예제 #1
0
 public PerforceSyncSettingsWindow(UserSettings Settings)
 {
     this.Settings = Settings;
     InitializeComponent();
 }
예제 #2
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        public MainWindow(string InApiUrl, string InDataFolder, bool bInRestoreStateOnLoad, string InOriginalExecutableFileName, List <DetectProjectSettingsResult> StartupProjects, LineBasedTextWriter InLog, UserSettings InSettings)
        {
            InitializeComponent();

            MainThreadSynchronizationContext = SynchronizationContext.Current;
            ApiUrl                     = InApiUrl;
            DataFolder                 = InDataFolder;
            bRestoreStateOnLoad        = bInRestoreStateOnLoad;
            OriginalExecutableFileName = InOriginalExecutableFileName;
            Log      = InLog;
            Settings = InSettings;

            TabControl.OnTabChanged  += TabControl_OnTabChanged;
            TabControl.OnNewTabClick += TabControl_OnNewTabClick;
            TabControl.OnTabClicked  += TabControl_OnTabClicked;
            TabControl.OnTabClosing  += TabControl_OnTabClosing;
            TabControl.OnTabClosed   += TabControl_OnTabClosed;
            TabControl.OnTabReorder  += TabControl_OnTabReorder;
            TabControl.OnButtonClick += TabControl_OnButtonClick;

            SetupDefaultControl();

            int SelectTabIdx = -1;

            foreach (DetectProjectSettingsResult StartupProject in StartupProjects)
            {
                int TabIdx = -1;
                if (StartupProject.bSucceeded)
                {
                    TabIdx = TryOpenProject(StartupProject.Task, -1, OpenProjectOptions.Quiet);
                }
                else if (StartupProject.ErrorMessage != null)
                {
                    CreateErrorPanel(-1, StartupProject.Task.SelectedProject, StartupProject.ErrorMessage);
                }

                if (TabIdx != -1 && Settings.LastProject != null && StartupProject.Task.SelectedProject.Equals(Settings.LastProject))
                {
                    SelectTabIdx = TabIdx;
                }
            }

            if (SelectTabIdx != -1)
            {
                TabControl.SelectTab(SelectTabIdx);
            }
            else if (TabControl.GetTabCount() > 0)
            {
                TabControl.SelectTab(0);
            }

            StartScheduleTimer();
        }
예제 #3
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        static void InnerMain(Mutex InstanceMutex, EventWaitHandle ActivateEvent, string[] Args)
        {
            List <string> RemainingArgs = new List <string>(Args);

            string UpdatePath;

            ParseArgument(RemainingArgs, "-updatepath=", out UpdatePath);

            string UpdateSpawn;

            ParseArgument(RemainingArgs, "-updatespawn=", out UpdateSpawn);

            bool bRestoreState;

            ParseOption(RemainingArgs, "-restorestate", out bRestoreState);

            bool bUnstable;

            ParseOption(RemainingArgs, "-unstable", out bUnstable);

            string ProjectFileName;

            ParseArgument(RemainingArgs, "-project=", out ProjectFileName);

            string UpdateConfigFile = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AutoUpdate.ini");

            MergeUpdateSettings(UpdateConfigFile, ref UpdatePath, ref UpdateSpawn);

            string SyncVersionFile = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "SyncVersion.txt");

            if (File.Exists(SyncVersionFile))
            {
                try
                {
                    SyncVersion = File.ReadAllText(SyncVersionFile).Trim();
                }
                catch (Exception)
                {
                    SyncVersion = null;
                }
            }

            string DataFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "UnrealGameSync");

            Directory.CreateDirectory(DataFolder);

            using (TelemetryWriter Telemetry = new TelemetryWriter(SqlConnectionString, Path.Combine(DataFolder, "Telemetry.log")))
            {
                try
                {
                    using (UpdateMonitor UpdateMonitor = new UpdateMonitor(new PerforceConnection(null, null, null), UpdatePath))
                    {
                        using (BoundedLogWriter Log = new BoundedLogWriter(Path.Combine(DataFolder, "UnrealGameSync.log")))
                        {
                            Log.WriteLine("Application version: {0}", Assembly.GetExecutingAssembly().GetName().Version);
                            Log.WriteLine("Started at {0}", DateTime.Now.ToString());

