public bool IsOverlappingComponent(PrimitiveComponent other) { return(_IsOverlappingComponent(NativeHandler, other.NativeHandler)); }
public void IgnoreComponentWhenMoving(PrimitiveComponent component, bool shouldIgnore) { _IgnoreComponentWhenMoving(NativeHandler, component.NativeHandler, shouldIgnore); }
public virtual void OnComponentSleep(PrimitiveComponent self, string bone_name) { }
public virtual void OnComponentEndOverlap(PrimitiveComponent self, PrimitiveComponent comp) { }
public virtual void OnComponentBeginOverlap(PrimitiveComponent self, PrimitiveComponent comp, Vector impact) { }
public virtual void OnComponentHit(PrimitiveComponent self, PrimitiveComponent comp, Vector impact) { }