private void BindObjects() { m_health = GetComponent <EnemyHealth>(); m_ee = GetComponent <EnemyEntity>(); GameObject gameManagerObj = GameObject.FindGameObjectWithTag("GameManager"); if (m_gm == null) { m_gm = gameManagerObj.GetComponent <GameManager>(); } if (m_ssm == null) { m_ssm = gameManagerObj.GetComponent <ScreenShakeManager>(); } ; }