/// <summary>
        /// Sets the speed limits of the areas of the network
        /// </summary>
        /// <param name="speedLimits"></param>
        public void SetSpeedLimits(List <ArbiterSpeedLimit> speedLimits)
        {
            // loop over speed
            foreach (ArbiterSpeedLimit asl in speedLimits)
            {
                // check if segment
                if (asl.Area is ArbiterSegmentId)
                {
                    // get seg
                    ArbiterSegment asg = this.ArbiterSegments[(ArbiterSegmentId)asl.Area];

                    // set speed
                    asg.SpeedLimits = asl;
                    asg.SpeedLimits.MaximumSpeed = Math.Min(asg.SpeedLimits.MaximumSpeed, 13.4112);
                }
                // check if zone
                else if (asl.Area is ArbiterZoneId)
                {
                    // get zone
                    ArbiterZone az = this.ArbiterZones[(ArbiterZoneId)asl.Area];

                    // set speed
                    az.SpeedLimits = asl;
                    az.SpeedLimits.MaximumSpeed = Math.Min(az.SpeedLimits.MaximumSpeed, 2.24);
                    az.SpeedLimits.MinimumSpeed = Math.Min(az.SpeedLimits.MinimumSpeed, 2.24);
                }
                // unknown
                else
                {
                    // notify
                    Console.WriteLine("Unknown speed limit area type: " + asl.Area.ToString());
                }
            }
        }
        /// <summary>
        /// Generates the bounding waypoints of the acceptable U-Turn area given Rndf Hazards and specified exit and entry waypoints
        /// </summary>
        /// <returns></returns>
        public static Polygon uTurnBounds(Coordinates exit, ArbiterSegment segment)
        {
            // initialize the bounding box
            List<Coordinates> boundingBox = new List<Coordinates>();

            // put in coords for every available lane
            foreach (ArbiterLane al in segment.Lanes.Values)
            {
                PointOnPath? pop = null;

                if (!al.IsInside(exit))
                {
                    ArbiterWaypoint aw = al.GetClosestWaypoint(exit, 10.0);
                    if (aw != null)
                        pop = al.PartitionPath.GetClosest(aw.Position);
                }
                else
                    pop = al.PartitionPath.GetClosest(exit);

                if(pop != null)
                {
                    ArbiterLanePartition alp = al.GetClosestPartition(exit);
                    Coordinates vector = alp.Vector().Normalize(15);
                    Coordinates back = pop.Value.pt - vector;
                    vector = vector.Normalize(30);
                    boundingBox.AddRange(InflatePartition(back, vector, alp.Lane.Width));
                }
            }

            // return the box
            return GeneralToolkit.JarvisMarch(boundingBox);
        }
 /// <summary>
 /// Directed edge between two INavigableNodes
 /// </summary>
 /// <remarks>Can be made up of multiple partitions or zones</remarks>
 public NavigableEdge(bool isZone, ArbiterZone zone, bool isSegment, ArbiterSegment segment, List <IConnectAreaWaypoints> contained,
                      INavigableNode start, INavigableNode end)
 {
     this.Start                = start;
     this.End                  = end;
     this.Segment              = segment;
     this.IsSegment            = isSegment;
     this.Zone                 = zone;
     this.IsZone               = isZone;
     this.Contained            = contained == null ? new List <IConnectAreaWaypoints>() : contained;
     this.standardEdgeDistance = this.Start.Position.DistanceTo(this.End.Position);
 }
예제 #4
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        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="partitionId"></param>
        public ArbiterLanePartition(ArbiterLanePartitionId partitionId,
                                    ArbiterWaypoint initial, ArbiterWaypoint final, ArbiterSegment segment)
            : base(false, null, true, segment, new List <IConnectAreaWaypoints>(), initial, final)
        {
            this.PartitionId               = partitionId;
            this.Initial                   = initial;
            this.Final                     = final;
            this.Length                    = this.Initial.Position.DistanceTo(this.Final.Position);
            this.UserWaypoints             = new List <ArbiterUserWaypoint>();
            this.NonLaneAdjacentPartitions = new List <ArbiterLanePartition>();

