public virtual void FireProcess() { try { var go = ObjectPoolerManager.GetObjectRequest(bulletPrefabName); Bullet bullet = go.GetComponent <Bullet>(); bullet.SetDefaultBulletSetting(owner as Unit); if (posRoot != null) { position = posRoot.transform.position; } bullet.transform.position = position + deltaPos; if (dirRoot != null) { direction = dirRoot.targetDir; } bullet.targetDir = direction + fireAngle; bullet.moveDir = direction + fireAngle; } catch (NullReferenceException e) { Debug.LogError(e); } }
protected override void Shoot() { GameObject go = ObjectPoolerManager.GetObjectRequest(projectile.name); Bullet bullet = go.GetComponent <Bullet>(); bullet.SetDefaultBulletSetting(owner as Unit); }
private void OnDestroy() { if (isQuitting == false) { GameObject go = ObjectPoolerManager.GetObjectRequest(EResourceName.Effect_ShieldBreak); go.transform.parent = transform.parent; go.transform.position = transform.position; } }
protected override void ActionProcess(Trigger trigger) { try { GameObject go = ObjectPoolerManager.GetObjectRequest(prefabName); go.transform.position = transform.position; go.transform.rotation = transform.rotation; } catch (NullReferenceException e) { Debug.LogError(e); } }
protected override void ActionProcess(Trigger trigger) { try { GameObject go = ObjectPoolerManager.GetObjectRequest(prefabName); go.transform.position = position; go.transform.rotation = Quaternion.Euler(0, 0, direction); } catch (Exception e) { Debug.LogWarning(e); } }
// public override void Init() { base.Init(); _shieldList.Clear(); enableShield = false; for (int i = 0; i < ShieldCount; ++i) { GameObject shield = ObjectPoolerManager.GetObjectRequest(EResourceName.Effect_Shield); shield.transform.position = transform.position; shield.transform.parent = transform; _shieldList.Add(shield); enableShield = true; } }
protected override void ActionProcess(Trigger trigger) { Actor actor = ObjectPoolerManager.GetObjectRequest(prefabName).GetComponent <Actor>(); try { actor.transform.position = position; actor.moveDir = direction; if (isMovingActor) { Movable move = actor.GetOperable <Movable>(); move.speed = speed; } } catch (NullReferenceException e) { Debug.LogError(e); } }
private void FixedUpdate() { if (_shieldCount < maxShieldCount) { if (_regenProgress < shieldRegenDelay) { _regenProgress += Time.fixedDeltaTime; } else { _regenProgress = 0f; ++_shieldCount; GameObject shield = ObjectPoolerManager.GetObjectRequest(EResourceName.Effect_Shield); shield.transform.position = transform.position; shield.transform.parent = transform; _shieldList.Add(shield); } } }
public new GameObject Instantiate(UObject obj) { return(ObjectPoolerManager.GetObjectRequest(obj)); }