public Builder(IBuildersProvider provider, string[] scenes = null, ILogger logger = null, BuilderProcessorsProvider processors = null, string additionalHelp = null) { _provider = provider; _processors = processors ?? new BuilderProcessorsProvider(); _additionalHelp = additionalHelp; _scenes = scenes ?? ScenePaths; _logger = logger ?? Debug.unityLogger; }
public BuilderBootstrap() { _mapBuilders = new Dictionary <BuildTarget, IBuilder>(); _scenes = new HashSet <string>(); _processorsProvider = new BuilderProcessorsProvider(); }