            // create a path of the partition and get the closest
            List <Coordinates> coords = new List <Coordinates>();

            coords.Add(initial.Position);
            coords.Add(final.Position);
            PartitionPath = new LinePath(coords);

            // nav edge stuff
            this.Contained.Add(this);
            this.blockage = new NavigationBlockage(0.0);
        }
        /// <summary>
        /// Generates the xySegments into segments and inputs them into the input road network
        /// </summary>
        /// <param name="arn"></param>
        /// <returns></returns>
        public ArbiterRoadNetwork GenerateSegments(ArbiterRoadNetwork arn)
        {
            foreach (SimpleSegment ss in segments)
            {
                // seg
                ArbiterSegmentId asi = new ArbiterSegmentId(int.Parse(ss.Id));
                ArbiterSegment   asg = new ArbiterSegment(asi);
                arn.ArbiterSegments.Add(asi, asg);
                asg.RoadNetwork = arn;
                asg.SpeedLimits = new ArbiterSpeedLimit();
                asg.SpeedLimits.MaximumSpeed = 13.4112;                 // 30mph max speed

                // way1
                ArbiterWayId awi1 = new ArbiterWayId(1, asi);
                ArbiterWay   aw1  = new ArbiterWay(awi1);
                aw1.Segment = asg;
                asg.Ways.Add(awi1, aw1);
                asg.Way1 = aw1;

                // way2
                ArbiterWayId awi2 = new ArbiterWayId(2, asi);
                ArbiterWay   aw2  = new ArbiterWay(awi2);
                aw2.Segment = asg;
                asg.Ways.Add(awi2, aw2);
                asg.Way2 = aw2;

                // make lanes
                foreach (SimpleLane sl in ss.Lanes)
                {
                    // lane
                    ArbiterLaneId ali;
                    ArbiterLane   al;

                    // get way of lane id
                    if (ss.Way1Lanes.Contains(sl))
                    {
                        ali = new ArbiterLaneId(GenerationTools.GetId(sl.Id)[1], awi1);
                        al  = new ArbiterLane(ali);
                        aw1.Lanes.Add(ali, al);
                        al.Way = aw1;
                    }
                    else
                    {
                        ali = new ArbiterLaneId(GenerationTools.GetId(sl.Id)[1], awi2);
                        al  = new ArbiterLane(ali);
                        aw2.Lanes.Add(ali, al);
                        al.Way = aw2;
                    }

                    // add to display
                    arn.DisplayObjects.Add(al);

                    // width
                    al.Width = sl.LaneWidth == 0 ? TahoeParams.T * 2.0 : sl.LaneWidth * 0.3048;

                    if (sl.LaneWidth == 0)
                    {
                        Console.WriteLine("lane: " + ali.ToString() + " contains no lane width, setting to 4m");
                    }

                    // lane boundaries
                    al.BoundaryLeft  = this.GenerateLaneBoundary(sl.LeftBound);
                    al.BoundaryRight = this.GenerateLaneBoundary(sl.RightBound);

                    // add lane to seg
                    asg.Lanes.Add(ali, al);

                    // waypoints
                    List <ArbiterWaypoint> waypointList = new List <ArbiterWaypoint>();

                    // generate waypoints
                    foreach (SimpleWaypoint sw in sl.Waypoints)
                    {
                        // waypoint
                        ArbiterWaypointId awi = new ArbiterWaypointId(GenerationTools.GetId(sw.ID)[2], ali);
                        ArbiterWaypoint   aw  = new ArbiterWaypoint(sw.Position, awi);
                        aw.Lane = al;

                        // stop
                        if (sl.Stops.Contains(sw.ID))
                        {
                            aw.IsStop = true;
                        }

