public EventMonitor(string InSqlConnectionString, string InProject, string InCurrentUserName, string InLogFileName) { SqlConnectionString = InSqlConnectionString; Project = InProject; CurrentUserName = InCurrentUserName; LogWriter = new BoundedLogWriter(InLogFileName); if (SqlConnectionString == null) { LastStatusMessage = "Database functionality disabled due to empty SqlConnectionString."; } else { LogWriter.WriteLine("Using connection string: {0}", SqlConnectionString); } WorkerThread = new Thread(() => PollForUpdates()); WorkerThread.Start(); }
void DisposeInternal() { bDisposing = true; if (WorkerThread != null) { RefreshEvent.Set(); if (!WorkerThread.Join(100)) { WorkerThread.Abort(); WorkerThread.Join(); } WorkerThread = null; } if (LogWriter != null) { LogWriter.Dispose(); LogWriter = null; } }
public MainWindow(UpdateMonitor InUpdateMonitor, string InSqlConnectionString, string InDataFolder, EventWaitHandle ActivateEvent, bool bInRestoreStateOnLoad, string InOriginalExecutableFileName, string InProjectFileName, bool bInUnstable, BoundedLogWriter InLog, UserSettings InSettings) { InitializeComponent(); NotifyMenu_OpenUnrealGameSync.Font = new Font(NotifyMenu_OpenUnrealGameSync.Font, FontStyle.Bold); UpdateMonitor = InUpdateMonitor; SqlConnectionString = InSqlConnectionString; DataFolder = InDataFolder; ActivationListener = new ActivationListener(ActivateEvent); bRestoreStateOnLoad = bInRestoreStateOnLoad; OriginalExecutableFileName = InOriginalExecutableFileName; bUnstable = bInUnstable; Log = InLog; Settings = InSettings; TabControl.OnTabChanged += TabControl_OnTabChanged; TabControl.OnNewTabClick += TabControl_OnNewTabClick; TabControl.OnTabClicked += TabControl_OnTabClicked; TabControl.OnTabClosing += TabControl_OnTabClosing; TabControl.OnTabClosed += TabControl_OnTabClosed; TabControl.OnTabReorder += TabControl_OnTabReorder; TabControl.OnButtonClick += TabControl_OnButtonClick; SetupDefaultControl(); int SelectTabIdx = -1; foreach (string ProjectFileName in Settings.OpenProjectFileNames) { if (!String.IsNullOrEmpty(ProjectFileName)) { int TabIdx = TryOpenProject(ProjectFileName); if (TabIdx != -1 && Settings.LastProjectFileName != null && ProjectFileName.Equals(Settings.LastProjectFileName, StringComparison.InvariantCultureIgnoreCase)) { SelectTabIdx = TabIdx; } } } if (SelectTabIdx != -1) { TabControl.SelectTab(SelectTabIdx); } else if (TabControl.GetTabCount() > 0) { TabControl.SelectTab(0); } }
static void InnerMain(Mutex InstanceMutex, EventWaitHandle ActivateEvent, string[] Args) { string ServerAndPort = null; string UserName = null; string BaseUpdatePath = null; Utility.ReadGlobalPerforceSettings(ref ServerAndPort, ref UserName, ref BaseUpdatePath); List <string> RemainingArgs = new List <string>(Args); string UpdateSpawn; ParseArgument(RemainingArgs, "-updatespawn=", out UpdateSpawn); string UpdatePath; ParseArgument(RemainingArgs, "-updatepath=", out UpdatePath); bool bRestoreState; ParseOption(RemainingArgs, "-restorestate", out bRestoreState); bool bUnstable; ParseOption(RemainingArgs, "-unstable", out bUnstable); string ProjectFileName; ParseArgument(RemainingArgs, "-project=", out ProjectFileName); string UpdateConfigFile = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AutoUpdate.ini"); MergeUpdateSettings(UpdateConfigFile, ref UpdatePath, ref UpdateSpawn); string SyncVersionFile = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "SyncVersion.txt"); if (File.Exists(SyncVersionFile)) { try { SyncVersion = File.ReadAllText(SyncVersionFile).Trim(); } catch (Exception) { SyncVersion = null; } } string DataFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "UnrealGameSync"); Directory.CreateDirectory(DataFolder); // Create the log