WriteUInt32() 공개 메소드

public WriteUInt32 ( uint Value ) : void
Value uint
리턴 void
예제 #1
0
    public override async Task WriteBuffer(ByteArrayWriter Writer, int CurrentOffset) {
      Writer.WriteInt32(TypeReference);
      Writer.WriteInt32(ParentReference);
      Writer.WriteInt32(OwnerReference);

      await NameTableIndex.WriteBuffer(Writer, 0);

      Writer.WriteInt32(ArchetypeReference);

      Writer.WriteUInt32(FlagsHigh);
      Writer.WriteUInt32(FlagsLow);

      Writer.WriteInt32(BuilderSerialDataSize);
      Writer.WriteInt32(BuilderSerialDataOffset);

      Writer.WriteUInt32(ExportFlags);

      Writer.WriteInt32(NetObjectCount);

      await Writer.WriteBytes(Guid);

      Writer.WriteUInt32(Unknown1);

      await Writer.WriteBytes(Unknown2);
    }
    public async Task WriteCompressedChunkHeader(ByteArrayWriter Writer, int CurrentOffset) {
      Writer.WriteUInt32(Signature);

      Writer.WriteInt32(BlockSize);

      Writer.WriteInt32(CompressedSize);
      Writer.WriteInt32(UncompressedSize);

      foreach(DomainCompressedChunkBlock block in Blocks) await block.WriteCompressedChunkBlock(Writer);

      foreach(DomainCompressedChunkBlock block in Blocks) await block.WriteCompressedChunkBlockData(Writer);
    }
    public async Task WriteCompressedChunk(ByteArrayWriter Writer, int CurrentOffset) {
      Writer.WriteUInt32(BulkDataFlags);

      if (((BulkDataCompressionTypes)BulkDataFlags & NothingToDo) > 0) {
        Writer.WriteInt32(0);
        Writer.WriteInt32(-1);

        Writer.WriteInt32(-1);

        return;
      }

      Writer.WriteInt32(UncompressedSize);
      Writer.WriteInt32(CompressedSize);

      Writer.WriteInt32(CurrentOffset + Writer.Index + sizeof(int));

      if (((BulkDataCompressionTypes)BulkDataFlags & BulkDataCompressionTypes.Unused) > 0) return;

      if (((BulkDataCompressionTypes)BulkDataFlags & BulkDataCompressionTypes.StoreInSeparatefile) > 0) return;

      await Header.WriteCompressedChunkHeader(Writer, CurrentOffset);
    }
예제 #4
0
 public override async Task WriteBuffer(ByteArrayWriter Writer, int CurrentOffset) {
   await Task.Run(() => Writer.WriteUInt32(boolValue));
 }