예제 #1
0
        private void WriteEntitlementsFile(string OutputFilename, FileReference ProjectFile)
        {
            // get the settings from the ini file
            // plist replacements
            // @todo tvos: Separate TVOS version?
            ConfigCacheIni Ini        = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.IOS, "Engine", DirectoryReference.FromFile(ProjectFile));
            bool           bSupported = false;

            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bEnableCloudKitSupport", out bSupported);

            Directory.CreateDirectory(Path.GetDirectoryName(OutputFilename));
            // we need to have something so Xcode will compile, so we just set the get-task-allow, since we know the value,
            // which is based on distribution or not (true means debuggable)
            StringBuilder Text = new StringBuilder();

            Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
            Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
            Text.AppendLine("<plist version=\"1.0\">");
            Text.AppendLine("<dict>");
            Text.AppendLine(string.Format("\t<key>get-task-allow</key><{0}/>", /*Config.bForDistribution ? "false" : */ "true"));
            if (bSupported)
            {
                Text.AppendLine("\t<key>com.apple.developer.icloud-container-identifiers</key>");
                Text.AppendLine("\t<array>");
                Text.AppendLine("\t\t<string>iCloud.$(CFBundleIdentifier)</string>");
                Text.AppendLine("\t</array>");
                Text.AppendLine("\t<key>com.apple.developer.icloud-services</key>");
                Text.AppendLine("\t<array>");
                Text.AppendLine("\t\t<string>CloudKit</string>");
                Text.AppendLine("\t</array>");
            }
            Text.AppendLine("</dict>");
            Text.AppendLine("</plist>");
            File.WriteAllText(OutputFilename, Text.ToString());
        }
		public void ParseArchitectures()
		{
			// look in ini settings for what platforms to compile for
			ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Android, "Engine", DirectoryReference.FromFile(ProjectFile));
			Arches = new List<string>();
			bool bBuild = true;
			if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForArmV7", out bBuild) && bBuild
				|| UEBuildConfiguration.Architectures.Contains("armv7", StringComparer.OrdinalIgnoreCase))
			{
				Arches.Add("-armv7");
			}
			if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForArm64", out bBuild) && bBuild
				|| UEBuildConfiguration.Architectures.Contains("arm64", StringComparer.OrdinalIgnoreCase))
			{
				Arches.Add("-arm64");
			}
			if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForx86", out bBuild) && bBuild
				|| UEBuildConfiguration.Architectures.Contains("x86", StringComparer.OrdinalIgnoreCase))
			{
				Arches.Add("-x86");
			}
			if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForx8664", out bBuild) && bBuild
				|| UEBuildConfiguration.Architectures.Contains("x64", StringComparer.OrdinalIgnoreCase))
			{
				Arches.Add("-x64");
			}

			// force armv7 if something went wrong
			if (Arches.Count == 0)
			{
				Arches.Add("-armv7");
			}

			// Parse selected GPU architectures
			GPUArchitectures = new List<string>();
			if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForES2", out bBuild) && bBuild
				|| UEBuildConfiguration.GPUArchitectures.Contains("es2", StringComparer.OrdinalIgnoreCase))
			{
				GPUArchitectures.Add("-es2");
			}
			if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForESDeferred", out bBuild) && bBuild
				|| UEBuildConfiguration.GPUArchitectures.Contains("esdeferred", StringComparer.OrdinalIgnoreCase))
			{
				GPUArchitectures.Add("-esdeferred");
			}
			if (GPUArchitectures.Count == 0)
			{
				GPUArchitectures.Add("-es2");
			}

