//Uity52で発生したエラー対応 static void VersionUpSceneToUnity52(AdvEngine engine) { //Graphicのないマスクコンポーネントを削除 List <Mask> maskList = new List <Mask>(); foreach (Mask mask in engine.GetComponentsInChildren <Mask>(true)) { if (mask.GetComponents <Graphic>().Length <= 0) { maskList.Add(mask); } } //ScrollBarとScrollRectの重複を削除 List <Scrollbar> scrollbarList = new List <Scrollbar>(); foreach (Scrollbar scrollbar in engine.GetComponentsInChildren <Scrollbar>(true)) { if (scrollbar.GetComponent <ScrollRect>() != null) { scrollbarList.Add(scrollbar); } } if (scrollbarList.Count > 0 || maskList.Count > 0) { if (EditorUtility.DisplayDialog( "UTAGE Version Up Scene" , LanguageSystemText.LocalizeText(SystemText.VersionUpScene) , LanguageSystemText.LocalizeText(SystemText.Yes) , "Cancel") ) { foreach (var item in scrollbarList) { Object.DestroyImmediate(item); } foreach (var item in maskList) { Object.DestroyImmediate(item); } WrapperUnityVersion.SaveScene(); } } }
//Uity52で発生したエラー対応 static bool CheckVersionUpSceneToUnity52(AdvEngine engine) { //Graphicのないマスクコンポーネントを削除 foreach (Mask mask in engine.GetComponentsInChildren <Mask>(true)) { if (mask.GetComponents <Graphic>().Length <= 0) { return(true); } } //ScrollBarとScrollRectの重複を削除 foreach (Scrollbar scrollbar in engine.GetComponentsInChildren <Scrollbar>(true)) { if (scrollbar.GetComponent <ScrollRect>() != null) { return(true); } } return(false); }