예제 #1
0
파일: Mathematics.cs 프로젝트: vzavadko/DA
        private static LineEquationNumbers GetLineEquationNumbers(Line line)
        {
            LineEquationNumbers ln = new LineEquationNumbers();
            ln.k = (line.Y2 - line.Y1) / (line.X2 - line.X1);
            ln.b = line.Y1 - ln.k * line.X1;

            return ln;
        }
예제 #2
0
파일: Mathematics.cs 프로젝트: vzavadko/DA
        private static Point GetIntersectionOfTwoLines(LineEquationNumbers len1, LineEquationNumbers len2)
        {
            Point p = new Point();
            if (len1.k == len2.k)
            {
                return p;
            }

            p.X = (len2.b - len1.b) / (len1.k - len2.k);
            p.Y = len1.k * p.X + len1.b;
            return p;
        }
예제 #3
0
파일: Mathematics.cs 프로젝트: vzavadko/DA
        public static Point GetIntersectionOfLineAndPerpendicularFromPoint(Line line, Point point)
        {
            LineEquationNumbers ln1 = GetLineEquationNumbers(line);

            LineEquationNumbers ln2 = new LineEquationNumbers();
            //Find orthogonal line
            //y = (-1/k1)*x + y0 + (1/k1)*x0
            ln2.k = -1 / ln1.k;
            ln2.b = point.Y + (1 / ln1.k) * point.X;

            //Find intersectionof 2 lines
            Point result = new Point();
            result.X = (ln2.b - ln1.b) / (ln1.k - ln2.k);
            result.Y = ln1.k * result.X + ln1.b;

            return result;
        }
예제 #4
0
파일: Mathematics.cs 프로젝트: vzavadko/DA
 public static LineEquationNumbers GetPerpendicularLine(Line line)
 {
     LineEquationNumbers ln1 = GetLineEquationNumbers(line);
     LineEquationNumbers ln2 = new LineEquationNumbers();
     //Find orthogonal line
     //y = (-1/k1)*x + y0 + (1/k1)*x0
     ln2.k = -1 / ln1.k;
     ln2.b = 0;
     return ln2;
 }
예제 #5
0
파일: Mathematics.cs 프로젝트: vzavadko/DA
        public static List<Point> GetIntersectionOf(LineEquationNumbers len, Polygon polygon)
        {
            List<Point> list = new List<Point>();

            for (int index = 0; index < polygon.Points.Count; index++)
            {
                int index2 = (index + 1) % polygon.Points.Count;
                Line line1 = new Line();
                line1.X1 = polygon.Points[index].X;
                line1.X2 = polygon.Points[index2].X;
                line1.Y1 = polygon.Points[index].Y;
                line1.Y2 = polygon.Points[index2].Y;
                LineEquationNumbers len1 = GetLineEquationNumbers(line1);
                Point p = GetIntersectionOfTwoLines(len, len1);

                if (p.X >= Math.Min(line1.X1, line1.X2) &&
                    p.X <= Math.Max(line1.X1, line1.X2) &&
                    p.Y >= Math.Min(line1.Y1, line1.Y2) &&
                    p.Y <= Math.Max(line1.Y1, line1.Y2))
                {
                    list.Add(p);
                }
            }

            return list;
        }