public static void Serialize(JsonFormatter f, glTF_VCAST_vci_location_bounds value) { f.BeginMap(); if (value.LocationBounds != null) { f.Key("LocationBounds"); Serialize_vci_LocationBounds(f, value.LocationBounds); } f.EndMap(); }
public static glTF_VCAST_vci_location_bounds Deserialize(JsonNode parsed) { var value = new glTF_VCAST_vci_location_bounds(); foreach (var kv in parsed.ObjectItems()) { var key = kv.Key.GetString(); if (key == "LocationBounds") { value.LocationBounds = glTF_VCAST_vci_location_bounds_Deserializevci_LocationBounds(kv.Value); continue; } } return(value); }
public override void Export(MeshExportSettings configuration) { base.Export(configuration); var gltf = glTF; var exporter = this; // VCIのmaterial拡張 { var VCAST_vci_material_unity = new glTF_VCAST_vci_material_unity(); VCAST_vci_material_unity.materials = new List <glTF_VCI_Material>(); foreach (var material in exporter.Materials) { VCAST_vci_material_unity.materials.Add(VCIMaterialExporter.CreateFromMaterial(material, TextureManager.Textures)); } var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_material_unity_Serializer.Serialize(f, VCAST_vci_material_unity); glTFExtensionExport.GetOrCreate(ref gltf.extensions).Add(glTF_VCAST_vci_material_unity.ExtensionName, f.GetStore().Bytes); } if (Copy == null) { return; } // vci interaction var vciObject = Copy.GetComponent <VCIObject>(); if (vciObject != null) { // script if (vciObject.Scripts.Any()) { var VCAST_vci_embedded_script = new glTF_VCAST_vci_embedded_script { scripts = vciObject.Scripts.Select(x => { int viewIndex = -1; #if UNITY_EDITOR if (x.textAsset) { viewIndex = gltf.ExtendBufferAndGetViewIndex <byte>(0, Utf8String.Encoding.GetBytes(x.textAsset.text)); } else #endif { viewIndex = gltf.ExtendBufferAndGetViewIndex <byte>(0, Utf8String.Encoding.GetBytes(x.source)); } return(new glTF_VCAST_vci_embedded_script_source { name = x.name, mimeType = x.mimeType, targetEngine = x.targetEngine, source = viewIndex, }); }) .ToList() }; var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_embedded_script_Serializer.Serialize(f, VCAST_vci_embedded_script); glTFExtensionExport.GetOrCreate(ref gltf.extensions).Add(glTF_VCAST_vci_embedded_script.ExtensionName, f.GetStore().Bytes); } var springBones = Copy.GetComponents <VCISpringBone>(); if (springBones.Length > 0) { var VCAST_vci_spring_bone = new glTF_VCAST_vci_spring_bone(); VCAST_vci_spring_bone.springBones = new List <glTF_VCAST_vci_SpringBone>(); foreach (var sb in springBones) { VCAST_vci_spring_bone.springBones.Add(new glTF_VCAST_vci_SpringBone() { center = Nodes.IndexOf(sb.m_center), dragForce = sb.m_dragForce, gravityDir = sb.m_gravityDir, gravityPower = sb.m_gravityPower, stiffiness = sb.m_stiffnessForce, hitRadius = sb.m_hitRadius, colliderIds = sb.m_colliderObjects .Where(x => x != null) .Select(x => Nodes.IndexOf(x)) .ToArray(), bones = sb.RootBones.Where(x => x != null).Select(x => Nodes.IndexOf(x.transform)).ToArray() }); } var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_spring_bone_Serializer.Serialize(f, VCAST_vci_spring_bone); glTFExtensionExport.GetOrCreate(ref gltf.extensions).Add(glTF_VCAST_vci_spring_bone.ExtensionName, f.GetStore().Bytes); } // meta { var meta = vciObject.Meta; var VCAST_vci_meta = new glTF_VCAST_vci_meta { exporterVCIVersion = VCIVersion.VCI_VERSION, specVersion = VCISpecVersion.Version, title = meta.title, version = meta.version, author = meta.author, contactInformation = meta.contactInformation, reference = meta.reference, description = meta.description, modelDataLicenseType = meta.modelDataLicenseType, modelDataOtherLicenseUrl = meta.modelDataOtherLicenseUrl, scriptLicenseType = meta.scriptLicenseType, scriptOtherLicenseUrl = meta.scriptOtherLicenseUrl, scriptWriteProtected = meta.scriptWriteProtected, scriptEnableDebugging = meta.scriptEnableDebugging, scriptFormat = meta.scriptFormat }; if (meta.thumbnail != null) { VCAST_vci_meta.thumbnail = TextureExporter.ExportTexture( gltf, gltf.buffers.Count - 1, meta.thumbnail, glTFTextureTypes.Unknown); } var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_meta_Serializer.Serialize(f, VCAST_vci_meta); glTFExtensionExport.GetOrCreate(ref gltf.extensions).Add(glTF_VCAST_vci_meta.ExtensionName, f.GetStore().Bytes); } } // Audio var clips = exporter.Copy.GetComponentsInChildren <AudioSource>() .Select(x => x.clip) .Where(x => x != null) .ToArray(); glTF_VCAST_vci_audios VCAST_vci_audios = null; if (clips.Any()) { var audios = new List <glTF_VCAST_vci_audio>(); foreach (var clip in clips) { if (audios.Exists(x => x.name == clip.name)) { continue; } var audio = FromAudioClip(gltf, clip); if (audio != null) { audios.Add(audio); } } VCAST_vci_audios = new glTF_VCAST_vci_audios { audios = audios }; var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_audios_Serializer.Serialize(f, VCAST_vci_audios); glTFExtensionExport.GetOrCreate(ref gltf.extensions).Add(glTF_VCAST_vci_audios.ExtensionName, f.GetStore().Bytes); } // collider & rigidbody & joint & item & playerSpawnPoint & audioSource for (var i = 0; i < exporter.Nodes.Count; i++) { var node = exporter.Nodes[i]; var gltfNode = gltf.nodes[i]; // 各ノードに複数のコライダーがあり得る var colliders = node.GetComponents <Collider>(); if (colliders.Any()) { var VCAST_vci_collider = new glTF_VCAST_vci_colliders(); VCAST_vci_collider.colliders = new List <glTF_VCAST_vci_Collider>(); foreach (var collider in colliders) { var gltfCollider = glTF_VCAST_vci_Collider.GetglTfColliderFromUnityCollider(collider); if (gltfCollider == null) { Debug.LogWarningFormat("collider is not supported: {0}", collider.GetType().Name); continue; } if (VciColliderSetting.TryGetVciLayerLabel(node.gameObject.layer, out var label)) { if (!string.IsNullOrEmpty(label)) { gltfCollider.layer = label; } } VCAST_vci_collider.colliders.Add(gltfCollider); } var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_colliders_Serializer.Serialize(f, VCAST_vci_collider); glTFExtensionExport.GetOrCreate(ref gltfNode.extensions).Add(glTF_VCAST_vci_colliders.ExtensionName, f.GetStore().Bytes); } var rigidbodies = node.GetComponents <Rigidbody>(); if (rigidbodies.Any()) { var VCAST_vci_rigidbody = new glTF_VCAST_vci_rigidbody(); VCAST_vci_rigidbody.rigidbodies = new List <glTF_VCAST_vci_Rigidbody>(); foreach (var rigidbody in rigidbodies) { VCAST_vci_rigidbody.rigidbodies.Add( glTF_VCAST_vci_Rigidbody.GetglTfRigidbodyFromUnityRigidbody(rigidbody)); } var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_rigidbody_Serializer.Serialize(f, VCAST_vci_rigidbody); glTFExtensionExport.GetOrCreate(ref gltfNode.extensions).Add(glTF_VCAST_vci_rigidbody.ExtensionName, f.GetStore().Bytes); } var joints = node.GetComponents <Joint>(); if (joints.Any()) { var VCAST_vci_joints = new glTF_VCAST_vci_joints(); VCAST_vci_joints.joints = new List <glTF_VCAST_vci_joint>(); foreach (var joint in joints) { VCAST_vci_joints.joints.Add(glTF_VCAST_vci_joint.GetglTFJointFromUnityJoint(joint, exporter.Nodes)); } var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_joints_Serializer.Serialize(f, VCAST_vci_joints); glTFExtensionExport.GetOrCreate(ref gltfNode.extensions).Add(glTF_VCAST_vci_joints.ExtensionName, f.GetStore().Bytes); } var item = node.GetComponent <VCISubItem>(); if (item != null) { var warning = item.ExportWarning; if (!string.IsNullOrEmpty(warning)) { throw new System.Exception(warning); } var VCAST_vci_item = new glTF_VCAST_vci_item { grabbable = item.Grabbable, scalable = item.Scalable, uniformScaling = item.UniformScaling, attractable = item.Attractable, groupId = item.GroupId, }; var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_item_Serializer.Serialize(f, VCAST_vci_item); glTFExtensionExport.GetOrCreate(ref gltfNode.extensions).Add(glTF_VCAST_vci_item.ExtensionName, f.GetStore().Bytes); } // Attachable var vciAttachable = node.GetComponent <VCIAttachable>(); if (vciAttachable != null && vciAttachable.AttachableHumanBodyBones != null && vciAttachable.AttachableHumanBodyBones.Any()) { var VCAST_vci_attachable = new glTF_VCAST_vci_attachable { attachableHumanBodyBones = vciAttachable.AttachableHumanBodyBones.Select(x => x.ToString()).ToList(), attachableDistance = vciAttachable.AttachableDistance, scalable = vciAttachable.Scalable, offset = vciAttachable.Offset }; var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_attachable_Serializer.Serialize(f, VCAST_vci_attachable); glTFExtensionExport.GetOrCreate(ref gltfNode.extensions).Add(glTF_VCAST_vci_attachable.ExtensionName, f.GetStore().Bytes); } // Text var tmp = node.GetComponent <TextMeshPro>(); var rt = node.GetComponent <RectTransform>(); if (tmp != null && rt != null) { { var VCAST_vci_rectTransform = new glTF_VCAST_vci_rectTransform() { rectTransform = glTF_VCAST_vci_RectTransform.CreateFromRectTransform(rt) }; var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_rectTransform_Serializer.Serialize(f, VCAST_vci_rectTransform); glTFExtensionExport.GetOrCreate(ref gltfNode.extensions).Add(glTF_VCAST_vci_rectTransform.ExtensionName, f.GetStore().Bytes); } { var VCAST_vci_text = new glTF_VCAST_vci_text { text = glTF_VCAST_vci_Text.Create(tmp) }; var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_text_Serializer.Serialize(f, VCAST_vci_text); glTFExtensionExport.GetOrCreate(ref gltfNode.extensions).Add(glTF_VCAST_vci_text.ExtensionName, f.GetStore().Bytes); } } // PlayerSpawnPoint var psp = node.GetComponent <VCIPlayerSpawnPoint>(); if (psp != null) { { var VCAST_vci_player_spawn_point = new glTF_VCAST_vci_player_spawn_point { playerSpawnPoint = glTF_VCAST_vci_PlayerSpawnPoint.Create(psp) }; var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_player_spawn_point_Serializer.Serialize(f, VCAST_vci_player_spawn_point); glTFExtensionExport.GetOrCreate(ref gltfNode.extensions).Add(glTF_VCAST_vci_player_spawn_point.ExtensionName, f.GetStore().Bytes); } var pspR = node.GetComponent <VCIPlayerSpawnPointRestriction>(); if (pspR != null) { var VCAST_vci_player_spawn_point_restriction = new glTF_VCAST_vci_player_spawn_point_restriction { playerSpawnPointRestriction = glTF_VCAST_vci_PlayerSpawnPointRestriction.Create(pspR) }; var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_player_spawn_point_restriction_Serializer.Serialize(f, VCAST_vci_player_spawn_point_restriction); glTFExtensionExport.GetOrCreate(ref gltfNode.extensions).Add(glTF_VCAST_vci_player_spawn_point_restriction.ExtensionName, f.GetStore().Bytes); } } var audioSources = node.GetComponents <AudioSource>() .Where(audioSource => audioSource.clip != null) .ToArray(); if (audioSources.Any()) { var VCAST_vci_audio_sources = new glTF_VCAST_vci_audio_sources { audioSources = new List <glTF_VCAST_vci_audio_source>() }; foreach (var audioSource in audioSources) { VCAST_vci_audio_sources.audioSources.Add( glTF_VCAST_vci_audio_source.CreateFrom(audioSource, VCAST_vci_audios)); } var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_audio_sources_Serializer.Serialize(f, VCAST_vci_audio_sources); glTFExtensionExport.GetOrCreate(ref gltfNode.extensions).Add(glTF_VCAST_vci_audio_sources.ExtensionName, f.GetStore().Bytes); } } #if UNITY_EDITOR // Animation // None RootAnimation var animators = exporter.Copy.GetComponentsInChildren <Animator>().Where(x => exporter.Copy != x.gameObject); var animations = exporter.Copy.GetComponentsInChildren <Animation>() .Where(x => exporter.Copy != x.gameObject); // NodeIndex to AnimationClips Dictionary <int, AnimationClip[]> animationNodeList = new Dictionary <int, AnimationClip[]>(); foreach (var animator in animators) { var animationClips = AnimationExporter.GetAnimationClips(animator); var nodeIndex = exporter.Nodes.FindIndex(0, exporter.Nodes.Count, x => x == animator.transform); if (animationClips.Any() && nodeIndex != -1) { animationNodeList.Add(nodeIndex, animationClips.ToArray()); } } foreach (var animation in animations) { var animationClips = AnimationExporter.GetAnimationClips(animation); var nodeIndex = exporter.Nodes.FindIndex(0, exporter.Nodes.Count, x => x == animation.transform); if (animationClips.Any() && nodeIndex != -1) { animationNodeList.Add(nodeIndex, animationClips.ToArray()); } } int bufferIndex = 0; foreach (var animationNode in animationNodeList) { List <int> clipIndices = new List <int>(); // write animationClips foreach (var clip in animationNode.Value) { var animationWithCurve = AnimationExporter.Export(clip, Nodes[animationNode.Key], Nodes); VciAnimationExporter.WriteAnimationWithSampleCurves(gltf, animationWithCurve, clip.name, bufferIndex); clipIndices.Add(gltf.animations.IndexOf(animationWithCurve.Animation)); } // write node if (clipIndices.Any()) { var node = gltf.nodes[animationNode.Key]; var VCAST_vci_animation = new glTF_VCAST_vci_animation() { animationReferences = new List <glTF_VCAST_vci_animationReference>() }; foreach (var index in clipIndices) { VCAST_vci_animation.animationReferences.Add( new glTF_VCAST_vci_animationReference() { animation = index }); } var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_animation_Serializer.Serialize(f, VCAST_vci_animation); glTFExtensionExport.GetOrCreate(ref node.extensions).Add(glTF_VCAST_vci_animation.ExtensionName, f.GetStore().Bytes); } } #endif // Effekseer var effekseerExtensions = new glTF_Effekseer() { effects = new List <glTF_Effekseer_effect>() }; // Effekseer emitter for (var i = 0; i < exporter.Nodes.Count; i++) { var node = exporter.Nodes[i]; var gltfNode = gltf.nodes[i]; var emitters = node.GetComponents <Effekseer.EffekseerEmitter>(); if (emitters != null && emitters.Length > 0) { var Effekseer_emitters = new glTF_Effekseer_emitters() { emitters = new List <glTF_Effekseer_emitter>() }; foreach (var emitter in emitters) { var effectIndex = AddEffekseerEffect(gltf, effekseerExtensions, emitter); Effekseer_emitters.emitters.Add(new glTF_Effekseer_emitter() { effectIndex = effectIndex, isLoop = emitter.isLooping, isPlayOnStart = emitter.playOnStart }); } var f = new UniJSON.JsonFormatter(); glTF_Effekseer_emitters_Serializer.Serialize(f, Effekseer_emitters); glTFExtensionExport.GetOrCreate(ref gltfNode.extensions).Add(glTF_Effekseer_emitters.ExtensionName, f.GetStore().Bytes); } } // Effekseer extension if (effekseerExtensions.effects != null && effekseerExtensions.effects.Count() > 0) { var f = new UniJSON.JsonFormatter(); glTF_Effekseer_Serializer.Serialize(f, effekseerExtensions); glTFExtensionExport.GetOrCreate(ref gltf.extensions).Add(glTF_Effekseer.ExtensionName, f.GetStore().Bytes); } // LocationBounds var locationBounds = exporter.Copy.GetComponent <VCILocationBounds>(); if (locationBounds != null) { var VCAST_vci_location_bounds = new glTF_VCAST_vci_location_bounds { LocationBounds = glTF_VCAST_vci_LocationBounds.Create(locationBounds) }; var f = new UniJSON.JsonFormatter(); glTF_VCAST_vci_location_bounds_Serializer.Serialize(f, VCAST_vci_location_bounds); glTFExtensionExport.GetOrCreate(ref gltf.extensions).Add(glTF_VCAST_vci_location_bounds.ExtensionName, f.GetStore().Bytes); } // Scene Lighting #if VCI_DEVELOP ExportSceneLighting(exporter, gltf); #endif }