public CarScene() { Object3dInfo waterInfo = Object3dGenerator.CreateGround(new Vector2(-200, -200), new Vector2(200, 200), new Vector2(100, 100), Vector3.UnitY); var color = GenericMaterial.FromMedia("checked.png", "183_norm.JPG"); Mesh3d water = new Mesh3d(waterInfo, color); water.SetMass(0); water.Translate(0, -10, 0); water.SetCollisionShape(new BulletSharp.StaticPlaneShape(Vector3.UnitY, 0)); World.Root.Add(water); var lod1 = Object3dInfo.LoadFromRaw(Media.Get("lucy_lod1.vbo.raw"), Media.Get("lucy_lod1.indices.raw")); var mat = new GenericMaterial(new Vector4(0, 0, 1, 1f)); var dragon = new Mesh3d(lod1, mat); dragon.Transformation.Scale(2); Add(dragon); var rand = new Random(); var grasslod0 = Object3dInfo.LoadFromObjSingle(Media.Get("grasslod1.obj")); var grasslod1 = Object3dInfo.LoadFromObjSingle(Media.Get("grasslod1.obj")); var grasslod2 = Object3dInfo.LoadFromObjSingle(Media.Get("grasslod2.obj")); var grasslod3 = Object3dInfo.LoadFromObjSingle(Media.Get("grasslod3.obj")); var grasscolor = new GenericMaterial(Color.DarkGreen); var grassInstanced = new InstancedMesh3d(grasslod2, grasscolor); for(int x = -15; x < 15; x++) { for(int y = -15; y < 15; y++) { grassInstanced.Transformations.Add(new TransformationManager(new Vector3(x, 0, y), Quaternion.FromAxisAngle(Vector3.UnitY, (float)rand.NextDouble() * MathHelper.Pi), new Vector3(1, 1, 1))); grassInstanced.Instances++; } } grassInstanced.UpdateMatrix(); Add(grassInstanced); ProjectionLight redConeLight = new ProjectionLight(new Vector3(1, 25, 1), Quaternion.Identity, 5000, 5000, MathHelper.PiOver2, 1.0f, 10000.0f); redConeLight.LightColor = new Vector4(1, 1, 1, 1); redConeLight.BuildOrthographicProjection(500, 500, -100, 100); redConeLight.camera.LookAt(Vector3.Zero); LightPool.Add(redConeLight); var wheel3dInfo = Object3dInfo.LoadFromObjSingle(Media.Get("fcarwheel.obj")); var car3dInfo = Object3dInfo.LoadFromObjSingle(Media.Get("fcarbody.obj")); var car = new Mesh3d(car3dInfo, new GenericMaterial(Color.LightGreen)); car.SetMass(200); //car.Translate(0, 3.76f, 0); car.SetCollisionShape(new BoxShape(0.5f, 0.5f, 0.5f)); car.CreateRigidBody(new Vector3(0, -25, 0), true); car.PhysicalBody.SetSleepingThresholds(0, 0); car.PhysicalBody.ContactProcessingThreshold = 0; car.PhysicalBody.CcdMotionThreshold = 0; CurrentCar = car; World.Root.Add(car); GLThread.OnUpdate += (o, e) => { redConeLight.SetPosition(car.GetPosition() + new Vector3(0, 15, 0)); }; var shape = new SphereShape(0.5f); //var shape = wheel3dInfo.GetAccurateCollisionShape(); var wheelLF = new Mesh3d(wheel3dInfo, new GenericMaterial(Color.White)); wheelLF.SetMass(100); wheelLF.Translate(1.640539f, 0.48866f, -1.94906f); wheelLF.SetCollisionShape(shape); wheelLF.CreateRigidBody(); World.Root.Add(wheelLF); var wheelRF = new Mesh3d(wheel3dInfo, new GenericMaterial(Color.White)); wheelRF.SetMass(100); wheelRF.Translate(1.640539f, 0.48866f, 1.94906f); wheelRF.SetCollisionShape(shape); wheelRF.CreateRigidBody(); World.Root.Add(wheelRF); var wheelLR = new Mesh3d(wheel3dInfo, new GenericMaterial(Color.White)); wheelLR.SetMass(100); wheelLR.Translate(-1.640539f, 