예제 #1
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 public override void AddArea(MapArea area)
 {
     _mapAreas.Add(area);
 }
예제 #2
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 /// <summary>
 /// Perform actions when area is far away, entity should remove any event hadler it has
 /// </summary>
 /// <param name="area"></param>
 public abstract void RemoveArea(MapArea area);
예제 #3
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 public override void RemoveArea(MapArea area)
 {
     _mapAreas.Remove(area);
 }
예제 #4
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 /// <summary>
 /// Perform actions when getting closer to area. Entity should add all needed event handlers
 /// </summary>
 /// <param name="area"></param>
 public abstract void AddArea(MapArea area);