file using (TimestampLogWriter Log = new TimestampLogWriter(new BoundedLogWriter(Path.Combine(DataFolder, "UnrealGameSync.log")))) { Log.WriteLine("Application version: {0}", Assembly.GetExecutingAssembly().GetName().Version); Log.WriteLine("Started at {0}", DateTime.Now.ToString()); string SessionId = Guid.NewGuid().ToString(); Log.WriteLine("SessionId: {0}", SessionId); if (ServerAndPort == null || UserName == null) { Log.WriteLine("Missing server settings; finding defaults."); GetDefaultServerSettings(ref ServerAndPort, ref UserName, Log); Utility.SaveGlobalPerforceSettings(ServerAndPort, UserName, BaseUpdatePath); } using (BoundedLogWriter TelemetryLog = new BoundedLogWriter(Path.Combine(DataFolder, "Telemetry.log"))) { TelemetryLog.WriteLine("Creating telemetry sink for session {0}", SessionId); ITelemetrySink PrevTelemetrySink = Telemetry.ActiveSink; using (ITelemetrySink TelemetrySink = DeploymentSettings.CreateTelemetrySink(UserName, SessionId, TelemetryLog)) { Telemetry.ActiveSink = TelemetrySink; Telemetry.SendEvent("Startup", new { User = Environment.UserName, Machine = Environment.MachineName }); AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; PerforceConnection DefaultConnection = new PerforceConnection(UserName, null, ServerAndPort); using (UpdateMonitor UpdateMonitor = new UpdateMonitor(DefaultConnection, UpdatePath)) { ProgramApplicationContext Context = new ProgramApplicationContext(DefaultConnection, UpdateMonitor, DeploymentSettings.ApiUrl, DataFolder, ActivateEvent, bRestoreState, UpdateSpawn, ProjectFileName, bUnstable, Log); Application.Run(Context); if (UpdateMonitor.IsUpdateAvailable && UpdateSpawn != null) { InstanceMutex.Close(); bool bLaunchUnstable = UpdateMonitor.RelaunchUnstable ?? bUnstable; Utility.SpawnProcess(UpdateSpawn, "-restorestate" + (bLaunchUnstable ? " -unstable" : "")); } } } Telemetry.ActiveSink = PrevTelemetrySink; } } }
public ProgramApplicationContext(UpdateMonitor UpdateMonitor, string ApiUrl, string DataFolder, EventWaitHandle ActivateEvent, bool bRestoreState, string UpdateSpawn, string ProjectFileName, bool bUnstable) { this.UpdateMonitor = UpdateMonitor; this.ApiUrl = ApiUrl; this.DataFolder = DataFolder; this.bRestoreState = bRestoreState; this.UpdateSpawn = UpdateSpawn; this.bUnstable = bUnstable; // Make sure a synchronization context is set. We spawn a bunch of threads (eg. UpdateMonitor) at startup, and need to make sure we can post messages // back to the main thread at any time. if (SynchronizationContext.Current == null) { SynchronizationContext.SetSynchronizationContext(new WindowsFormsSynchronizationContext()); } // Capture the main thread's synchronization context for callbacks MainThreadSynchronizationContext = WindowsFormsSynchronizationContext.Current; // Create the log file Log = new BoundedLogWriter(Path.Combine(DataFolder, "UnrealGameSync.log")); Log.WriteLine("Application version: {0}", Assembly.GetExecutingAssembly().GetName().Version); Log.WriteLine("Started at {0}", DateTime.Now.ToString()); // Read the user's settings Settings = new UserSettings(Path.Combine(DataFolder, "UnrealGameSync.ini")); if (!String.IsNullOrEmpty(ProjectFileName)) { string FullProjectFileName = Path.GetFullPath(ProjectFileName); if (!Settings.OpenProjects.Any(x => x.LocalPath != null && String.Compare(x.LocalPath, FullProjectFileName, StringComparison.InvariantCultureIgnoreCase) == 0)) { Settings.OpenProjects.Add(new UserSelectedProjectSettings(null, null, UserSelectedProjectType.Local, null, FullProjectFileName)); } } // Register the update listener UpdateMonitor.OnUpdateAvailable += OnUpdateAvailableCallback; // Create the activation listener ActivationListener = new