                            UserSettings Settings = new UserSettings(Path.Combine(DataFolder, "UnrealGameSync.ini"));
                            if (!String.IsNullOrEmpty(ProjectFileName))
                            {
                                string FullProjectFileName = Path.GetFullPath(ProjectFileName);
                                if (!Settings.OpenProjectFileNames.Any(x => x.Equals(FullProjectFileName, StringComparison.InvariantCultureIgnoreCase)))
                                {
                                    Settings.OpenProjectFileNames = Settings.OpenProjectFileNames.Concat(new string[] { FullProjectFileName }).ToArray();
                                }
                            }

                            MainWindow Window = new MainWindow(UpdateMonitor, SqlConnectionString, DataFolder, ActivateEvent, bRestoreState, UpdateSpawn ?? Assembly.GetExecutingAssembly().Location, ProjectFileName, bUnstable, Log, Settings);
                            if (bUnstable)
                            {
                                Window.Text += String.Format(" (UNSTABLE BUILD {0})", Assembly.GetExecutingAssembly().GetName().Version);
                            }
                            Application.Run(Window);
                        }

                        if (UpdateMonitor.IsUpdateAvailable && UpdateSpawn != null)
                        {
                            InstanceMutex.Close();
                            Utility.SpawnProcess(UpdateSpawn, "-restorestate" + (bUnstable? " -unstable" : ""));
                        }
                    }
                }
                catch (Exception Ex)
                {
                    TelemetryWriter.Enqueue(TelemetryErrorType.Crash, Ex.ToString(), null, DateTime.Now);
                    MessageBox.Show(String.Format("UnrealGameSync has crashed.\n\n{0}", Ex.ToString()));
                }
            }
        }
예제 #4
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        public static bool ShowModal(IWin32Window Owner, UserSelectedProjectSettings Project, out DetectProjectSettingsTask NewDetectedProjectSettings, UserSettings Settings, string DataFolder, string CacheFolder, PerforceConnection DefaultConnection, TextWriter Log)
        {
            OpenProjectWindow Window = new OpenProjectWindow(Project, Settings, DataFolder, CacheFolder, DefaultConnection, Log);

            if (Window.ShowDialog(Owner) == DialogResult.OK)
            {
                NewDetectedProjectSettings = Window.DetectedProjectSettings;
                return(true);
            }
            else
            {
                NewDetectedProjectSettings = null;
                return(false);
            }
        }
예제 #5
0
		public MainWindow(UpdateMonitor InUpdateMonitor, string InSqlConnectionString, string InDataFolder, EventWaitHandle ActivateEvent, bool bInRestoreStateOnLoad, string InOriginalExecutableFileName, string InProjectFileName)
		{
			InitializeComponent();

			NotifyMenu_OpenUnrealGameSync.Font = new Font(NotifyMenu_OpenUnrealGameSync.Font, FontStyle.Bold);

            if (Application.RenderWithVisualStyles) 
            { 
				SelectedItemRenderer = new VisualStyleRenderer("Explorer::ListView", 1, 3);
				TrackedItemRenderer = new VisualStyleRenderer("Explorer::ListView", 1, 2); 
			}

			UpdateMonitor = InUpdateMonitor;
			ActivationListener = new ActivationListener(ActivateEvent);
			SqlConnectionString = InSqlConnectionString;
			DataFolder = InDataFolder;
			bRestoreStateOnLoad = bInRestoreStateOnLoad;
			OriginalExecutableFileName = InOriginalExecutableFileName;
			
			Log = new BoundedLogWriter(Path.Combine(DataFolder, "UnrealGameSync.log"));
			Log.WriteLine("Application version: {0}", Assembly.GetExecutingAssembly().GetName().Version);
			Log.WriteLine("Started at {0}", DateTime.Now.ToString());

