예제 #1
0
파일: Export.cs 프로젝트: iainmckay/USharp
        public static void Call()
        {
            IntPtr classAddress = NativeReflection.GetClass("/Script/UnrealEngine_Runtime.MyClass");

            StringTest_FunctionAddress    = NativeReflection.GetFunction(classAddress, "MyTestFunc2");
            StringTest_ParamsSize         = NativeReflection.GetFunctionParamsSize(StringTest_FunctionAddress);
            StringTest_inVal_Offset       = NativeReflection.GetPropertyOffset(StringTest_FunctionAddress, "inVal");
            StringTest_stringTest_Offset  = NativeReflection.GetPropertyOffset(StringTest_FunctionAddress, "stringTest");
            StringTest_ParamResult_Offset = NativeReflection.GetPropertyOffset(StringTest_FunctionAddress, "__return");

            UMyClass myClass = UObject.NewObject <UMyClass>();
            string   refVal  = "inref";
            string   arg     = "hello world";

            unsafe
            {
                byte * ParamsBufferAllocation = stackalloc byte[StringTest_ParamsSize];
                IntPtr ParamsBuffer           = new IntPtr(ParamsBufferAllocation);
                FStringMarshaler.ToNative(IntPtr.Add(ParamsBuffer, StringTest_inVal_Offset), refVal);
                //FStringMarshaler.ToNative(IntPtr.Add(ParamsBuffer, StringTest_stringTest_Offset), arg);

                NativeReflection.InvokeFunction(myClass.Address, StringTest_FunctionAddress, ParamsBuffer, StringTest_ParamsSize);

                refVal = FStringMarshaler.FromNative(IntPtr.Add(ParamsBuffer, StringTest_inVal_Offset));
                arg    = FStringMarshaler.FromNative(IntPtr.Add(ParamsBuffer, StringTest_stringTest_Offset));
                string toReturn = FStringMarshaler.FromNative(IntPtr.Add(ParamsBuffer, StringTest_ParamResult_Offset));
                NativeReflection.InvokeFunction_DestroyAll(StringTest_FunctionAddress, ParamsBuffer);
            }
        }
예제 #2
0
파일: Export.cs 프로젝트: iainmckay/USharp
        public static void Call2()
        {
            IntPtr classAddress = NativeReflection.GetClass("/Script/UnrealEngine_Runtime.MyClass");

            Test2_FunctionAddress = NativeReflection.GetFunction(classAddress, "MyTestFunc3");
            Test2_ParamsSize      = NativeReflection.GetFunctionParamsSize(Test2_FunctionAddress);
            Test2_Param1_Offset   = NativeReflection.GetPropertyOffset(Test2_FunctionAddress, "myStruct");

            UMyClass            myClass = UObject.NewObject <UMyClass>();
            FMyStructCustomCtor val     = StructDefault <FMyStructCustomCtor> .Value;

            unsafe
            {
                byte * ParamsBufferAllocation = stackalloc byte[Test2_ParamsSize];
                IntPtr ParamsBuffer           = new IntPtr(ParamsBufferAllocation);
                FMyStructCustomCtor.ToNative(IntPtr.Add(ParamsBuffer, Test2_Param1_Offset), val);

                NativeReflection.InvokeFunction(myClass.Address, Test2_FunctionAddress, ParamsBuffer, Test2_ParamsSize);

                NativeReflection.InvokeFunction_DestroyAll(Test2_FunctionAddress, ParamsBuffer);
            }
        }