ActivationListener(ActivateEvent); ActivationListener.Start(); ActivationListener.OnActivate += OnActivationListenerAsyncCallback; // Create the notification menu items NotifyMenu_OpenUnrealGameSync = new ToolStripMenuItem(); NotifyMenu_OpenUnrealGameSync.Name = nameof(NotifyMenu_OpenUnrealGameSync); NotifyMenu_OpenUnrealGameSync.Size = new Size(196, 22); NotifyMenu_OpenUnrealGameSync.Text = "Open UnrealGameSync"; NotifyMenu_OpenUnrealGameSync.Click += new EventHandler(NotifyMenu_OpenUnrealGameSync_Click); NotifyMenu_OpenUnrealGameSync.Font = new Font(NotifyMenu_OpenUnrealGameSync.Font, FontStyle.Bold); NotifyMenu_OpenUnrealGameSync_Separator = new ToolStripSeparator(); NotifyMenu_OpenUnrealGameSync_Separator.Name = nameof(NotifyMenu_OpenUnrealGameSync_Separator); NotifyMenu_OpenUnrealGameSync_Separator.Size = new Size(193, 6); NotifyMenu_SyncNow = new ToolStripMenuItem(); NotifyMenu_SyncNow.Name = nameof(NotifyMenu_SyncNow); NotifyMenu_SyncNow.Size = new Size(196, 22); NotifyMenu_SyncNow.Text = "Sync Now"; NotifyMenu_SyncNow.Click += new EventHandler(NotifyMenu_SyncNow_Click); NotifyMenu_LaunchEditor = new ToolStripMenuItem(); NotifyMenu_LaunchEditor.Name = nameof(NotifyMenu_LaunchEditor); NotifyMenu_LaunchEditor.Size = new Size(196, 22); NotifyMenu_LaunchEditor.Text = "Launch Editor"; NotifyMenu_LaunchEditor.Click += new EventHandler(NotifyMenu_LaunchEditor_Click); NotifyMenu_ExitSeparator = new ToolStripSeparator(); NotifyMenu_ExitSeparator.Name = nameof(NotifyMenu_ExitSeparator); NotifyMenu_ExitSeparator.Size = new Size(193, 6); NotifyMenu_Exit = new ToolStripMenuItem(); NotifyMenu_Exit.Name = nameof(NotifyMenu_Exit); NotifyMenu_Exit.Size = new Size(196, 22); NotifyMenu_Exit.Text = "Exit"; NotifyMenu_Exit.Click += new EventHandler(NotifyMenu_Exit_Click); // Create the notification menu NotifyMenu = new ContextMenuStrip(Components); NotifyMenu.Name = nameof(NotifyMenu); NotifyMenu.Size = new System.Drawing.Size(197, 104); NotifyMenu.SuspendLayout(); NotifyMenu.Items.Add(NotifyMenu_OpenUnrealGameSync); NotifyMenu.Items.Add(NotifyMenu_OpenUnrealGameSync_Separator); NotifyMenu.Items.Add(NotifyMenu_SyncNow); NotifyMenu.Items.Add(NotifyMenu_LaunchEditor); NotifyMenu.Items.Add(NotifyMenu_ExitSeparator); NotifyMenu.Items.Add(NotifyMenu_Exit); NotifyMenu.ResumeLayout(false); // Create the notification icon NotifyIcon = new NotifyIcon(Components); NotifyIcon.ContextMenuStrip = NotifyMenu; NotifyIcon.Icon = Properties.Resources.Icon; NotifyIcon.Text = "UnrealGameSync"; NotifyIcon.Visible = true; NotifyIcon.DoubleClick += new EventHandler(NotifyIcon_DoubleClick); NotifyIcon.MouseDown += new MouseEventHandler(NotifyIcon_MouseDown); // Find the initial list of projects to attempt to reopen List <DetectProjectSettingsTask> Tasks = new List <DetectProjectSettingsTask>(); foreach (UserSelectedProjectSettings OpenProject in Settings.OpenProjects) { Tasks.Add(new DetectProjectSettingsTask(OpenProject, DataFolder, Log)); } // Detect settings for the project we want to open DetectStartupProjectSettingsTask = new DetectMultipleProjectSettingsTask(Tasks); DetectStartupProjectSettingsWindow = new ModalTaskWindow(DetectStartupProjectSettingsTask, "Opening Projects", "Opening projects, please wait...", FormStartPosition.CenterScreen); if (Settings.bWindowVisible) { DetectStartupProjectSettingsWindow.Show(); if (!bRestoreState) { DetectStartupProjectSettingsWindow.Activate(); } } DetectStartupProjectSettingsWindow.Complete += OnDetectStartupProjectsComplete; }
public TelemetryWriter(string InSqlConnectionString, string InLogFileName) { Instance = this; SqlConnectionString = InSqlConnectionString; LogWriter = new BoundedLogWriter(InLogFileName); LogWriter.WriteLine("Using connection string: {0}", SqlConnectionString); WorkerThread = new Thread(() => WorkerThreadCallback()); WorkerThread.Start(); }
