/// <summary>
 /// Override the Physics Asset of the mesh. It uses SkeletalMesh.PhysicsAsset, but if you'd like to override use this function
 /// @param       NewPhysicsAsset New PhysicsAsset
 /// @param       bForceReInit    Force reinitialize
 /// </summary>
 public void SetPhysicsAsset(UPhysicsAsset NewPhysicsAsset, bool bForceReInit = false)
 {
     CheckIsValid();
     SetPhysicsAsset(_this.Get(), NewPhysicsAsset, bForceReInit?1:0);
 }
 /// <summary>
 /// Override the Physics Asset of the mesh. It uses SkeletalMesh.PhysicsAsset, but if you'd like to override use this function
 /// @param       NewPhysicsAsset New PhysicsAsset
 /// @param       bForceReInit    Force reinitialize
 /// </summary>
 public extern virtual void SetPhysicsAsset(UPhysicsAsset NewPhysicsAsset, bool bForceReInit = false);