public void SetBrushFromAsset(USlateBrushAsset Asset) { CheckIsValid(); SetBrushFromAsset(_this.Get(), Asset); }
public extern void SetBrushFromAsset(USlateBrushAsset Asset);
/// <summary>Draws a box</summary> public static void DrawBox(out FPaintContext Context, FVector2D Position, FVector2D Size, USlateBrushAsset Brush, FLinearColor Tint = default(FLinearColor)) { DrawBox(IntPtr.Zero, out Context, ref Position, ref Size, Brush, ref Tint); }
/// <summary> /// Creates a Slate Brush from a Slate Brush Asset /// @return A new slate brush using the asset's brush. /// </summary> public static FSlateBrush MakeBrushFromAsset(USlateBrushAsset BrushAsset) { FSlateBrush ___ret = MakeBrushFromAsset(IntPtr.Zero, BrushAsset); return(___ret); }
/// <summary> /// Creates a Slate Brush from a Slate Brush Asset /// @return A new slate brush using the asset's brush. /// </summary> public extern static FSlateBrush MakeBrushFromAsset(USlateBrushAsset BrushAsset);
/// <summary>Draws a box</summary> public extern static void DrawBox(out FPaintContext Context, FVector2D Position, FVector2D Size, USlateBrushAsset Brush, FLinearColor Tint = default(FLinearColor));