public void DrawTexture() { _executor.Clear(); var MakeMapM = new Utility.Coroutine(_ShowHeightMap()); _executor.Add(MakeMapM); }
/// <summary> /// Changes the color when damaged. /// </summary> /// <param name="damage"></param> protected void ChangeColor(float damage) { colorChangeCoroutine = StartCoroutine(ColorChange()); }
public void StartWeatherChange() { _weatherChange = new Utility.Coroutine(_WeatherChangeUpdate()); _executor.Add(_weatherChange); }