private void ValueChangedInternal(T value)
        {
            UnrealBinaryHeapEx <T> collection = GetCollection(value.Owner.Group);

            collection.HeapRemove(value);
            collection.HeapPush(value);
        }
예제 #2
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        internal void Process(ulong value)
        {
            cancelInvoke = false;

            int expectedAdditionalCallCount = 0;

            if (IsRepeated)
            {
                expectedAdditionalCallCount = (int)((value - EndValue) / RepeatedValue);
            }
            CallCount = expectedAdditionalCallCount + 1;

            // Clamp the call count to MaxCallCount
            int clampedAdditionalCallCount = expectedAdditionalCallCount;

            if (MaxCallCount > 0)
            {
                clampedAdditionalCallCount = Math.Min(MaxCallCount - 1, clampedAdditionalCallCount);
            }

            // target value may change if IsFirstRun is true
            ulong oldTargetValue = CurrentTargetValue;

            if (!InvokeInternal() || (HasStopAfterValue && HasStopAfterValueCompleted(oldTargetValue, 0)))
            {
                return;
            }

            uint additionalCalls = 0;

            for (; additionalCalls < clampedAdditionalCallCount && !cancelInvoke && Running; ++additionalCalls)
            {
                if (!InvokeInternal() || (HasStopAfterValue && HasStopAfterValueCompleted(oldTargetValue, additionalCalls + 1)))
                {
                    return;
                }
            }

            if (IsRepeated)
            {
                if (RepeatConstantTime && Type == InvokerType.Delay)
                {
                    ulong realTime = (ulong)WorldTimeHelper.GetTimeChecked(OwnerWorld).Ticks;
                    BeginValue = value + (realTime - EndValue);
                }
                else
                {
                    BeginValue += oldTargetValue + (additionalCalls * RepeatedValue);
                }

                collection.HeapPush(this);
            }
            else
            {
                collection      = null;
                collectionGroup = null;
                Stop();
            }
        }
        private bool AddInternal(T value)
        {
            UnrealBinaryHeapEx <T> collection = GetCollection(value.Owner.Group);

            collection.HeapPush(value);
            value.comparableCollection = this;
            return(true);
        }
        private void OnGroupChanged(T instruction, CoroutineGroup oldGroup, CoroutineGroup newGroup)
        {
            UnrealBinaryHeapEx <T> oldCollection = GetCollection(oldGroup);
            UnrealBinaryHeapEx <T> newCollection = GetCollection(newGroup);

            if (oldCollection != null && newCollection != null && oldCollection != newCollection)
            {
                oldCollection.HeapRemove(instruction);
                newCollection.HeapPush(instruction);
            }
        }
예제 #5
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        private void UpdateValues(bool setStartValue)
        {
            if (!Running)
            {
                return;
            }

            if (setStartValue)
            {
                switch (Type)
                {
                case InvokerType.Delay:
                    BeginValue = startingValue = (ulong)WorldTimeHelper.GetTimeChecked(OwnerWorld).Ticks;
                    break;

                case InvokerType.Ticks:
                    BeginValue = startingValue = EngineLoop.WorldTickCounter;
                    break;

                case InvokerType.Frames:
                    BeginValue = startingValue = EngineLoop.WorldFrameNumber;
                    break;
                }
            }

            InvokerCollectionGroup       newCollectionGroup = GetInvokerGroup(Group);
            UnrealBinaryHeapEx <Invoker> newCollection      = newCollectionGroup == null ? null : newCollectionGroup.GetCollection(Type);

            if (collectionGroup != null && collection != null)
            {
                if (collectionGroup.Group != Group || newCollection != collection)
                {
                    collection.HeapRemove(this);
                    collection      = null;
                    collectionGroup = null;
                }
            }

            if (newCollection != null)
            {
                collectionGroup = newCollectionGroup;
                collection      = newCollection;
                newCollection.HeapPush(this);
            }
        }