			AllComboNames = (from Arch in Arches
							 from GPUArch in GPUArchitectures
							 select Arch + GPUArch).ToList();
		}
예제 #3
0
        private InstalledPlatformInfo()
        {
            List <string>  InstalledPlatforms;
            ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Unknown, "Engine", (DirectoryReference)null);

            if (Ini.GetArray("InstalledPlatforms", "InstalledPlatformConfigurations", out InstalledPlatforms))
            {
                foreach (string InstalledPlatform in InstalledPlatforms)
                {
                    ParsePlatformConfiguration(InstalledPlatform);
                }
            }
        }
예제 #4
0
 public WindowsPlatformContext(UnrealTargetPlatform InPlatform, FileReference InProjectFile) : base(InPlatform, InProjectFile)
 {
     if (Platform == UnrealTargetPlatform.Win32)
     {
         // ...check if it was supported from a config.
         ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Win64, "Engine", DirectoryReference.FromFile(ProjectFile));
         string         MinimumOS;
         if (Ini.GetString("/Script/WindowsTargetPlatform.WindowsTargetSettings", "MinimumOSVersion", out MinimumOS))
         {
             if (string.IsNullOrEmpty(MinimumOS) == false)
             {
                 SupportWindowsXP = MinimumOS == "MSOS_XP";
             }
         }
     }
 }
예제 #5
0
        public LinuxPlatformContext(FileReference InProjectFile) : base(UnrealTargetPlatform.Linux, InProjectFile)
        {
            // read settings from the config
            string EngineIniPath = ProjectFile != null ? ProjectFile.Directory.FullName : null;

            if (String.IsNullOrEmpty(EngineIniPath))
            {
                // If the project file hasn't been specified, try to get the path from -remoteini command line param
                EngineIniPath = UnrealBuildTool.GetRemoteIniPath();
            }
            DirectoryReference EngineIniDir = !String.IsNullOrEmpty(EngineIniPath) ? new DirectoryReference(EngineIniPath) : null;

            ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Linux, "Engine", EngineIniDir);

            string LinuxArchitectureString;

            if (Ini.GetString("/Script/LinuxTargetPlatform.LinuxTargetSettings", "TargetArchitecture", out LinuxArchitectureString))
            {
                LinuxArchitecture Architecture;
                if (Enum.TryParse(LinuxArchitectureString, out Architecture))
                {
                    switch (Architecture)
                    {
                    default:
                        System.Console.WriteLine("Architecture enum value {0} does not map to a valid triplet.", Architecture);
                        break;

                    case LinuxArchitecture.X86_64UnknownLinuxGnu:
                        ActiveArchitecture = "x86_64-unknown-linux-gnu";
                        break;

                    case LinuxArchitecture.ArmUnknownLinuxGnueabihf:
                        ActiveArchitecture = "arm-unknown-linux-gnueabihf";
                        break;

                    case LinuxArchitecture.AArch64UnknownLinuxGnueabi:
                        ActiveArchitecture = "aarch64-unknown-linux-gnueabi";
                        break;
                    }
                }
            }
        }
		public string GetNdkApiLevel()
		{
			// ask the .ini system for what version to use
			ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Android, "Engine", DirectoryReference.FromFile(ProjectFile));
			string NDKLevel;
			Ini.GetString("/Script/AndroidPlatformEditor.AndroidSDKSettings", "NDKAPILevel", out NDKLevel);

			if (NDKLevel == "latest")
			{
				// get a list of NDK platforms
				string PlatformsDir = Environment.ExpandEnvironmentVariables("%NDKROOT%/platforms");
				if (!Directory.Exists(PlatformsDir))
				{
					throw new BuildException("No platforms found in {0}", PlatformsDir);
				}

				// return the largest of them
				NDKLevel = GetLargestApiLevel(Directory.GetDirectories(PlatformsDir));
			}

			return NDKLevel;
		}
예제 #7
0
        /// <summary>
        /// Setup the target environment for building
        /// </summary>
        /// <param name="InBuildTarget"> The target being built</param>
        public override void SetUpEnvironment(UEBuildTarget InBuildTarget)
        {
            InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("PLATFORM_IOS=1");
            InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("PLATFORM_APPLE=1");

            InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("WITH_TTS=0");
            InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("WITH_SPEECH_RECOGNITION=0");
            InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("WITH_DATABASE_SUPPORT=0");
            InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("WITH_EDITOR=0");
            InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("USE_NULL_RHI=0");
            InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("REQUIRES_ALIGNED_INT_ACCESS");

            ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.IOS, "Engine", DirectoryReference.FromFile(ProjectFile));

            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bEnableRemoteNotificationsSupport", out bNotificationsEnabled);
            if (bNotificationsEnabled)
            {
                InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("NOTIFICATIONS_ENABLED");
            }

            if (GetActiveArchitecture() == "-simulator")
            {
                InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("WITH_SIMULATOR=1");
            }

            // we assume now we are building with IOS8 or later
            if (UEBuildConfiguration.bCompileAgainstEngine)
            {
                InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("HAS_METAL=1");
                InBuildTarget.ExtraModuleNames.Add("MetalRHI");
            }
            else
            {
                InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("HAS_METAL=0");
            }

            InBuildTarget.GlobalLinkEnvironment.Config.AdditionalFrameworks.Add(new UEBuildFramework("GameKit"));
            InBuildTarget.GlobalLinkEnvironment.Config.AdditionalFrameworks.Add(new UEBuildFramework("StoreKit"));
        }
예제 #8
0
        /// <summary>
        /// checks if the sdk is installed or has been synced
        /// </summary>
        /// <returns></returns>
        private bool HasAnySDK()
        {
            string NDKPath = Environment.GetEnvironmentVariable("NDKROOT");

            {
                var configCacheIni = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Unknown, "Engine", (DirectoryReference)null);
                var AndroidEnv     = new Dictionary <string, string>();

                Dictionary <string, string> EnvVarNames = new Dictionary <string, string> {
                    { "ANDROID_HOME", "SDKPath" },
                    { "NDKROOT", "NDKPath" },
                    { "ANT_HOME", "ANTPath" },
                    { "JAVA_HOME", "JavaPath" }
                };

                string path;
                foreach (var kvp in EnvVarNames)
                {
                    if (configCacheIni.GetPath("/Script/AndroidPlatformEditor.AndroidSDKSettings", kvp.Value, out path) && !string.IsNullOrEmpty(path))
                    {
                        AndroidEnv.Add(kvp.Key, path);
                    }
                    else
                    {
                        var envValue = Environment.GetEnvironmentVariable(kvp.Key);
                        if (!String.IsNullOrEmpty(envValue))
                        {
                            AndroidEnv.Add(kvp.Key, envValue);
                        }
                    }
                }

                // If we are on Mono and we are still missing a key then go and find it from the .bash_profile
                if (Utils.IsRunningOnMono && !EnvVarNames.All(s => AndroidEnv.ContainsKey(s.Key)))
                {
                    string BashProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), ".bash_profile");
                    if (!File.Exists(BashProfilePath))
                    {
                        // Try .bashrc if didn't fine .bash_profile
                        BashProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), ".bashrc");
                    }
                    if (File.Exists(BashProfilePath))
                    {
                        string[] BashProfileContents = File.ReadAllLines(BashProfilePath);

                        // Walk backwards so we keep the last export setting instead of the first
                        for (int LineIndex = BashProfileContents.Length - 1; LineIndex >= 0; --LineIndex)
                        {
                            foreach (var kvp in EnvVarNames)
                            {
                                if (AndroidEnv.ContainsKey(kvp.Key))
                                {
                                    continue;
                                }

                                if (BashProfileContents[LineIndex].StartsWith("export " + kvp.Key + "="))
                                {
                                    string PathVar = BashProfileContents[LineIndex].Split('=')[1].Replace("\"", "");
                                    AndroidEnv.Add(kvp.Key, PathVar);
                                }
                            }
                        }
                    }
                }

                // Set for the process
                foreach (var kvp in AndroidEnv)
                {
                    Environment.SetEnvironmentVariable(kvp.Key, kvp.Value);
                }

                // See if we have an NDK path now...
                AndroidEnv.TryGetValue("NDKROOT", out NDKPath);
            }

            // we don't have an NDKROOT specified
            if (String.IsNullOrEmpty(NDKPath))
            {
                return(false);
            }

