예제 #1
0
 static void ImportDelayed(string src, UnityPath prefabPath, ImporterContext context)
 {
     EditorApplication.delayCall += () =>
     {
         //
         // After textures imported(To ensure TextureImporter be accessible).
         //
         try
         {
             context.Load();
             context.SaveAsAsset(prefabPath);
             context.EditorDestroyRoot();
         }
         catch (UniGLTFNotSupportedException ex)
         {
             Debug.LogWarningFormat("{0}: {1}",
                                    src,
                                    ex.Message
                                    );
             context.EditorDestroyRootAndAssets();
         }
         catch (Exception ex)
         {
             Debug.LogErrorFormat("import error: {0}", src);
             Debug.LogErrorFormat("{0}", ex);
             context.EditorDestroyRootAndAssets();
         }
     };
 }
예제 #2
0
        public static ImporterContext Load(string path)
        {
            var context = new ImporterContext();

            context.Load(path);
            context.ShowMeshes();
            context.EnableUpdateWhenOffscreen();
            return(context);
        }
예제 #3
0
        public static void ImportMenu()
        {
            var path = EditorUtility.OpenFilePanel("open gltf", "", "gltf,glb,zip");

            if (string.IsNullOrEmpty(path))
            {
                return;
            }

            if (Application.isPlaying)
            {
                //
                // load into scene
                //
                var context = new ImporterContext();
                context.Load(path);
                context.ShowMeshes();
                Selection.activeGameObject = context.Root;
            }
            else
            {
                //
                // save as asset
                //
                if (path.StartsWithUnityAssetPath())
                {
                    Debug.LogWarningFormat("disallow import from folder under the Assets");
                    return;
                }

                var assetPath = EditorUtility.SaveFilePanel("save prefab", "Assets", Path.GetFileNameWithoutExtension(path), "prefab");
                if (string.IsNullOrEmpty(path))
                {
                    return;
                }

                // import as asset
                gltfAssetPostprocessor.ImportAsset(path, Path.GetExtension(path).ToLower(), UnityPath.FromFullpath(assetPath));
            }
        }
예제 #4
0
파일: UniGLTFTests.cs 프로젝트: notargs/VCI
        public void UniGLTFSimpleSceneTest()
        {
            var go      = CreateSimpleScene();
            var context = new ImporterContext();

            try
            {
                // export
                var gltf = new glTF();

                string json = null;
                using (var exporter = new gltfExporter(gltf))
                {
                    exporter.Prepare(go);
                    exporter.Export();

                    // remove empty buffer
                    gltf.buffers.Clear();

                    json = gltf.ToJson();
                }

                // import
                context.ParseJson(json, new SimpleStorage(new ArraySegment <byte>()));
                //Debug.LogFormat("{0}", context.Json);
                context.Load();

                AssertAreEqual(go.transform, context.Root.transform);
            }
            finally
            {
                //Debug.LogFormat("Destroy, {0}", go.name);
                GameObject.DestroyImmediate(go);
                context.EditorDestroyRootAndAssets();
            }
        }
예제 #5
0
 public static void Load(ImporterContext context)
 {
     context.Load();
     context.ShowMeshes();
     context.EnableUpdateWhenOffscreen();
 }
예제 #6
0
파일: UniGLTFTests.cs 프로젝트: notargs/VCI
        public void SameMeshButDifferentMaterialExport()
        {
            var go = new GameObject("same_mesh");

            try
            {
                var shader = Shader.Find("Unlit/Color");

                var cubeA = GameObject.CreatePrimitive(PrimitiveType.Cube);
                {
                    cubeA.transform.SetParent(go.transform);
                    var material = new Material(shader);
                    material.name  = "red";
                    material.color = Color.red;
                    cubeA.GetComponent <Renderer>().sharedMaterial = material;
                }

                {
                    var cubeB = GameObject.Instantiate(cubeA);
                    cubeB.transform.SetParent(go.transform);
                    var material = new Material(shader);
                    material.color = Color.blue;
                    material.name  = "blue";
                    cubeB.GetComponent <Renderer>().sharedMaterial = material;

                    Assert.AreEqual(cubeB.GetComponent <MeshFilter>().sharedMesh, cubeA.GetComponent <MeshFilter>().sharedMesh);
                }

                // export
                var gltf = new glTF();
                var json = default(string);
                using (var exporter = new gltfExporter(gltf))
                {
                    exporter.Prepare(go);
                    exporter.Export();

                    json = gltf.ToJson();
                }

                Assert.AreEqual(2, gltf.meshes.Count);

                var red = gltf.materials[gltf.meshes[0].primitives[0].material];
                Assert.AreEqual(new float[] { 1, 0, 0, 1 }, red.pbrMetallicRoughness.baseColorFactor);

                var blue = gltf.materials[gltf.meshes[1].primitives[0].material];
                Assert.AreEqual(new float[] { 0, 0, 1, 1 }, blue.pbrMetallicRoughness.baseColorFactor);

                Assert.AreEqual(2, gltf.nodes.Count);

                Assert.AreNotEqual(gltf.nodes[0].mesh, gltf.nodes[1].mesh);

                // import
                {
                    var context = new ImporterContext();
                    context.ParseJson(json, new SimpleStorage(new ArraySegment <byte>(new byte[1024 * 1024])));
                    //Debug.LogFormat("{0}", context.Json);
                    context.Load();

                    var importedRed         = context.Root.transform.GetChild(0);
                    var importedRedMaterial = importedRed.GetComponent <Renderer>().sharedMaterial;
                    Assert.AreEqual("red", importedRedMaterial.name);
                    Assert.AreEqual(Color.red, importedRedMaterial.color);

                    var importedBlue         = context.Root.transform.GetChild(1);
                    var importedBlueMaterial = importedBlue.GetComponent <Renderer>().sharedMaterial;
                    Assert.AreEqual("blue", importedBlueMaterial.name);
                    Assert.AreEqual(Color.blue, importedBlueMaterial.color);
                }

                // import new version
                {
                    var context = new ImporterContext
                    {
                        SerializerType = SerializerTypes.UniJSON
                    };
                    context.ParseJson(json, new SimpleStorage(new ArraySegment <byte>(new byte[1024 * 1024])));
                    //Debug.LogFormat("{0}", context.Json);
                    context.Load();

                    var importedRed         = context.Root.transform.GetChild(0);
                    var importedRedMaterial = importedRed.GetComponent <Renderer>().sharedMaterial;
                    Assert.AreEqual("red", importedRedMaterial.name);
                    Assert.AreEqual(Color.red, importedRedMaterial.color);

                    var importedBlue         = context.Root.transform.GetChild(1);
                    var importedBlueMaterial = importedBlue.GetComponent <Renderer>().sharedMaterial;
                    Assert.AreEqual("blue", importedBlueMaterial.name);
                    Assert.AreEqual(Color.blue, importedBlueMaterial.color);
                }
            }
            finally
            {
                GameObject.DestroyImmediate(go);
            }
        }