.Warning); } ButtonOpenConfig(); } DrawLineSeparator(); } #endif { EditorGUI.BeginChangeCheck(); { if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderBeamGeometry)) { using (new EditorGUILayout.HorizontalScope()) { geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.Config.GeometryOverrideLayer, geometryOverrideLayer.boolValue); using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue)) { geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue); } } geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.GeometryTag, geometryTag.stringValue); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderRendering)) { RenderQueueGUIDraw(); if (BeamGeometry.isCustomRenderPipelineSupported) { EditorGUI.BeginChangeCheck(); { renderPipeline.CustomEnum <RenderPipeline>(EditorStrings.Config.GeometryRenderPipeline, EditorStrings.Config.GeometryRenderPipelineEnumDescriptions); } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader } } if (m_TargetConfig.hasRenderPipelineMismatch) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorRenderPipelineMismatch, MessageType.Error); } EditorGUI.BeginChangeCheck(); { EditorGUILayout.PropertyField(renderingMode, EditorStrings.Config.GeometryRenderingMode); if (renderPipeline.enumValueIndex == (int)RenderPipeline.BuiltIn) { if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherOnlyCompatibleWithSrp, MessageType.Error); } } else { if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher && SRPHelper.renderPipelineType == SRPHelper.RenderPipeline.LWRP) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherNotCompatibleWithLWRP, MessageType.Error); } if (renderingMode.enumValueIndex == (int)RenderingMode.MultiPass) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpAndMultiPassNotCompatible, MessageType.Error); } } #pragma warning disable 0162 // warning CS0162: Unreachable code detected if (renderingMode.enumValueIndex == (int)RenderingMode.GPUInstancing && !BatchingHelper.isGpuInstancingSupported) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorGeometryGpuInstancingNotSupported, MessageType.Error); } #pragma warning restore 0162 } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.GlobalMesh | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader } if (m_TargetConfig.beamShader == null) { EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorInvalidShader(), MessageType.Error); } if (ditheringFactor.FloatSlider(EditorStrings.Config.DitheringFactor, 0.0f, 1.0f)) { SetDirty(DirtyFlags.Shader); } } FoldableHeader.End(); } if (EditorGUI.EndChangeCheck()) { VolumetricLightBeam._EditorSetAllMeshesDirty(); } if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderSharedMesh)) { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.Config.SharedMeshSides); EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.Config.SharedMeshSegments); if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.GlobalMesh | DirtyFlags.AllMeshes); } var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance."; meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3); EditorGUILayout.HelpBox(meshInfo, MessageType.Info); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderGlobal3DNoise)) { EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.Config.GlobalNoiseScale); EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.Config.GlobalNoiseVelocity); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFadeOutCamera)) { EditorGUI.BeginChangeCheck(); fadeOutCameraTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.FadeOutCameraTag, fadeOutCameraTag.stringValue); if (EditorGUI.EndChangeCheck() && Application.isPlaying) { m_TargetConfig.ForceUpdateFadeOutCamera(); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFeaturesEnabled)) { EditorGUI.BeginChangeCheck(); { EditorGUILayout.PropertyField(featureEnabledColorGradient, EditorStrings.Config.FeatureEnabledColorGradient); EditorGUILayout.PropertyField(featureEnabledDepthBlend, EditorStrings.Config.FeatureEnabledDepthBlend); EditorGUILayout.PropertyField(featureEnabledNoise3D, EditorStrings.Config.FeatureEnabledNoise3D); EditorGUILayout.PropertyField(featureEnabledDynamicOcclusion, EditorStrings.Config.FeatureEnabledDynamicOcclusion); EditorGUILayout.PropertyField(featureEnabledMeshSkewing, EditorStrings.Config.FeatureEnabledMeshSkewing); EditorGUILayout.PropertyField(featureEnabledShaderAccuracyHigh, EditorStrings.Config.FeatureEnabledShaderAccuracyHigh); } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.Shader | DirtyFlags.AllBeamGeom); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderInternalData)) { EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.Config.DustParticlesPrefab); EditorGUILayout.PropertyField(ditheringNoiseTexture, EditorStrings.Config.DitheringNoiseTexture); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(noise3DData, EditorStrings.Config.Noise3DData); EditorGUILayout.PropertyField(noise3DSize, EditorStrings.Config.Noise3DSize); if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.Noise); } if (Noise3D.isSupported && !Noise3D.isProperlyLoaded) { EditorGUILayout.HelpBox(EditorStrings.Common.HelpNoiseLoadingFailed, MessageType.Error); } } FoldableHeader.End(); if (GUILayout.Button(EditorStrings.Config.OpenDocumentation, EditorStyles.miniButton)) { UnityEditor.Help.BrowseURL(Consts.HelpUrlConfig); } using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button(EditorStrings.Config.ResetToDefaultButton, EditorStyles.miniButton)) { UnityEditor.Undo.RecordObject(target, "Reset Config Properties"); m_TargetConfig.Reset(); SetDirty(DirtyFlags.Target | DirtyFlags.Noise); } if (GUILayout.Button(EditorStrings.Config.ResetInternalDataButton, EditorStyles.miniButton)) { UnityEditor.Undo.RecordObject(target, "Reset Internal Data"); m_TargetConfig.ResetInternalData(); SetDirty(DirtyFlags.Target | DirtyFlags.Noise); } } } serializedObject.ApplyModifiedProperties(); if (m_NeedToRefreshShader) { m_TargetConfig.RefreshShader(Config.RefreshShaderFlags.All); // need to be done AFTER ApplyModifiedProperties } if (m_NeedToReloadNoise) { Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data } }
private static Config GetInstance(bool assertIfNotFound) { #if UNITY_EDITOR // Do not cache the instance during editing in order to handle new asset created or moved. if (!Application.isPlaying || ms_Instance == null) #else if (ms_Instance == null) #endif { #if UNITY_EDITOR if (ms_IsCreatingInstance) { Debug.LogError(string.Format("Trying to access Config.Instance while creating it. Breaking before infinite loop.")); return(null); } #endif { var newInstance = Resources.Load <ConfigOverride>(ConfigOverride.kAssetName + PlatformHelper.GetCurrentPlatformSuffix()); if (newInstance == null) { newInstance = Resources.Load <ConfigOverride>(ConfigOverride.kAssetName); } #if UNITY_EDITOR if (newInstance && newInstance != ms_Instance) { ms_Instance = newInstance; newInstance.RefreshGlobalShaderProperties(); // make sure noise textures are properly loaded as soon as the editor is started } #endif ms_Instance = newInstance; } if (ms_Instance == null) { #if UNITY_EDITOR ms_IsCreatingInstance = true; ms_Instance = ConfigOverride.CreateInstanceOverride(); ms_IsCreatingInstance = false; ms_Instance.AutoSelectRenderPipeline(); if (Application.isPlaying) { ms_Instance.Reset(); // Reset is not automatically when instancing a ScriptableObject when in playmode } #endif Debug.Assert(!(assertIfNotFound && ms_Instance == null), string.Format("Can't find any resource of type '{0}'. Make sure you have a ScriptableObject of this type in a 'Resources' folder.", typeof(Config))); } } return(ms_Instance); }