0.48866f, -1.94906f); wheelLR.SetCollisionShape(shape); wheelLR.CreateRigidBody(); World.Root.Add(wheelLR); var wheelRR = new Mesh3d(wheel3dInfo, new GenericMaterial(Color.White)); wheelRR.SetMass(100); wheelRR.Translate(-1.640539f, 0.48866f, 1.94906f); wheelRR.SetCollisionShape(shape); wheelRR.CreateRigidBody(); World.Root.Add(wheelRR); wheelLF.PhysicalBody.SetSleepingThresholds(0, 0); wheelLF.PhysicalBody.ContactProcessingThreshold = 0; wheelLF.PhysicalBody.CcdMotionThreshold = 0; wheelRF.PhysicalBody.SetSleepingThresholds(0, 0); wheelRF.PhysicalBody.ContactProcessingThreshold = 0; wheelRF.PhysicalBody.CcdMotionThreshold = 0; wheelLR.PhysicalBody.SetSleepingThresholds(0, 0); wheelLR.PhysicalBody.ContactProcessingThreshold = 0; wheelLR.PhysicalBody.CcdMotionThreshold = 0; wheelLR.PhysicalBody.SetSleepingThresholds(0, 0); wheelLR.PhysicalBody.ContactProcessingThreshold = 0; wheelLR.PhysicalBody.CcdMotionThreshold = 0; wheelRR.PhysicalBody.SetSleepingThresholds(0, 0); wheelRR.PhysicalBody.ContactProcessingThreshold = 0; wheelRR.PhysicalBody.CcdMotionThreshold = 0; wheelLF.PhysicalBody.Friction = 1200; wheelRF.PhysicalBody.Friction = 1200; wheelLR.PhysicalBody.Friction = 1200; wheelRR.PhysicalBody.Friction = 1200; car.PhysicalBody.SetIgnoreCollisionCheck(wheelLF.PhysicalBody, true); car.PhysicalBody.SetIgnoreCollisionCheck(wheelRF.PhysicalBody, true); car.PhysicalBody.SetIgnoreCollisionCheck(wheelLR.PhysicalBody, true); car.PhysicalBody.SetIgnoreCollisionCheck(wheelRR.PhysicalBody, true); // location left rear x -5.27709 y 1.56474 z -3.13906 // location right rear x -5.27709 y 1.56474 z 3.13906 // location left front x 5.500539 y 1.56474 z -3.13906 // location right front x 5.500539 y 1.56474 z 3.13906 //public HingeConstraint(RigidBody rigidBodyA, RigidBody rigidBodyB, Vector3 pivotInA, Vector3 pivotInB, Vector3 axisInA, Vector3 axisInB); var frontAxis = new HingeConstraint(wheelLF.PhysicalBody, wheelRF.PhysicalBody, new Vector3(1.640539f, 0.48866f, 1.94906f), new Vector3(1.640539f, 0.48866f, -1.94906f), Vector3.UnitZ, Vector3.UnitZ); var rearAxis = new HingeConstraint(wheelLR.PhysicalBody, wheelRR.PhysicalBody, new Vector3(-1.640539f, 0.48866f, 1.94906f), new Vector3(-1.640539f, 0.48866f, -1.94906f), Vector3.UnitZ, Vector3.UnitZ); var centerAxis1 = new HingeConstraint(car.PhysicalBody, wheelLF.PhysicalBody, new Vector3(1.640539f, -0.48866f, -1.94906f), new Vector3(0), Vector3.UnitZ, Vector3.UnitZ); var centerAxis2 = new HingeConstraint(car.PhysicalBody, wheelRF.PhysicalBody, new Vector3(1.640539f, -0.48866f, 1.94906f), new Vector3(0), Vector3.UnitZ, Vector3.UnitZ); var centerAxis3 = new HingeConstraint(car.PhysicalBody, wheelLR.PhysicalBody, new Vector3(-1.640539f, -0.48866f, 1.94906f), new Vector3(0), Vector3.UnitZ, Vector3.UnitZ); var centerAxis4 = new HingeConstraint(car.PhysicalBody, wheelRR.PhysicalBody, new Vector3(-1.640539f, -0.48866f, -1.94906f), new Vector3(0), Vector3.UnitZ, Vector3.UnitZ); centerAxis1.SetLimit(0, 10, 0, 0, 0); centerAxis2.SetLimit(0, 10, 0, 0, 0); centerAxis3.SetLimit(0, 10, 0, 0, 0); centerAxis4.SetLimit(0, 10, 0, 0, 0); //World.Root.PhysicalWorld.AddConstraint(frontAxis); // World.Root.PhysicalWorld.AddConstraint(rearAxis); // centerAxis1.SetLimit(0, 