public static void UpdateSummaryDatabase(string _RootDirectory, RPPDatabase _Database) { PlayerSummaryDatabase database = null; string databaseFile = _RootDirectory + "\\SummaryDatabase\\PlayerSummaryDatabase.dat"; database = new PlayerSummaryDatabase(_Database); VF.Utility.SaveSerialize(databaseFile, database); }
public static PlayerSummaryDatabase LoadSummaryDatabase(string _RootDirectory) { PlayerSummaryDatabase database = null; string databaseFile = _RootDirectory + "\\SummaryDatabase\\PlayerSummaryDatabase.dat"; if (System.IO.File.Exists(databaseFile) == true) { if (VF.Utility.LoadSerialize(databaseFile, out database, 10000, true) == false) { database = null; } } return(database); }