			Settings = new UserSettings(Path.Combine(DataFolder, "UnrealGameSync.ini"));
			if(!String.IsNullOrEmpty(InProjectFileName))
			{
				Settings.LastProjectFileName = InProjectFileName;
			}

			System.Reflection.PropertyInfo DoubleBufferedProperty = typeof(Control).GetProperty("DoubleBuffered", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
			DoubleBufferedProperty.SetValue(BuildList, true, null); 

			// force the height of the rows
			BuildList.SmallImageList = new ImageList(){ ImageSize = new Size(1, 20) };
			BuildList_FontChanged(null, null);
			BuildList.OnScroll += BuildList_OnScroll;

			Splitter.OnVisibilityChanged += Splitter_OnVisibilityChanged;
			
			UpdateTimer = new Timer();
			UpdateTimer.Interval = 30;
			UpdateTimer.Tick += TimerCallback;

			BuildAfterSyncCheckBox.Checked = Settings.bBuildAfterSync;
			RunAfterSyncCheckBox.Checked = Settings.bRunAfterSync;
			OpenSolutionAfterSyncCheckBox.Checked = Settings.bOpenSolutionAfterSync;
			Splitter.SetLogVisibility(Settings.bShowLogWindow);
			OptionsContextMenu_AutoResolveConflicts.Checked = Settings.bAutoResolveConflicts;
			OptionsContextMenu_UseIncrementalBuilds.Checked = Settings.bUseIncrementalBuilds;
			OptionsContextMenu_SyncPrecompiledEditor.Checked = Settings.bSyncPrecompiledEditor;
			
			UpdateCheckedBuildConfig();

			UpdateProjectList();
			UpdateSyncActionCheckboxes();
		}
        private ApplicationSettingsWindow(string DefaultServerAndPort, string DefaultUserName, bool bUnstable, string OriginalExecutableFileName, UserSettings Settings, TextWriter Log)
        {
            InitializeComponent();

            this.OriginalExecutableFileName = OriginalExecutableFileName;
            this.Settings = Settings;
            this.Log      = Log;

            Utility.ReadGlobalPerforceSettings(ref InitialServerAndPort, ref InitialUserName, ref InitialDepotPath);
            bInitialUnstable = bUnstable;

            InitialAutomationPortNumber = AutomationServer.GetPortNumber();

            this.AutomaticallyRunAtStartupCheckBox.Checked = IsAutomaticallyRunAtStartup();
            this.KeepInTrayCheckBox.Checked = Settings.bKeepInTray;

            this.ServerTextBox.Text = InitialServerAndPort;
            this.ServerTextBox.Select(ServerTextBox.TextLength, 0);
            this.ServerTextBox.CueBanner = (DefaultServerAndPort == null)? "Default" : String.Format("Default ({0})", DefaultServerAndPort);

            this.UserNameTextBox.Text = InitialUserName;
            this.UserNameTextBox.Select(UserNameTextBox.TextLength, 0);
            this.UserNameTextBox.CueBanner = (DefaultUserName == null)? "Default" : String.Format("Default ({0})", DefaultUserName);

            this.ParallelSyncThreadsSpinner.Value = Math.Max(Math.Min(Settings.SyncOptions.NumThreads, ParallelSyncThreadsSpinner.Maximum), ParallelSyncThreadsSpinner.Minimum);

            this.DepotPathTextBox.Text = InitialDepotPath;
            this.DepotPathTextBox.Select(DepotPathTextBox.TextLength, 0);
            this.DepotPathTextBox.CueBanner = DeploymentSettings.DefaultDepotPath;

            this.UseUnstableBuildCheckBox.Checked = bUnstable;

