public static int ExportTexture(glTF gltf, int bufferIndex, Texture texture, glTFTextureTypes textureType) { var bytesWithMime = GetBytesWithMime(texture, textureType);; // add view var view = gltf.buffers[bufferIndex].Append(bytesWithMime.Bytes, glBufferTarget.NONE); var viewIndex = gltf.AddBufferView(view); // add image var imageIndex = gltf.images.Count; gltf.images.Add(new glTFImage { name = texture.name, bufferView = viewIndex, mimeType = bytesWithMime.Mime, }); // add sampler var samplerIndex = gltf.samplers.Count; var sampler = TextureSamplerUtil.Export(texture); gltf.samplers.Add(sampler); // add texture gltf.textures.Add(new glTFTexture { sampler = samplerIndex, source = imageIndex, }); return(imageIndex); }
public IEnumerator ProcessOnMainThreadCoroutine(glTF gltf) { using (m_textureLoader) { var textureType = TextureIO.GetglTFTextureType(gltf, m_textureIndex); var colorSpace = TextureIO.GetColorSpace(textureType); var isLinear = colorSpace == RenderTextureReadWrite.Linear; yield return(m_textureLoader.ProcessOnMainThread(isLinear)); TextureSamplerUtil.SetSampler(Texture, gltf.GetSamplerFromTextureIndex(m_textureIndex)); } }