static XmlConfigLoader() { /* * There are four possible location for this file: * a. UE4/Engine/Programs/UnrealBuildTool * b. UE4/Engine/Programs/NotForLicensees/UnrealBuildTool * c. UE4/Engine/Saved/UnrealBuildTool * d. <AppData or My Documnets>/Unreal Engine/UnrealBuildTool -- the location is * chosen by existence and if both exist most recently used. * * The UBT is looking for it in all four places in the given order and * overrides already read data with the loaded ones, hence d. has the * priority. Not defined classes and fields are left alone. */ var UE4EnginePath = new FileInfo(Path.Combine(Utils.GetExecutingAssemblyDirectory(), "..", "..")).FullName; ConfigLocationHierarchy = new XmlConfigLocation[] { new XmlDefaultConfigLocation(Path.Combine(UE4EnginePath, "Programs", "UnrealBuildTool")), new XmlConfigLocation(Path.Combine(UE4EnginePath, "Programs", "NotForLicensees", "UnrealBuildTool"), "NotForLicensees"), new XmlConfigLocation(Path.Combine(UE4EnginePath, "Saved", "UnrealBuildTool"), "User", true), new XmlConfigLocation(new string[] { Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Unreal Engine", "UnrealBuildTool"), Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Unreal Engine", "UnrealBuildTool") }, "Global", true) }; }
/// <summary> /// Discover and fill in the project info /// </summary> public static void FillProjectInfo() { DateTime StartTime = DateTime.Now; List <string> DirectoriesToSearch = new List <string>(); // Find all the .uprojectdirs files contained in the root folder and add their entries to the search array string RootDirectory = Path.Combine(Utils.GetExecutingAssemblyDirectory(), "..", "..", ".."); string EngineSourceDirectory = Path.GetFullPath(Path.Combine(RootDirectory, "Engine", "Source")); foreach (var File in Directory.EnumerateFiles(RootDirectory, "*.uprojectdirs", SearchOption.TopDirectoryOnly)) { string FilePath = Path.GetFullPath(File); Log.TraceVerbose("\tFound uprojectdirs file {0}", FilePath); using (StreamReader Reader = new StreamReader(FilePath)) { string LineRead; while ((LineRead = Reader.ReadLine()) != null) { string ProjDirEntry = LineRead.Trim(); if (String.IsNullOrEmpty(ProjDirEntry) == false) { if (ProjDirEntry.StartsWith(";")) { // Commented out line... skip it continue; } else { string DirPath = Path.GetFullPath(Path.Combine(RootDirectory, ProjDirEntry)); DirectoriesToSearch.Add(DirPath); } } } } } Log.TraceVerbose("\tFound {0} directories to search", DirectoriesToSearch.Count); // Initialize the target finding time to 0 TimeSpan TotalTargetTime = DateTime.Now - DateTime.Now; foreach (string DirToSearch in DirectoriesToSearch) { Log.TraceVerbose("\t\tSearching {0}", DirToSearch); if (Directory.Exists(DirToSearch)) { foreach (string SubDir in Directory.EnumerateDirectories(DirToSearch, "*", SearchOption.TopDirectoryOnly)) { Log.TraceVerbose("\t\t\tFound subdir {0}", SubDir); string[] SubDirFiles = Directory.GetFiles(SubDir, "*.uproject", SearchOption.TopDirectoryOnly); foreach (string UProjFile in SubDirFiles) { string RelativePath = Utils.MakePathRelativeTo(UProjFile, EngineSourceDirectory); Log.TraceVerbose("\t\t\t\t{0}", RelativePath); if (!ProjectInfoDictionary.ContainsKey(RelativePath)) { DateTime TargetStartTime = DateTime.Now; string SourceFolder = Path.Combine(Path.GetDirectoryName(UProjFile), "Source"); bool bIsCodeProject = Directory.Exists(SourceFolder); AddProject(RelativePath, bIsCodeProject); if (bIsCodeProject) { // Find all Target.cs files bool bFoundTargetFiles = false; if (!FindTargetFiles(SourceFolder, ref bFoundTargetFiles)) { Log.TraceVerbose("No target files found under " + SourceFolder); } } DateTime TargetStopTime = DateTime.Now; TotalTargetTime += TargetStopTime - TargetStartTime; } } } } else { Log.TraceVerbose("ProjectInfo: Skipping directory {0} from .uprojectdirs file as it doesn't exist.", DirToSearch); } } DateTime StopTime = DateTime.Now; if (BuildConfiguration.bPrintPerformanceInfo) { TimeSpan TotalProjectInfoTime = StopTime - StartTime; Log.TraceInformation("FillProjectInfo took {0} milliseconds (AddTargetInfo {1} ms)", TotalProjectInfoTime.Milliseconds, TotalTargetTime.Milliseconds); } if (UnrealBuildTool.CommandLineContains("-dumpprojectinfo")) { UProjectInfo.DumpProjectInfo(); } }
/// <summary> /// Gets standard BuildConfiguration.xml schema path. /// </summary> /// <returns>Standard BuildConfiguration.xml schema path.</returns> public static string GetXSDPath() { return(new FileInfo(Path.Combine(Utils.GetExecutingAssemblyDirectory(), "..", "..", "Saved", "UnrealBuildTool", "BuildConfiguration.Schema.xsd")).FullName); }