                        // checkpoint
                        foreach (SimpleCheckpoint sc in sl.Checkpoints)
                        {
                            if (sw.ID == sc.WaypointId)
                            {
                                aw.IsCheckpoint = true;
                                aw.CheckpointId = int.Parse(sc.CheckpointId);
                                arn.Checkpoints.Add(aw.CheckpointId, aw);
                            }
                        }

                        // add
                        asg.Waypoints.Add(awi, aw);
                        arn.ArbiterWaypoints.Add(awi, aw);
                        al.Waypoints.Add(awi, aw);
                        waypointList.Add(aw);
                        arn.DisplayObjects.Add(aw);
                        arn.LegacyWaypointLookup.Add(sw.ID, aw);
                    }

                    al.WaypointList = waypointList;

                    // lane partitions
                    List <ArbiterLanePartition> alps = new List <ArbiterLanePartition>();
                    al.Partitions = alps;

                    // generate lane partitions
                    for (int i = 0; i < waypointList.Count - 1; i++)
                    {
                        // create lane partition
                        ArbiterLanePartitionId alpi = new ArbiterLanePartitionId(waypointList[i].WaypointId, waypointList[i + 1].WaypointId, ali);
                        ArbiterLanePartition   alp  = new ArbiterLanePartition(alpi, waypointList[i], waypointList[i + 1], asg);
                        alp.Lane = al;
                        waypointList[i].NextPartition         = alp;
                        waypointList[i + 1].PreviousPartition = alp;
                        alps.Add(alp);
                        arn.DisplayObjects.Add(alp);

                        // crete initial user partition
                        ArbiterUserPartitionId      aupi = new ArbiterUserPartitionId(alp.PartitionId, waypointList[i].WaypointId, waypointList[i + 1].WaypointId);
                        ArbiterUserPartition        aup  = new ArbiterUserPartition(aupi, alp, waypointList[i], waypointList[i + 1]);
                        List <ArbiterUserPartition> aups = new List <ArbiterUserPartition>();
                        aups.Add(aup);
                        alp.UserPartitions = aups;
                        alp.SetDefaultSparsePolygon();
                        arn.DisplayObjects.Add(aup);
                    }

                    // path segments of lane
                    List <IPathSegment> ips          = new List <IPathSegment>();
                    List <Coordinates>  pathSegments = new List <Coordinates>();
                    pathSegments.Add(alps[0].Initial.Position);

                    // loop
                    foreach (ArbiterLanePartition alPar in alps)
                    {
                        ips.Add(new LinePathSegment(alPar.Initial.Position, alPar.Final.Position));
                        // make new segment
                        pathSegments.Add(alPar.Final.Position);
                    }

                    // generate lane partition path
                    LinePath partitionPath = new LinePath(pathSegments);
                    al.SetLanePath(partitionPath);
                    al.PartitionPath = new Path(ips, CoordinateMode.AbsoluteProjected);

                    // safeto zones
                    foreach (ArbiterWaypoint aw in al.Waypoints.Values)
                    {
                        if (aw.IsStop)
                        {
                            LinePath.PointOnPath end = al.GetClosestPoint(aw.Position);
                            double dist = -30;
                            LinePath.PointOnPath begin = al.LanePath().AdvancePoint(end, ref dist);
                            if (dist != 0)
                            {
                                begin = al.LanePath().StartPoint;
                            }
                            ArbiterSafetyZone asz = new ArbiterSafetyZone(al, end, begin);
                            asz.isExit = true;
                            asz.Exit   = aw;
                            al.SafetyZones.Add(asz);
                            arn.DisplayObjects.Add(asz);
                            arn.ArbiterSafetyZones.Add(asz);
                        }
                    }
                }
            }

            return(arn);
        }
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="partitionId"></param>
        public ArbiterLanePartition(ArbiterLanePartitionId partitionId,
            ArbiterWaypoint initial, ArbiterWaypoint final, ArbiterSegment segment)
            : base(false, null, true, segment, new List<IConnectAreaWaypoints>(), initial, final)
        {
            this.PartitionId = partitionId;
            this.Initial = initial;
            this.Final = final;
            this.Length = this.Initial.Position.DistanceTo(this.Final.Position);
            this.UserWaypoints = new List<ArbiterUserWaypoint>();
            this.NonLaneAdjacentPartitions = new List<ArbiterLanePartition>();

