예제 #1
0
        /**
         * This function should be used as the ActionHandler delegate method for Actions that
         * need to run over RPCUtility. It will block until the remote command completes
         */
        static public void RPCActionHandler(Action Action, out int ExitCode, out string Output)
        {
            Hashtable Results = RPCUtilHelper.Command(Action.WorkingDirectory, Action.CommandPath, Action.CommandArguments,
                                                      Action.ProducedItems.Count > 0 ? Action.ProducedItems[0].AbsolutePath : null);

            if (Results == null)
            {
                ExitCode = -1;
                Output   = null;
                Log.TraceInformation("Command failed to execute! {0} {1}", Action.CommandPath, Action.CommandArguments);
            }
            else
            {
                // capture the exit code
                if (Results["ExitCode"] != null)
                {
                    ExitCode = (int)(Int64)Results["ExitCode"];
                }
                else
                {
                    ExitCode = 0;
                }

                // pass back the string
                Output = Results["CommandOutput"] as string;
            }
        }
예제 #2
0
        // Gather a users root path from the remote server. Should only be called once.
        public static void SetUserDevRootFromServer()
        {
            if (!bUseRPCUtil)
            {
                // Only set relative to the users root when using rsync, for now
                Hashtable Results = RPCUtilHelper.Command("/", "echo $HOME", null);

                if (Results == null)
                {
                    Log.TraceInformation("UserDevRoot Command failed to execute!");
                }
                else if (Results["CommandOutput"] != null)
                {
                    // pass back the string
                    string HomeLocation = Results["CommandOutput"] as string;
                    UserDevRootMac = HomeLocation + UserDevRootMac;
                }
            }
        }
        private static void SelectXcode(ref string DeveloperDir, bool bVerbose)
        {
            string Reason = "hardcoded";

            if (DeveloperDir == "xcode-select")
            {
                Reason = "xcode-select";

                if (Utils.IsRunningOnMono)
                {
                    // on the Mac, run xcode-select directly
                    DeveloperDir = Utils.RunLocalProcessAndReturnStdOut("xcode-select", "--print-path");

                    // make sure we get a full path
                    if (Directory.Exists(DeveloperDir) == false)
                    {
                        throw new BuildException("Selected Xcode ('{0}') doesn't exist, cannot continue.", DeveloperDir);
                    }
                }
                else
                {
                    Hashtable Results = RPCUtilHelper.Command("/", "xcode-select", "--print-path", null);
                    if (Results != null)
                    {
                        DeveloperDir = (string)Results["CommandOutput"];
                        DeveloperDir = DeveloperDir.TrimEnd();
                    }
                }

                if (DeveloperDir.EndsWith("/") == false)
                {
                    // we expect this to end with a slash
                    DeveloperDir += "/";
                }
            }

            if (bVerbose && !DeveloperDir.StartsWith("/Applications/Xcode.app"))
            {
                Log.TraceInformationOnce("Compiling with non-standard Xcode ({0}): {1}", Reason, DeveloperDir);
            }
        }
예제 #4
0
        // Gather a users root path from the remote server. Should only be called once.
        public static void SetUserDevRootFromServer()
        {
            if (!bUseRPCUtil && BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Mac && !UEBuildConfiguration.bListBuildFolders)
            {
                // Only set relative to the users root when using rsync, for now
                Hashtable Results = RPCUtilHelper.Command("/", "echo $HOME", null);

                if (Results == null)
                {
                    Log.TraceInformation("UserDevRoot Command failed to execute!");
                }
                else if (Results["CommandOutput"] != null)
                {
                    // pass back the string
                    string HomeLocation = Results["CommandOutput"] as string;
                    UserDevRootMac = HomeLocation + UserDevRootMacBase;
                }
            }
            else
            {
                UserDevRootMac = UserDevRootMacBase;
            }
        }
예제 #5
0
        protected static void SelectSDK(string BaseSDKDir, string OSPrefix, ref string PlatformSDKVersion, bool bVerbose)
        {
            if (PlatformSDKVersion == "latest")
            {
                PlatformSDKVersion = "";
                try
                {
                    string[] SubDirs = null;
                    if (Utils.IsRunningOnMono)
                    {
                        // on the Mac, we can just get the directory name
                        SubDirs = System.IO.Directory.GetDirectories(BaseSDKDir);
                    }
                    else
                    {
                        Hashtable Results = RPCUtilHelper.Command("/", "ls", BaseSDKDir, null);
                        if (Results != null)
                        {
                            string Result = (string)Results["CommandOutput"];
                            SubDirs = Result.Split("\r\n".ToCharArray(), StringSplitOptions.RemoveEmptyEntries);
                        }
                    }

                    // loop over the subdirs and parse out the version
                    int    MaxSDKVersionMajor  = 0;
                    int    MaxSDKVersionMinor  = 0;
                    string MaxSDKVersionString = null;
                    foreach (string SubDir in SubDirs)
                    {
                        string SubDirName = Path.GetFileNameWithoutExtension(SubDir);
                        if (SubDirName.StartsWith(OSPrefix))
                        {
                            // get the SDK version from the directory name
                            string SDKString = SubDirName.Replace(OSPrefix, "");
                            int    Major     = 0;
                            int    Minor     = 0;

                            // parse it into whole and fractional parts (since 10.10 > 10.9 in versions, but not in math)
                            try
                            {
                                string[] Tokens = SDKString.Split(".".ToCharArray());
                                if (Tokens.Length == 2)
                                {
                                    Major = int.Parse(Tokens[0]);
                                    Minor = int.Parse(Tokens[1]);
                                }
                            }
                            catch (Exception)
                            {
                                // weirdly formatted SDKs
                                continue;
                            }

                            // update largest SDK version number
                            if (Major > MaxSDKVersionMajor || (Major == MaxSDKVersionMajor && Minor > MaxSDKVersionMinor))
                            {
                                MaxSDKVersionString = SDKString;
                                MaxSDKVersionMajor  = Major;
                                MaxSDKVersionMinor  = Minor;
                            }
                        }
                    }

                    // use the largest version
                    if (MaxSDKVersionString != null)
                    {
                        PlatformSDKVersion = MaxSDKVersionString;
                    }
                }
                catch (Exception Ex)
                {
                    // on any exception, just use the backup version
                    Log.TraceInformation("Triggered an exception while looking for SDK directory in Xcode.app");
                    Log.TraceInformation("{0}", Ex.ToString());
                }
            }

            // make sure we have a valid SDK directory
            if (Utils.IsRunningOnMono && !Directory.Exists(Path.Combine(BaseSDKDir, OSPrefix + PlatformSDKVersion + ".sdk")))
            {
                throw new BuildException("Invalid SDK {0}{1}.sdk, not found in {2}", OSPrefix, PlatformSDKVersion, BaseSDKDir);
            }

            if (bVerbose && !ProjectFileGenerator.bGenerateProjectFiles)
            {
                if (BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Mac)
                {
                    Log.TraceInformation("Compiling with {0} SDK {1} on Mac {2}", OSPrefix, PlatformSDKVersion, RemoteServerName);
                }
                else
                {
                    Log.TraceInformation("Compiling with {0} SDK {1}", OSPrefix, PlatformSDKVersion);
                }
            }
        }