private void UpdateCurrentBrush(EObject item, Texture2D preview)
 {
     m_itemSelected = item;
     m_itemPreview  = preview;
     data.brushMask = preview;
     Repaint();
 }
예제 #2
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 private void GetSelectedItem(int index)
 {
     if (index != -1)
     {
         EObject selectedItem = _categorizedItems[_categorySelected][index];
         if (ItemSelectedAction != null)
         {
             ItemSelectedAction(selectedItem, _previews[selectedItem]);
         }
     }
 }
예제 #3
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 private void LoadBuiltInResources()
 {
     string[] guids = AssetDatabase.FindAssets("t:texture2D", new[] { "Packages/com.v.vterrain/Editor/Textures" });
     for (int i = 0; i < guids.Length; i++)
     {
         string    assetPath = AssetDatabase.GUIDToAssetPath(guids[i]);
         Texture2D texture   = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Texture2D)) as Texture2D;
         if (texture != null)
         {
             EObject eObject = new EObject();
             eObject.name      = texture.name;
             eObject.texture2D = texture;
             eObject.category  = ECategory.Brush;
             _items.Add(eObject);
         }
     }
 }