            if (InitialAutomationPortNumber > 0)
            {
                this.EnableAutomationCheckBox.Checked = true;
                this.AutomationPortTextBox.Enabled    = true;
                this.AutomationPortTextBox.Text       = InitialAutomationPortNumber.ToString();
            }
            else
            {
                this.EnableAutomationCheckBox.Checked = false;
                this.AutomationPortTextBox.Enabled    = false;
                this.AutomationPortTextBox.Text       = AutomationServer.DefaultPortNumber.ToString();
            }
        }
        public static bool?ShowModal(IWin32Window Owner, PerforceConnection DefaultConnection, bool bUnstable, string OriginalExecutableFileName, UserSettings Settings, TextWriter Log)
        {
            ApplicationSettingsWindow ApplicationSettings = new ApplicationSettingsWindow(DefaultConnection.ServerAndPort, DefaultConnection.UserName, bUnstable, OriginalExecutableFileName, Settings, Log);

            if (ApplicationSettings.ShowDialog() == DialogResult.OK)
            {
                return(ApplicationSettings.bRestartUnstable);
            }
            else
            {
                return(null);
            }
        }
예제 #8
0
        public SyncFilter(Dictionary <Guid, WorkspaceSyncCategory> InUniqueIdToCategory, string[] InGlobalView, Guid[] InGlobalExcludedCategories, bool bInGlobalProjectOnly, bool bInGlobalIncludeAllProjectsInSolution, string[] InWorkspaceView, Guid[] InWorkspaceIncludedCategories, Guid[] InWorkspaceExcludedCategories, bool?bInWorkspaceProjectOnly, bool?bInWorkspaceIncludeAllProjectsInSolution)
        {
            InitializeComponent();

            UniqueIdToCategory       = InUniqueIdToCategory;
            GlobalExcludedCategories = InGlobalExcludedCategories;
            GlobalView             = InGlobalView;
            bGlobalSyncAllProjects = bInGlobalProjectOnly;
            bGlobalIncludeAllProjectsInSolution = bInGlobalIncludeAllProjectsInSolution;
            WorkspaceIncludedCategories         = InWorkspaceIncludedCategories;
            WorkspaceExcludedCategories         = InWorkspaceExcludedCategories;
            WorkspaceView             = InWorkspaceView;
            bWorkspaceSyncAllProjects = bInWorkspaceProjectOnly;
            bWorkspaceIncludeAllProjectsInSolution = bInWorkspaceIncludeAllProjectsInSolution;

            GlobalControl.SetView(GlobalView);
            SetExcludedCategories(GlobalControl.CategoriesCheckList, UniqueIdToCategory, GlobalExcludedCategories);
            GlobalControl.SyncAllProjects.Checked = bGlobalSyncAllProjects;
            GlobalControl.IncludeAllProjectsInSolution.Checked = bGlobalIncludeAllProjectsInSolution;

            WorkspaceControl.SetView(WorkspaceView);
            SetExcludedCategories(WorkspaceControl.CategoriesCheckList, UniqueIdToCategory, UserSettings.GetEffectiveExcludedCategories(GlobalExcludedCategories, WorkspaceIncludedCategories, WorkspaceExcludedCategories));
            WorkspaceControl.SyncAllProjects.Checked = bWorkspaceSyncAllProjects ?? bGlobalSyncAllProjects;
            WorkspaceControl.IncludeAllProjectsInSolution.Checked = bWorkspaceIncludeAllProjectsInSolution ?? bGlobalIncludeAllProjectsInSolution;

            GlobalControl.CategoriesCheckList.ItemCheck     += GlobalControl_CategoriesCheckList_ItemCheck;
            GlobalControl.SyncAllProjects.CheckStateChanged += GlobalControl_SyncAllProjects_CheckStateChanged;
            GlobalControl.IncludeAllProjectsInSolution.CheckStateChanged += GlobalControl_IncludeAllProjectsInSolution_CheckStateChanged;
        }
        public ProgramApplicationContext(PerforceConnection DefaultConnection, UpdateMonitor UpdateMonitor, string ApiUrl, string DataFolder, EventWaitHandle ActivateEvent, bool bRestoreState, string UpdateSpawn, string ProjectFileName, bool bUnstable, TimestampLogWriter Log)
        {
            this.DefaultConnection = DefaultConnection;
            this.UpdateMonitor     = UpdateMonitor;
            this.ApiUrl            = ApiUrl;
            this.DataFolder        = DataFolder;
            this.CacheFolder       = Path.Combine(DataFolder, "Cache");
            this.bRestoreState     = bRestoreState;
            this.UpdateSpawn       = UpdateSpawn;
            this.bUnstable         = bUnstable;
            this.Log = Log;

