public virtual CardInGame PlayCard(Game game, int playerIndex, int cardToBePlayed) { if (game.IndexOfPlayerWhoPlayTheTurn != playerIndex) { throw new LogicExecutionException("Igrač nije na potezu"); } PlayerInGame player = game.Players[playerIndex]; if (!player.DoesPlayerOwnCard(cardToBePlayed, out PossibleCardPlace place) || place != PossibleCardPlace.HAND) { throw new LogicExecutionException("Data karta nije u igračevoj ruci"); } if (!player.Cards.TryGetValue(PossibleCardPlace.FIELD, out LinkedList <CardInGame> field) || field.Count >= GameConfig.FIELD_SIZE) { throw new LogicExecutionException("Nema više mesta na terenu"); } player.GetCard(cardToBePlayed, out CardInGame cardInGame); if (player.Mana < cardInGame.Cost) { throw new LogicExecutionException("Igrač nema dovoljno mane da bi igrao kartu"); } player.Mana -= cardInGame.Cost; player.MoveCard(cardToBePlayed, PossibleCardPlace.FIELD); cardInGame.LastAttackingTurn = game.AccumulativeTurn; return(cardInGame); }
private void Die(PlayerInGame owner, CardInGame card) { card.Health = card.Card.Health; card.Cost = card.Card.Cost; card.Attack = card.Card.Attack; owner.MoveCard(card.InGameId, PossibleCardPlace.GRAVEYARD); }