            NDKPath = NDKPath.Replace("\"", "");

            // need a supported llvm
            if (!Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm")) &&
                !Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.6")) &&
                !Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.5")) &&
                !Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.3")) &&
                !Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.1")))
            {
                return(false);
            }
            return(true);
        }
예제 #9
0
        public override void SetUpProjectEnvironment(UnrealTargetConfiguration Configuration, TargetInfo Target = null)
        {
            if (!bInitializedProject)
            {
                base.SetUpProjectEnvironment(Configuration, Target);

                // update the configuration based on the project file
                // look in ini settings for what platforms to compile for
                ConfigCacheIni Ini        = ConfigCacheIni.CreateConfigCacheIni(Platform, "Engine", DirectoryReference.FromFile(ProjectFile));
                string         MinVersion = "IOS_8";
                if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumiOSVersion", out MinVersion))
                {
                    switch (MinVersion)
                    {
                    case "IOS_61":
                        Log.TraceWarning("IOS 6 is no longer supported in UE4 as 4.11");
                        RunTimeIOSVersion = "8.0";
                        break;

                    case "IOS_7":
                        Log.TraceWarning("IOS 7 is no longer supported in UE4 as 4.14");
                        RunTimeIOSVersion = "8.0";
                        break;

                    case "IOS_8":
                        RunTimeIOSVersion = "8.0";
                        break;

                    case "IOS_9":
                        RunTimeIOSVersion = "9.0";
                        break;

                    case "IOS_10":
                        RunTimeIOSVersion = "10.0";
                        break;
                    }
                }

                bool biPhoneAllowed = true;
                bool biPadAllowed   = true;
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsIPhone", out biPhoneAllowed);
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsIPad", out biPadAllowed);
                if (biPhoneAllowed && biPadAllowed)
                {
                    RunTimeIOSDevices = "1,2";
                }
                else if (biPadAllowed)
                {
                    RunTimeIOSDevices = "2";
                }
                else if (biPhoneAllowed)
                {
                    RunTimeIOSDevices = "1";
                }

                ProjectArches = new List <string>();
                bool bBuild = true;
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArmV7", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArm64", out bBuild) && bBuild)
                {
                    ProjectArches.Add("arm64");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArmV7S", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7s");
                }

                // force armv7 if something went wrong
                if (ProjectArches.Count == 0)
                {
                    ProjectArches.Add("armv7");
                }
                NonShippingArchitectures = ProjectArches[0];
                for (int Index = 1; Index < ProjectArches.Count; ++Index)
                {
                    NonShippingArchitectures += "," + ProjectArches[Index];
                }

                ProjectArches.Clear();
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArmV7", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArm64", out bBuild) && bBuild)
                {
                    ProjectArches.Add("arm64");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArmV7S", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7s");
                }

                // force armv7 if something went wrong
                if (ProjectArches.Count == 0)
                {
                    ProjectArches.Add("armv7");
                    ProjectArches.Add("arm64");
                }
                ShippingArchitectures = ProjectArches[0];
                for (int Index = 1; Index < ProjectArches.Count; ++Index)
                {
                    ShippingArchitectures += "," + ProjectArches[Index];
                }

                // determine if we need to generate the dsym
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGeneratedSYMFile", out BuildConfiguration.bGeneratedSYMFile);
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGeneratedSYMBundle", out BuildConfiguration.bGeneratedSYMBundle);

                // determie if bitcode should be generated for the shipping code
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForBitcode", out bShipForBitcode);

                // @todo tvos: We probably want to handle TVOS versions here
                Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalLinkerFlags", out AdditionalLinkerFlags);
                Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalShippingLinkerFlags", out AdditionalShippingLinkerFlags);

                Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MobileProvision", out MobileProvision);
                Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "SigningCertificate", out SigningCertificate);