            // Create the directories
            Directory.CreateDirectory(DataFolder);
            Directory.CreateDirectory(CacheFolder);

            // Make sure a synchronization context is set. We spawn a bunch of threads (eg. UpdateMonitor) at startup, and need to make sure we can post messages
            // back to the main thread at any time.
            if (SynchronizationContext.Current == null)
            {
                SynchronizationContext.SetSynchronizationContext(new WindowsFormsSynchronizationContext());
            }

            // Capture the main thread's synchronization context for callbacks
            MainThreadSynchronizationContext = WindowsFormsSynchronizationContext.Current;

            // Read the user's settings
            Settings = new UserSettings(Path.Combine(DataFolder, "UnrealGameSync.ini"));
            if (!String.IsNullOrEmpty(ProjectFileName))
            {
                string FullProjectFileName = Path.GetFullPath(ProjectFileName);
                if (!Settings.OpenProjects.Any(x => x.LocalPath != null && String.Compare(x.LocalPath, FullProjectFileName, StringComparison.InvariantCultureIgnoreCase) == 0))
                {
                    Settings.OpenProjects.Add(new UserSelectedProjectSettings(null, null, UserSelectedProjectType.Local, null, FullProjectFileName));
                }
            }

            // Update the settings to the latest version
            if (Settings.Version < UserSettingsVersion.Latest)
            {
                // Clear out the server settings for anything using the default server
                if (Settings.Version < UserSettingsVersion.DefaultServerSettings)
                {
                    for (int Idx = 0; Idx < Settings.OpenProjects.Count; Idx++)
                    {
                        Settings.OpenProjects[Idx] = UpgradeSelectedProjectSettings(Settings.OpenProjects[Idx]);
                    }
                    for (int Idx = 0; Idx < Settings.RecentProjects.Count; Idx++)
                    {
                        Settings.RecentProjects[Idx] = UpgradeSelectedProjectSettings(Settings.RecentProjects[Idx]);
                    }
                }

                // Save the new settings
                Settings.Version = UserSettingsVersion.Latest;
                Settings.Save();
            }

            // Register the update listener
            UpdateMonitor.OnUpdateAvailable += OnUpdateAvailableCallback;

            // Create the activation listener
            ActivationListener = new ActivationListener(ActivateEvent);
            ActivationListener.Start();
            ActivationListener.OnActivate += OnActivationListenerAsyncCallback;

            // Create the notification menu items
            NotifyMenu_OpenUnrealGameSync        = new ToolStripMenuItem();
            NotifyMenu_OpenUnrealGameSync.Name   = nameof(NotifyMenu_OpenUnrealGameSync);
            NotifyMenu_OpenUnrealGameSync.Size   = new Size(196, 22);
            NotifyMenu_OpenUnrealGameSync.Text   = "Open UnrealGameSync";
            NotifyMenu_OpenUnrealGameSync.Click += new EventHandler(NotifyMenu_OpenUnrealGameSync_Click);
            NotifyMenu_OpenUnrealGameSync.Font   = new Font(NotifyMenu_OpenUnrealGameSync.Font, FontStyle.Bold);

            NotifyMenu_OpenUnrealGameSync_Separator      = new ToolStripSeparator();
            NotifyMenu_OpenUnrealGameSync_Separator.Name = nameof(NotifyMenu_OpenUnrealGameSync_Separator);
            NotifyMenu_OpenUnrealGameSync_Separator.Size = new Size(193, 6);

            NotifyMenu_SyncNow        = new ToolStripMenuItem();
            NotifyMenu_SyncNow.Name   = nameof(NotifyMenu_SyncNow);
            NotifyMenu_SyncNow.Size   = new Size(196, 22);
            NotifyMenu_SyncNow.Text   = "Sync Now";
            NotifyMenu_SyncNow.Click += new EventHandler(NotifyMenu_SyncNow_Click);