public void Dispose() { bDisposing = true; if(WorkerThread != null) { RefreshEvent.Set(); if(!WorkerThread.Join(100)) { WorkerThread.Abort(); WorkerThread.Join(); } WorkerThread = null; } if(LogWriter != null) { LogWriter.Dispose(); LogWriter = null; } Instance = null; }
static void InnerMain(Mutex InstanceMutex, EventWaitHandle ActivateEvent, string[] Args) { List <string> RemainingArgs = new List <string>(Args); string UpdatePath; ParseArgument(RemainingArgs, "-updatepath=", out UpdatePath); string UpdateSpawn; ParseArgument(RemainingArgs, "-updatespawn=", out UpdateSpawn); bool bRestoreState; ParseOption(RemainingArgs, "-restorestate", out bRestoreState); bool bUnstable; ParseOption(RemainingArgs, "-unstable", out bUnstable); string ProjectFileName; ParseArgument(RemainingArgs, "-project=", out ProjectFileName); string UpdateConfigFile = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AutoUpdate.ini"); MergeUpdateSettings(UpdateConfigFile, ref UpdatePath, ref UpdateSpawn); string SyncVersionFile = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "SyncVersion.txt"); if (File.Exists(SyncVersionFile)) { try { SyncVersion = File.ReadAllText(SyncVersionFile).Trim(); } catch (Exception) { SyncVersion = null; } } string DataFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "UnrealGameSync"); Directory.CreateDirectory(DataFolder); using (TelemetryWriter Telemetry = new TelemetryWriter(SqlConnectionString, Path.Combine(DataFolder, "Telemetry.log"))) { try { using (UpdateMonitor UpdateMonitor = new UpdateMonitor(new PerforceConnection(null, null, null), UpdatePath)) { using (BoundedLogWriter Log = new BoundedLogWriter(Path.Combine(DataFolder, "UnrealGameSync.log"))) { Log.WriteLine("Application version: {0}", Assembly.GetExecutingAssembly().GetName().Version); Log.WriteLine("Started at {0}", DateTime.Now.ToString()); UserSettings Settings = new UserSettings(Path.Combine(DataFolder, "UnrealGameSync.ini")); if (!String.IsNullOrEmpty(ProjectFileName)) { string FullProjectFileName = Path.GetFullPath(ProjectFileName); if (!Settings.OpenProjectFileNames.Any(x => x.Equals(FullProjectFileName, StringComparison.InvariantCultureIgnoreCase))) { Settings.OpenProjectFileNames = Settings.OpenProjectFileNames.Concat(new string[] { FullProjectFileName }).ToArray(); } } MainWindow Window = new MainWindow(UpdateMonitor, SqlConnectionString, DataFolder, ActivateEvent, bRestoreState, UpdateSpawn ?? Assembly.GetExecutingAssembly().Location, ProjectFileName, bUnstable, Log, Settings); if (bUnstable) { Window.Text += String.Format(" (UNSTABLE BUILD {0})", Assembly.GetExecutingAssembly().GetName().Version); } Application.Run(Window); } if (UpdateMonitor.IsUpdateAvailable && UpdateSpawn != null) { InstanceMutex.Close(); Utility.SpawnProcess(UpdateSpawn, "-restorestate" + (bUnstable? " -unstable" : "")); } } } catch (Exception Ex) { TelemetryWriter.Enqueue(TelemetryErrorType.Crash, Ex.ToString(), null, DateTime.Now); MessageBox.Show(String.Format("UnrealGameSync has crashed.\n\n{0}", Ex.ToString())); } } }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } if(ActivationListener != null) { ActivationListener.Dispose(); ActivationListener = null; } if(Log != null) { Log.Dispose(); Log = null; } if(BuildFont != null) { BuildFont.Dispose(); BuildFont = null; } if(SelectedBuildFont != null) { SelectedBuildFont.Dispose(); SelectedBuildFont = null; } if(BadgeFont != null) { BadgeFont.Dispose(); BadgeFont = null; } StopScheduleTimer(); base.Dispose(disposing); }