                // bundle identifier
                Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier);

                bInitializedProject = true;
            }

            ProvisionData Data     = new ProvisionData();
            string        BundleId = BundleIdentifier.Replace("[PROJECT_NAME]", ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game")).Replace("_", "");
            bool          bIsTVOS  = GetCodesignPlatformName() == "appletvos";

            if (!ProvisionCache.ContainsKey(BundleId + " " + bIsTVOS.ToString() + " " + bForDistribtion.ToString()))
            {
                Certificate = SigningCertificate;
                Provision   = MobileProvision;
                if (!string.IsNullOrEmpty(SigningCertificate))
                {
                    // verify the certificate
                    Process IPPProcess = new Process();
                    if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
                    {
                        string IPPCmd = "\"" + UnrealBuildTool.EngineDirectory + "/Binaries/DotNET/IOS/IPhonePackager.exe\" certificates " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bForDistribtion ? " -distribution" : "");
                        IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                        IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "/Build/BatchFiles/Mac/RunMono.sh";
                        IPPProcess.StartInfo.Arguments        = IPPCmd;
                        IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                        IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    }
                    else
                    {
                        string IPPCmd = "certificates " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bForDistribtion ? " -distribution" : "");
                        IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                        IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "\\Binaries\\DotNET\\IOS\\IPhonePackager.exe";
                        IPPProcess.StartInfo.Arguments        = IPPCmd;
                        IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                        IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    }
                    Utils.RunLocalProcess(IPPProcess);
                }
                else
                {
                    Certificate      = bForDistribtion ? "iPhone Distribution" : "iPhone Developer";
                    bHaveCertificate = true;
                }

                if (string.IsNullOrEmpty(MobileProvision) || // no provision specified
                    !File.Exists((BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac ? (Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/") : (Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Apple Computer/MobileDevice/Provisioning Profiles/")) + MobileProvision) || // file doesn't exist
                    !bHaveCertificate)    // certificate doesn't exist
                {
                    Certificate = "";
                    Provision   = "";
                    Log.TraceLog("Provision not specified or not found for " + ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game") + ", searching for compatible match...");
                    Process IPPProcess = new Process();
                    if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
                    {
                        string IPPCmd = "\"" + UnrealBuildTool.EngineDirectory + "/Binaries/DotNET/IOS/IPhonePackager.exe\" signing_match " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bIsTVOS ? " -tvos" : "") + (bForDistribtion ? " -distribution" : "");
                        IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                        IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "/Build/BatchFiles/Mac/RunMono.sh";
                        IPPProcess.StartInfo.Arguments        = IPPCmd;
                        IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                        IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    }
                    else
                    {
                        string IPPCmd = "signing_match " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bIsTVOS ? " -tvos" : "") + (bForDistribtion ? " -distribution" : "");
                        IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                        IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "\\Binaries\\DotNET\\IOS\\IPhonePackager.exe";
                        IPPProcess.StartInfo.Arguments        = IPPCmd;
                        IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                        IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    }
                    Utils.RunLocalProcess(IPPProcess);
                    Log.TraceLog("Provision found for " + ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game") + ", Provision: " + Provision + " Certificate: " + Certificate);
                }
                // add to the dictionary
                Data.MobileProvision = Provision;
                Data.Certificate     = Certificate.Replace("\"", "");