            // create a path of the partition and get the closest
            List<Coordinates> coords = new List<Coordinates>();
            coords.Add(initial.Position);
            coords.Add(final.Position);
            PartitionPath = new LinePath(coords);

            // nav edge stuff
            this.Contained.Add(this);
            this.blockage = new NavigationBlockage(0.0);
        }
        /// <summary>
        /// Generates the xySegments into segments and inputs them into the input road network
        /// </summary>
        /// <param name="arn"></param>
        /// <returns></returns>
        public ArbiterRoadNetwork GenerateSegments(ArbiterRoadNetwork arn)
        {
            foreach (SimpleSegment ss in segments)
            {
                // seg
                ArbiterSegmentId asi = new ArbiterSegmentId(int.Parse(ss.Id));
                ArbiterSegment asg = new ArbiterSegment(asi);
                arn.ArbiterSegments.Add(asi, asg);
                asg.RoadNetwork = arn;
                asg.SpeedLimits = new ArbiterSpeedLimit();
                asg.SpeedLimits.MaximumSpeed = 13.4112; // 30mph max speed

                // way1
                ArbiterWayId awi1 = new ArbiterWayId(1, asi);
                ArbiterWay aw1 = new ArbiterWay(awi1);
                aw1.Segment = asg;
                asg.Ways.Add(awi1, aw1);
                asg.Way1 = aw1;

                // way2
                ArbiterWayId awi2 = new ArbiterWayId(2, asi);
                ArbiterWay aw2 = new ArbiterWay(awi2);
                aw2.Segment = asg;
                asg.Ways.Add(awi2, aw2);
                asg.Way2 = aw2;

                // make lanes
                foreach (SimpleLane sl in ss.Lanes)
                {
                    // lane
                    ArbiterLaneId ali;
                    ArbiterLane al;

                    // get way of lane id
                    if (ss.Way1Lanes.Contains(sl))
                    {
                        ali = new ArbiterLaneId(GenerationTools.GetId(sl.Id)[1], awi1);
                        al = new ArbiterLane(ali);
                        aw1.Lanes.Add(ali, al);
                        al.Way = aw1;
                    }
                    else
                    {
                        ali = new ArbiterLaneId(GenerationTools.GetId(sl.Id)[1], awi2);
                        al = new ArbiterLane(ali);
                        aw2.Lanes.Add(ali, al);
                        al.Way = aw2;
                    }

                    // add to display
                    arn.DisplayObjects.Add(al);

                    // width
                    al.Width = sl.LaneWidth == 0 ? TahoeParams.T * 2.0 : sl.LaneWidth * 0.3048;

                    if(sl.LaneWidth == 0)
                        Console.WriteLine("lane: " + ali.ToString() + " contains no lane width, setting to 4m");

                    // lane boundaries
                    al.BoundaryLeft = this.GenerateLaneBoundary(sl.LeftBound);
                    al.BoundaryRight = this.GenerateLaneBoundary(sl.RightBound);

                    // add lane to seg
                    asg.Lanes.Add(ali, al);

                    // waypoints
                    List<ArbiterWaypoint> waypointList = new List<ArbiterWaypoint>();

                    // generate waypoints
                    foreach (SimpleWaypoint sw in sl.Waypoints)
                    {
                        // waypoint
                        ArbiterWaypointId awi = new ArbiterWaypointId(GenerationTools.GetId(sw.ID)[2], ali);
                        ArbiterWaypoint aw = new ArbiterWaypoint(sw.Position, awi);
                        aw.Lane = al;