public MainWindow(UpdateMonitor InUpdateMonitor, string InSqlConnectionString, string InDataFolder, EventWaitHandle ActivateEvent, bool bInRestoreStateOnLoad, string InOriginalExecutableFileName, string InProjectFileName) { InitializeComponent(); NotifyMenu_OpenUnrealGameSync.Font = new Font(NotifyMenu_OpenUnrealGameSync.Font, FontStyle.Bold); if (Application.RenderWithVisualStyles) { SelectedItemRenderer = new VisualStyleRenderer("Explorer::ListView", 1, 3); TrackedItemRenderer = new VisualStyleRenderer("Explorer::ListView", 1, 2); } UpdateMonitor = InUpdateMonitor; ActivationListener = new ActivationListener(ActivateEvent); SqlConnectionString = InSqlConnectionString; DataFolder = InDataFolder; bRestoreStateOnLoad = bInRestoreStateOnLoad; OriginalExecutableFileName = InOriginalExecutableFileName; Log = new BoundedLogWriter(Path.Combine(DataFolder, "UnrealGameSync.log")); Log.WriteLine("Application version: {0}", Assembly.GetExecutingAssembly().GetName().Version); Log.WriteLine("Started at {0}", DateTime.Now.ToString()); Settings = new UserSettings(Path.Combine(DataFolder, "UnrealGameSync.ini")); if(!String.IsNullOrEmpty(InProjectFileName)) { Settings.LastProjectFileName = InProjectFileName; } System.Reflection.PropertyInfo DoubleBufferedProperty = typeof(Control).GetProperty("DoubleBuffered", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); DoubleBufferedProperty.SetValue(BuildList, true, null); // force the height of the rows BuildList.SmallImageList = new ImageList(){ ImageSize = new Size(1, 20) }; BuildList_FontChanged(null, null); BuildList.OnScroll += BuildList_OnScroll; Splitter.OnVisibilityChanged += Splitter_OnVisibilityChanged; UpdateTimer = new Timer(); UpdateTimer.Interval = 30; UpdateTimer.Tick += TimerCallback; BuildAfterSyncCheckBox.Checked = Settings.bBuildAfterSync; RunAfterSyncCheckBox.Checked = Settings.bRunAfterSync; OpenSolutionAfterSyncCheckBox.Checked = Settings.bOpenSolutionAfterSync; Splitter.SetLogVisibility(Settings.bShowLogWindow); OptionsContextMenu_AutoResolveConflicts.Checked = Settings.bAutoResolveConflicts; OptionsContextMenu_UseIncrementalBuilds.Checked = Settings.bUseIncrementalBuilds; OptionsContextMenu_SyncPrecompiledEditor.Checked = Settings.bSyncPrecompiledEditor; UpdateCheckedBuildConfig(); UpdateProjectList(); UpdateSyncActionCheckboxes(); }
public MainWindow(string InApiUrl, string InDataFolder, bool bInRestoreStateOnLoad, string InOriginalExecutableFileName, List <DetectProjectSettingsResult> StartupProjects, BoundedLogWriter InLog, UserSettings InSettings) { InitializeComponent(); MainThreadSynchronizationContext = SynchronizationContext.Current; ApiUrl = InApiUrl; DataFolder = InDataFolder; bRestoreStateOnLoad = bInRestoreStateOnLoad; OriginalExecutableFileName = InOriginalExecutableFileName; Log = InLog; Settings = InSettings; TabControl.OnTabChanged += TabControl_OnTabChanged; TabControl.OnNewTabClick += TabControl_OnNewTabClick; TabControl.OnTabClicked += TabControl_OnTabClicked; TabControl.OnTabClosing += TabControl_OnTabClosing; TabControl.OnTabClosed += TabControl_OnTabClosed; TabControl.OnTabReorder += TabControl_OnTabReorder; TabControl.OnButtonClick += TabControl_OnButtonClick; SetupDefaultControl(); int SelectTabIdx = -1; foreach (DetectProjectSettingsResult StartupProject in StartupProjects) { int TabIdx = -1; if (StartupProject.bSucceeded) { TabIdx = TryOpenProject(StartupProject.Task, -1, OpenProjectOptions.Quiet); } else if (StartupProject.ErrorMessage != null) { CreateErrorPanel(-1, StartupProject.Task.SelectedProject, StartupProject.ErrorMessage); } if (TabIdx != -1 && Settings.LastProject != null && StartupProject.Task.SelectedProject.Equals(Settings.LastProject)) { SelectTabIdx = TabIdx; } } if (SelectTabIdx != -1) { TabControl.SelectTab(SelectTabIdx); } else if (TabControl.GetTabCount() > 0) { TabControl.SelectTab(0); } StartScheduleTimer(); }