//constructor /// <summary> /// ItemEntity, class contructor, passes entity data to base. /// </summary> /// <param name="x">X position of the item</param> /// <param name="y">Y position of the item</param> /// <param name="itemType">Type of item</param> public ItemEntity(double x, double y, ItemType itemType) : base(x, y, new HitBox[] { new HitBox(x - (GameResources.GameImage("Item" + itemType.ToString()).Width / 2.0), y - (GameResources.GameImage("Item" + itemType.ToString()).Height / 2), GameResources.GameImage("Item" + itemType.ToString()).Width, GameResources.GameImage("Item" + itemType.ToString()).Height) }, 1, "Item" + itemType.ToString()) { _itemType = itemType; _vectorMovement = new VectorMovement(90.0, 5.0); _gravMovement = new GravitationalMovement(0.0, -3.0, 0.0, 0.1, 0.0, 1.8); }
//constructor /// <summary> /// ItemEntity, class contructor, passes entity data to base. /// </summary> /// <param name="x">X position of the item</param> /// <param name="y">Y position of the item</param> /// <param name="itemType">Type of item</param> public ItemEntity(double x, double y, ItemType itemType) : base(x, y, new HitBox[] { new HitBox(x - (GameResources.GameImage("Item" + itemType.ToString()).Width / 2.0), y - (GameResources.GameImage("Item" + itemType.ToString()).Height / 2), GameResources.GameImage("Item" + itemType.ToString()).Width, GameResources.GameImage("Item" + itemType.ToString()).Height)}, 1, "Item" + itemType.ToString()) { _itemType = itemType; _vectorMovement = new VectorMovement(90.0, 5.0); _gravMovement = new GravitationalMovement(0.0, -3.0, 0.0, 0.1, 0.0, 1.8); }
/// <summary> /// ItemEntity Constructor, initalises item. /// </summary> /// <param name="point"></param> /// <param name="itemType"></param> public ItemEntity(Point2D point, ItemType itemType) : base(point, InitaliseBounding(point, itemType), 1, "Item" + itemType.ToString()) { _itemType = itemType; _movement = new GravitationalMovement(new Velocity2D(-3.0, 90.0), new Acceleration2D(new Vector2D(0, 0.1), 1.8)); _flagMovement = new VectorMovement(new Velocity2D(5.0, 90.0)); _flag = _itemType == UnrealMechanismCS.ItemType.Star; }
public void TestGravitationalMovement() { Acceleration2D testAcceleration = new Acceleration2D(new Vector2D(5.0, 0.0), 200.0); Velocity2D testVelosity = new Velocity2D(5.0, 36.86989764584402); Movement testMovement = new GravitationalMovement(testVelosity, testAcceleration); Point2D testPoint = new Point2D(0.0, 0.0); double[] expectedX = new double[] { 8.0, 20.0, 36.0, 56.0, 80.0, 108.0, 140.0, 176.0, 216.0, 260.0 }; double[] expectedY = new double[] { 6.0, 15.0, 27.0, 42.0, 60.0, 81.0, 105.0, 132.0, 162.0, 195.0 }; for (int i = 0; i < 10; i++) { testMovement.Step(); testPoint.X += testMovement.DeltaX; testPoint.Y += testMovement.DeltaY; Assert.AreEqual(expectedX[i], testPoint.X, "failure with x on iteration " + i); Assert.AreEqual(expectedY[i], testPoint.Y, "failure with y on iteration " + i); } }
public void TestGravitationalMovement() { //inital delta = 0, acceleration = 1 unit/tick^2, terminal velosity = 10 units/tick Movement testMovement = new GravitationalMovement(0.0, 0.0, 1.0, 0.0, 10.0, 0.0); testMovement.Step(); double x = 0; double y = 0; double[] expectedX = new double[] { 2.0, 5.0, 9.0, 14.0, 20.0, 27.0, 35.0, 44.0, 54.0, 64.0 }; double[] expectedY = new double[] { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; for (int i = 0; i < 10; i++) { testMovement.Step(); x += testMovement.DeltaX; y += testMovement.DeltaY; Assert.AreEqual(expectedX[i], x, "failure with x on iteration " + i); Assert.AreEqual(expectedY[i], y, "failure with y on iteration " + i); } }