                // read the provision to get the UUID
                string filename = (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac ? (Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/") : (Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Apple Computer/MobileDevice/Provisioning Profiles/")) + Data.MobileProvision;
                if (File.Exists(filename))
                {
                    string AllText = File.ReadAllText(filename);
                    int    idx     = AllText.IndexOf("<key>UUID</key>");
                    if (idx > 0)
                    {
                        idx = AllText.IndexOf("<string>", idx);
                        if (idx > 0)
                        {
                            idx      += "<string>".Length;
                            Data.UUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx);
                        }
                    }
                    idx = AllText.IndexOf("<key>com.apple.developer.team-identifier</key>");
                    if (idx > 0)
                    {
                        idx = AllText.IndexOf("<string>", idx);
                        if (idx > 0)
                        {
                            idx          += "<string>".Length;
                            Data.TeamUUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx);
                        }
                    }
                }
                else
                {
                    Log.TraceLog("No matching provision file was discovered. Please ensure you have a compatible provision installed.");
                }
                ProvisionCache.Add(BundleId + " " + bIsTVOS.ToString() + " " + bForDistribtion.ToString(), Data);
            }
            else
            {
                Data = ProvisionCache[BundleId + " " + bIsTVOS.ToString() + " " + bForDistribtion.ToString()];
            }
            MobileProvision     = Data.MobileProvision;
            SigningCertificate  = Data.Certificate;
            MobileProvisionUUID = Data.UUID;
            TeamUUID            = Data.TeamUUID;
        }
예제 #10
0
        public static bool GenerateIOSPList(string ProjectDirectory, bool bIsUE4Game, string GameName, string ProjectName, string InEngineDir, string AppDirectory, UEDeployIOS InThis = null)
        {
            // generate the Info.plist for future use
            string BuildDirectory        = ProjectDirectory + "/Build/IOS";
            bool   bSkipDefaultPNGs      = false;
            string IntermediateDirectory = (bIsUE4Game ? InEngineDir : ProjectDirectory) + "/Intermediate/IOS";
            string PListFile             = IntermediateDirectory + "/" + GameName + "-Info.plist";

            ProjectName = !String.IsNullOrEmpty(ProjectName) ? ProjectName : GameName;
            VersionUtilities.BuildDirectory = BuildDirectory;
            VersionUtilities.GameName       = GameName;

            // read the old file
            string OldPListData = File.Exists(PListFile) ? File.ReadAllText(PListFile) : "";

            // determine if there is a launch.xib
            string LaunchXib = InEngineDir + "/Build/IOS/Resources/Interface/LaunchScreen.xib";

            if (File.Exists(BuildDirectory + "/Resources/Interface/LaunchScreen.xib"))
            {
                LaunchXib = BuildDirectory + "/Resources/Interface/LaunchScreen.xib";
            }

            // get the settings from the ini file
            // plist replacements
            DirectoryReference DirRef = bIsUE4Game ? (!string.IsNullOrEmpty(UnrealBuildTool.GetRemoteIniPath()) ? new DirectoryReference(UnrealBuildTool.GetRemoteIniPath()) : null) : new DirectoryReference(ProjectDirectory);
            ConfigCacheIni     Ini    = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.IOS, "Engine", DirRef);

            // orientations
            string SupportedOrientations = "";
            bool   bSupported            = true;

            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsPortraitOrientation", out bSupported);
            SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationPortrait</string>\n" : "";
            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsUpsideDownOrientation", out bSupported);
            SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationPortraitUpsideDown</string>\n" : "";
            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsLandscapeLeftOrientation", out bSupported);
            SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationLandscapeLeft</string>\n" : "";
            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsLandscapeRightOrientation", out bSupported);
            SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationLandscapeRight</string>\n" : "";

            // bundle display name
            string BundleDisplayName;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName);

            // bundle identifier
            string BundleIdentifier;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier);

            // bundle name
            string BundleName;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleName", out BundleName);

            // disable https requirement
            bool bDisableHTTPS;

            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDisableHTTPS", out bDisableHTTPS);

            // short version string
            string BundleShortVersion;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion);

            // required capabilities
            string RequiredCaps = "";

            if (InThis != null)
            {
                // required capabilities
                RequiredCaps += InThis.IOSPlatformContext.GetRequiredCapabilities();
            }

            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsOpenGLES2", out bSupported);
            RequiredCaps += bSupported ? "\t\t<string>opengles-2</string>\n" : "";
            if (!bSupported)
            {
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsMetal", out bSupported);
                RequiredCaps += bSupported ? "\t\t<string>metal</string>\n" : "";
            }