            NotifyMenu_LaunchEditor        = new ToolStripMenuItem();
            NotifyMenu_LaunchEditor.Name   = nameof(NotifyMenu_LaunchEditor);
            NotifyMenu_LaunchEditor.Size   = new Size(196, 22);
            NotifyMenu_LaunchEditor.Text   = "Launch Editor";
            NotifyMenu_LaunchEditor.Click += new EventHandler(NotifyMenu_LaunchEditor_Click);

            NotifyMenu_ExitSeparator      = new ToolStripSeparator();
            NotifyMenu_ExitSeparator.Name = nameof(NotifyMenu_ExitSeparator);
            NotifyMenu_ExitSeparator.Size = new Size(193, 6);

            NotifyMenu_Exit        = new ToolStripMenuItem();
            NotifyMenu_Exit.Name   = nameof(NotifyMenu_Exit);
            NotifyMenu_Exit.Size   = new Size(196, 22);
            NotifyMenu_Exit.Text   = "Exit";
            NotifyMenu_Exit.Click += new EventHandler(NotifyMenu_Exit_Click);

            // Create the notification menu
            NotifyMenu      = new ContextMenuStrip(Components);
            NotifyMenu.Name = nameof(NotifyMenu);
            NotifyMenu.Size = new System.Drawing.Size(197, 104);
            NotifyMenu.SuspendLayout();
            NotifyMenu.Items.Add(NotifyMenu_OpenUnrealGameSync);
            NotifyMenu.Items.Add(NotifyMenu_OpenUnrealGameSync_Separator);
            NotifyMenu.Items.Add(NotifyMenu_SyncNow);
            NotifyMenu.Items.Add(NotifyMenu_LaunchEditor);
            NotifyMenu.Items.Add(NotifyMenu_ExitSeparator);
            NotifyMenu.Items.Add(NotifyMenu_Exit);
            NotifyMenu.ResumeLayout(false);

            // Create the notification icon
            NotifyIcon = new NotifyIcon(Components);
            NotifyIcon.ContextMenuStrip = NotifyMenu;
            NotifyIcon.Icon             = Properties.Resources.Icon;
            NotifyIcon.Text             = "UnrealGameSync";
            NotifyIcon.Visible          = true;
            NotifyIcon.DoubleClick     += new EventHandler(NotifyIcon_DoubleClick);
            NotifyIcon.MouseDown       += new MouseEventHandler(NotifyIcon_MouseDown);

            // Find the initial list of projects to attempt to reopen
            List <DetectProjectSettingsTask> Tasks = new List <DetectProjectSettingsTask>();

            foreach (UserSelectedProjectSettings OpenProject in Settings.OpenProjects)
            {
                BufferedTextWriter StartupLog = new BufferedTextWriter();
                StartupLog.WriteLine("Detecting settings for {0}", OpenProject);
                StartupLogs.Add(StartupLog);

                Tasks.Add(new DetectProjectSettingsTask(OpenProject, DataFolder, CacheFolder, new TimestampLogWriter(new PrefixedTextWriter("  ", StartupLog))));
            }

            // Detect settings for the project we want to open
            DetectStartupProjectSettingsTask = new DetectMultipleProjectSettingsTask(DefaultConnection, Tasks);

            DetectStartupProjectSettingsWindow = new ModalTaskWindow(DetectStartupProjectSettingsTask, "Opening Projects", "Opening projects, please wait...", FormStartPosition.CenterScreen);
            if (bRestoreState)
            {
                if (Settings.bWindowVisible)
                {
                    DetectStartupProjectSettingsWindow.Show();
                }
            }
            else
            {
                DetectStartupProjectSettingsWindow.Show();
                DetectStartupProjectSettingsWindow.Activate();
            }
            DetectStartupProjectSettingsWindow.Complete += OnDetectStartupProjectsComplete;
        }