public static AdvEditorSettingWindow GetInstance() { AdvEditorSettingWindow instance = EditorWindow.GetWindow(typeof(AdvEditorSettingWindow)) as AdvEditorSettingWindow; instance.Load(); instance.Close(); return(instance); }
//末尾の空白文字をチェック private void CheckWhiteSpaceEndOfCell(Dictionary <string, StringGridDictionary> bookDictionary) { AdvEditorSettingWindow editorSetting = AdvEditorSettingWindow.GetInstance(); if (UnityEngine.Object.ReferenceEquals(editorSetting, null)) { return; } if (!editorSetting.CheckWhiteSpaceOnImport) { return; } List <string> ignoreHeader = new List <string>(); ignoreHeader.Add("Text"); if (LanguageManagerBase.Instance != null) { foreach (string language in LanguageManagerBase.Instance.Languages) { ignoreHeader.Add(language); } } foreach (StringGridDictionary book in bookDictionary.Values) { foreach (var sheet in book.Values) { List <int> ignoreIndex = new List <int>(); foreach (var item in ignoreHeader) { int index; if (sheet.Grid.TryGetColumnIndex(item, out index)) { ignoreIndex.Add(index); } } foreach (var row in sheet.Grid.Rows) { if (row.RowIndex == 0) { continue; } for (int i = 0; i < row.Strings.Length; ++i) { string str = row.Strings[i]; if (str.Length <= 0) { continue; } if (ignoreIndex.Contains(i)) { continue; } int endIndex = str.Length - 1; if (char.IsWhiteSpace(str[endIndex])) { Debug.LogWarning(row.ToErrorString("Last characer is white space [" + ColorUtil.AddColorTag(str, ColorUtil.Red) + "] \n")); } } } } } }
static void OnChangeScene() { AdvEditorSettingWindow editorSetting = AdvEditorSettingWindow.GetInstance(); if (UnityEngine.Object.ReferenceEquals(editorSetting, null)) { return; } AdvEngine engine = null; AdvEngineStarter starter = null; //宴のシーンが切り替わったら、自動でプロジェクトを変更するか if (editorSetting.AutoChangeProject) { if (engine == null) { engine = UtageEditorToolKit.FindComponentAllInTheScene <AdvEngine>(); } starter = UtageEditorToolKit.FindComponentAllInTheScene <AdvEngineStarter>(); if (engine == null || starter == null) { return; } CheckCurrentProject(engine, starter); } //宴のシーンが切り替わったら、自動でシーンのチェックをするか if (editorSetting.AutoCheckScene) { engine = UtageEditorToolKit.FindComponentAllInTheScene <AdvEngine>(); if (engine == null) { return; } //Unityのバージョンアップによる致命的な不具合をチェックする if (editorSetting.AutoCheckUnityVersionUp && CheckVersionUpScene(engine)) { if (EditorUtility.DisplayDialog( "UTAGE Version Up Scene" , LanguageSystemText.LocalizeText(SystemText.VersionUpScene) , LanguageSystemText.LocalizeText(SystemText.Yes) , "Cancel") ) { VersionUpScene(engine); } } if (starter != null && !starter.EditorCheckVersion()) { AdvScenarioDataProject project = starter.ScenarioDataProject as AdvScenarioDataProject; if (project != null) { if (EditorUtility.DisplayDialog( "UTAGE Version Up Sccenario" , LanguageSystemText.LocalizeText(SystemText.VersionUpScenario) , LanguageSystemText.LocalizeText(SystemText.Yes) , "Cancel") ) { AdvScenarioDataBuilderWindow.Import(); starter.Scenarios = project.Scenarios; starter.EditorVersionUp(); } } } } }