0.01f); // centerAxis2.SetLimit(0, 0.01f); //centerAxis3.SetLimit(0, 0.01f); //centerAxis4.SetLimit(0, 0.01f); World.Root.PhysicalWorld.AddConstraint(centerAxis1); World.Root.PhysicalWorld.AddConstraint(centerAxis2); World.Root.PhysicalWorld.AddConstraint(centerAxis3); World.Root.PhysicalWorld.AddConstraint(centerAxis4); GLThread.OnKeyDown += (object sender, OpenTK.Input.KeyboardKeyEventArgs e) => { if(e.Key == OpenTK.Input.Key.R) { car.SetOrientation(Quaternion.Identity); } if(e.Key == OpenTK.Input.Key.Space) { centerAxis1.EnableMotor = false; centerAxis2.EnableMotor = false; } if(e.Key == OpenTK.Input.Key.Up) { centerAxis1.EnableMotor = true; centerAxis1.EnableAngularMotor(true, -100.0f, 10.0f); centerAxis2.EnableMotor = true; centerAxis2.EnableAngularMotor(true, -100.0f, 10.0f); } if(e.Key == OpenTK.Input.Key.Down) { centerAxis1.EnableMotor = true; centerAxis1.EnableAngularMotor(true, 100.0f, 6.0f); centerAxis2.EnableMotor = true; centerAxis2.EnableAngularMotor(true, 100.0f, 6.0f); } if(e.Key == OpenTK.Input.Key.Left) { float angle = 0.6f / (car.PhysicalBody.LinearVelocity.Length + 1.0f); centerAxis3.SetFrames(Matrix4.CreateRotationY(angle) * Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, 1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); centerAxis4.SetFrames(Matrix4.CreateRotationY(angle) * Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, -1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); //centerAxis3.SetAxis(new Vector3(1, 0, 1)); //centerAxis4.SetAxis(new Vector3(1, 0, 1)); } if(e.Key == OpenTK.Input.Key.Right) { float angle = 0.6f / (car.PhysicalBody.LinearVelocity.Length + 1.0f); centerAxis3.SetFrames(Matrix4.CreateRotationY(-angle) * Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, 1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); centerAxis4.SetFrames(Matrix4.CreateRotationY(-angle) * Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, -1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); //centerAxis3.SetAxis(new Vector3(-1, 0, 1)); //centerAxis4.SetAxis(new Vector3(-1, 0, 1)); } }; GLThread.OnKeyUp += (object sender, OpenTK.Input.KeyboardKeyEventArgs e) => { if(e.Key == OpenTK.Input.Key.Up) { centerAxis1.EnableMotor = false; centerAxis2.EnableMotor = false; } if(e.Key == OpenTK.Input.Key.Down) { centerAxis1.EnableMotor = false; centerAxis2.EnableMotor = false; } if(e.Key == OpenTK.Input.Key.Left) { centerAxis3.SetFrames(Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, 1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); centerAxis4.SetFrames(Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, -1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); //centerAxis3.SetAxis(new Vector3(0, 0, 1)); //centerAxis4.SetAxis(new Vector3(0, 0, 1)); } if(e.Key == OpenTK.Input.Key.Right) { centerAxis3.SetFrames( Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, 1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); centerAxis4.SetFrames(Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, -1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); //centerAxis3.SetAxis(new Vector3(0, 0, 1)); //centerAxis4.SetAxis(new Vector3(0, 0, 1)); } }; }