                        // stop
                        if (sl.Stops.Contains(sw.ID))
                        {
                            aw.IsStop = true;
                        }

                        // checkpoint
                        foreach (SimpleCheckpoint sc in sl.Checkpoints)
                        {
                            if (sw.ID == sc.WaypointId)
                            {
                                aw.IsCheckpoint = true;
                                aw.CheckpointId = int.Parse(sc.CheckpointId);
                                arn.Checkpoints.Add(aw.CheckpointId, aw);
                            }
                        }

                        // add
                        asg.Waypoints.Add(awi, aw);
                        arn.ArbiterWaypoints.Add(awi, aw);
                        al.Waypoints.Add(awi, aw);
                        waypointList.Add(aw);
                        arn.DisplayObjects.Add(aw);
                        arn.LegacyWaypointLookup.Add(sw.ID, aw);
                    }

                    al.WaypointList = waypointList;

                    // lane partitions
                    List<ArbiterLanePartition> alps = new List<ArbiterLanePartition>();
                    al.Partitions = alps;

                    // generate lane partitions
                    for (int i = 0; i < waypointList.Count-1; i++)
                    {
                        // create lane partition
                        ArbiterLanePartitionId alpi = new ArbiterLanePartitionId(waypointList[i].WaypointId, waypointList[i + 1].WaypointId, ali);
                        ArbiterLanePartition alp = new ArbiterLanePartition(alpi, waypointList[i], waypointList[i+1], asg);
                        alp.Lane = al;
                        waypointList[i].NextPartition = alp;
                        waypointList[i + 1].PreviousPartition = alp;
                        alps.Add(alp);
                        arn.DisplayObjects.Add(alp);

                        // crete initial user partition
                        ArbiterUserPartitionId aupi = new ArbiterUserPartitionId(alp.PartitionId, waypointList[i].WaypointId, waypointList[i + 1].WaypointId);
                        ArbiterUserPartition aup = new ArbiterUserPartition(aupi, alp, waypointList[i], waypointList[i + 1]);
                        List<ArbiterUserPartition> aups = new List<ArbiterUserPartition>();
                        aups.Add(aup);
                        alp.UserPartitions = aups;
                        alp.SetDefaultSparsePolygon();
                        arn.DisplayObjects.Add(aup);
                    }

                    // path segments of lane
                    List<IPathSegment> ips = new List<IPathSegment>();
                    List<Coordinates> pathSegments = new List<Coordinates>();
                    pathSegments.Add(alps[0].Initial.Position);

                    // loop
                    foreach(ArbiterLanePartition alPar in alps)
                    {
                        ips.Add(new LinePathSegment(alPar.Initial.Position, alPar.Final.Position));
                        // make new segment
                        pathSegments.Add(alPar.Final.Position);
                    }

                    // generate lane partition path
                    LinePath partitionPath = new LinePath(pathSegments);
                    al.SetLanePath(partitionPath);
                    al.PartitionPath = new Path(ips, CoordinateMode.AbsoluteProjected);

                    // safeto zones
                    foreach (ArbiterWaypoint aw in al.Waypoints.Values)
                    {
                        if(aw.IsStop)
                        {
                            LinePath.PointOnPath end = al.GetClosestPoint(aw.Position);
                            double dist = -30;
                            LinePath.PointOnPath begin = al.LanePath().AdvancePoint(end, ref dist);
                            if (dist != 0)
                            {
                                begin = al.LanePath().StartPoint;
                            }
                            ArbiterSafetyZone asz = new ArbiterSafetyZone(al, end, begin);
                            asz.isExit = true;
                            asz.Exit = aw;
                            al.SafetyZones.Add(asz);
                            arn.DisplayObjects.Add(asz);
                            arn.ArbiterSafetyZones.Add(asz);
                        }
                    }
                }
            }

            return arn;
        }