public void OnLoadSucc <T>(T source, UnityObject obj) { if (_param == null) { _dataSource.AddRecycleObject(obj); return; } if (obj.Address.Equals(_param.P3DefaultResAddr) || obj.Address.Equals(_param.P1DefaultResAddr)) { if (_param.DefaultGameObject == null) { _param.DefaultGameObject = obj; SetObjParam(_param.DefaultGameObject, UnityLayerManager.GetLayerIndex(EUnityLayerName.Player)); } else { _dataSource.AddRecycleObject(obj); } } else if (_param.HasAlterAppearance && obj.Address.Equals(_param.AlterResAddr)) { if (_param.AlternativeGameObject == null) { _param.AlternativeGameObject = obj; SetObjParam(_param.AlternativeGameObject, UnityLayerManager.GetLayerIndex(EUnityLayerName.Player)); } else { _dataSource.AddRecycleObject(obj); } } else { _dataSource.AddRecycleObject(obj); } if (_param.DefaultGameObject != null && _param.HasAlterAppearance == (_param.AlternativeGameObject != null)) { _param.PrepareMasks(); if (_loadFinishHandle != null) { _loadFinishHandle.Invoke(_param); } _dataSource.FinishLoadResource(_param, _index); _param = null; } }
public void OnLoadSuccess <T>(T source, UnityObject obj) { if (_param == null) { _dataSource.AddRecycleObject(obj); return; } if (null == obj || null == obj.AsGameObject) { _dataSource.AddRecycleObject(_param.DefaultGameObject); _dataSource.AddRecycleObject(_param.AlternativeGameObject); return; } if (!obj.AsGameObject.activeSelf) { Logger.ErrorFormat("unityObj: {0} is unActive", obj.Address); return; } Logger.InfoFormat("CharacterLog-- Wardrobe Load Success: {0}", obj.Address); if (obj.Address.Equals(_param.P3DefaultResAddr) || obj.Address.Equals(_param.P1DefaultResAddr)) { if (_param.DefaultGameObject == null) { _param.DefaultGameObject = obj; SetObjParam(_param.DefaultGameObject, UnityLayerManager.GetLayerIndex(EUnityLayerName.Player)); } else { _dataSource.AddRecycleObject(obj); } } else if (_param.HasAlterAppearance && obj.Address.Equals(_param.AlterResAddr)) { if (_param.AlternativeGameObject == null) { _param.AlternativeGameObject = obj; SetObjParam(_param.AlternativeGameObject, UnityLayerManager.GetLayerIndex(EUnityLayerName.Player)); } else { _dataSource.AddRecycleObject(obj); } } else { _dataSource.AddRecycleObject(obj); } if (_param.DefaultGameObject != null && _param.HasAlterAppearance == (_param.AlternativeGameObject != null)) { _param.PrepareMasks(); if (_loadFinishHandle != null) { _loadFinishHandle.Invoke(_param); } _dataSource.FinishLoadResource(_param, _index); _param = null; } }