/// <summary> /// Override the Physics Asset of the mesh. It uses SkeletalMesh.PhysicsAsset, but if you'd like to override use this function /// @param NewPhysicsAsset New PhysicsAsset /// @param bForceReInit Force reinitialize /// </summary> public void SetPhysicsAsset(UPhysicsAsset NewPhysicsAsset, bool bForceReInit = false) { CheckIsValid(); SetPhysicsAsset(_this.Get(), NewPhysicsAsset, bForceReInit?1:0); }
/// <summary> /// Override the Physics Asset of the mesh. It uses SkeletalMesh.PhysicsAsset, but if you'd like to override use this function /// @param NewPhysicsAsset New PhysicsAsset /// @param bForceReInit Force reinitialize /// </summary> public extern virtual void SetPhysicsAsset(UPhysicsAsset NewPhysicsAsset, bool bForceReInit = false);