private void GetP3Bones(GameObject obj) { if (null == obj) { return; } _baseLocatorP3 = BoneMount.FindChildBone(obj, BoneName.AlternativeWeaponLocator); _spineP3 = BoneMount.FindChildBone(obj, BoneName.CharacterSpineName); //"Bip01 Spine"); _spine1P3 = BoneMount.FindChildBone(obj, BoneName.CharacterSpine1Name); // "Bip01 Spine1"); _pelvisP3 = BoneMount.FindChildBone(obj, BoneName.CharacterBipPelvisName); //"Bip01 Pelvis"); _ikControllerP3 = obj.GetComponent <PlayerIK>(); _ikControllerP3.SetIKGoal(AvatarIKGoal.LeftHand); }
private void GetP1Bones(GameObject obj) { if (null == obj) { return; } _viewPointP1 = BoneMount.FindChildBone(obj, BoneName.ViewPoint); _baseLocatorP1 = BoneMount.FindChildBone(obj, BoneName.FirstPersonHandLocator); _cameraLocatorP1 = BoneMount.FindChildBone(obj, BoneName.FirstPersonCameraLocator); _rightHandP1 = BoneMount.FindChildBone(obj, BoneName.CharacterRightHandName); _leftHandP1 = BoneMount.FindChildBone(obj, BoneName.CharacterLeftHandName); _ikControllerP1 = obj.GetComponent <PlayerIK>(); _ikControllerP1.SetIKGoal(AvatarIKGoal.LeftHand); }
public bool SetIKTarget(GameObject objP1, GameObject objP3, ref bool weaponHasIk) { bool ret = false; if (FirstPersonIncluded) { Transform leftIKP1 = null; if (objP1 != null) { leftIKP1 = BoneMount.FindChildBoneFromCache(objP1, BoneName.AttachmentLeftIKP1); if (leftIKP1 == null) { leftIKP1 = BoneMount.FindChildBoneFromCache(objP1, BoneName.WeaponLeftIK); } } _ikControllerP1.ClearAllIKTarget(); _ikControllerP1.SetIKGoal(AvatarIKGoal.LeftHand); _ikControllerP1.SetSource(AvatarIKGoal.LeftHand, leftIKP1); } if (ThirdPersonIncluded) { Transform leftIKP3 = null; if (objP3 != null) { leftIKP3 = BoneMount.FindChildBoneFromCache(objP3, BoneName.AttachmentLeftIKP3); ret = null != leftIKP3; if (leftIKP3 == null) { leftIKP3 = BoneMount.FindChildBoneFromCache(objP3, BoneName.WeaponLeftIK); } weaponHasIk = null != leftIKP3; } _ikControllerP3.ClearAllIKTarget(); _ikControllerP3.SetIKGoal(AvatarIKGoal.LeftHand); _ikControllerP3.SetSource(AvatarIKGoal.LeftHand, leftIKP3); } return(ret); }