//ゲーム終了 IEnumerator CoGameExit() { if (CameraManager) { yield return(StartCoroutine(CameraManager.CoGameExit())); } Application.Quit(); }
//ゲーム終了 IEnumerator CoGameExit() { #if LegacyUtageUi if (CameraManager) { yield return(StartCoroutine(CameraManager.CoGameExit())); } #endif Application.Quit(); yield break; }