            // minimum iOS version
            string MinVersion;

            if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumiOSVersion", out MinVersion))
            {
                switch (MinVersion)
                {
                case "IOS_61":
                    Log.TraceWarning("IOS 6 is no longer supported in UE4 as 4.11");
                    MinVersion = "7.0";
                    break;

                case "IOS_7":
                    MinVersion = "7.0";
                    break;

                case "IOS_8":
                    MinVersion = "8.0";
                    break;

                case "IOS_9":
                    MinVersion = "9.0";
                    break;
                }
            }
            else
            {
                MinVersion = "7.0";
            }

            // Get Facebook Support details
            bool bEnableFacebookSupport = true;

            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bEnableFacebookSupport", out bEnableFacebookSupport);

            // Write the Facebook App ID if we need it.
            string FacebookAppID = "";

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "FacebookAppID", out FacebookAppID);
            bEnableFacebookSupport = bEnableFacebookSupport && !string.IsNullOrWhiteSpace(FacebookAppID);

            // Add remote-notifications as background mode
            bool bRemoteNotificationsSupported = false;

            Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bEnableRemoteNotificationsSupport", out bRemoteNotificationsSupported);

            // extra plist data
            string ExtraData = "";

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalPlistData", out ExtraData);

            // generate the plist file
            StringBuilder Text = new StringBuilder();

            Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
            Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
            Text.AppendLine("<plist version=\"1.0\">");
            Text.AppendLine("<dict>");
            Text.AppendLine("\t<key>CFBundleURLTypes</key>");
            Text.AppendLine("\t<array>");
            Text.AppendLine("\t\t<dict>");
            Text.AppendLine("\t\t\t<key>CFBundleURLName</key>");
            Text.AppendLine("\t\t\t<string>com.Epic.Unreal</string>");
            Text.AppendLine("\t\t\t<key>CFBundleURLSchemes</key>");
            Text.AppendLine("\t\t\t<array>");
            Text.AppendLine(string.Format("\t\t\t\t<string>{0}</string>", bIsUE4Game ? "UE4Game" : GameName));
            if (bEnableFacebookSupport)
            {
                // This is needed for facebook login to redirect back to the app after completion.
                Text.AppendLine(string.Format("\t\t\t\t<string>fb{0}</string>", FacebookAppID));
            }
            Text.AppendLine("\t\t\t</array>");
            Text.AppendLine("\t\t</dict>");
            Text.AppendLine("\t</array>");
            Text.AppendLine("\t<key>CFBundleDevelopmentRegion</key>");
            Text.AppendLine("\t<string>English</string>");
            Text.AppendLine("\t<key>CFBundleDisplayName</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleDisplayName, ProjectName)));
            Text.AppendLine("\t<key>CFBundleExecutable</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", bIsUE4Game ? "UE4Game" : GameName));
            Text.AppendLine("\t<key>CFBundleIdentifier</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "")));
            Text.AppendLine("\t<key>CFBundleInfoDictionaryVersion</key>");
            Text.AppendLine("\t<string>6.0</string>");
            Text.AppendLine("\t<key>CFBundleName</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleName, ProjectName)));
            Text.AppendLine("\t<key>CFBundlePackageType</key>");
            Text.AppendLine("\t<string>APPL</string>");
            Text.AppendLine("\t<key>CFBundleSignature</key>");
            Text.AppendLine("\t<string>????</string>");
            Text.AppendLine("\t<key>CFBundleVersion</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", VersionUtilities.UpdateBundleVersion(OldPListData)));
            Text.AppendLine("\t<key>CFBundleShortVersionString</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", BundleShortVersion));
            Text.AppendLine("\t<key>LSRequiresIPhoneOS</key>");
            Text.AppendLine("\t<true/>");
            Text.AppendLine("\t<key>UIStatusBarHidden</key>");
            Text.AppendLine("\t<true/>");
            Text.AppendLine("\t<key>UIRequiresFullScreen</key>");
            Text.AppendLine("\t<true/>");
            Text.AppendLine("\t<key>UIViewControllerBasedStatusBarAppearance</key>");
            Text.AppendLine("\t<false/>");
            Text.AppendLine("\t<key>UISupportedInterfaceOrientations</key>");
            Text.AppendLine("\t<array>");
            foreach (string Line in SupportedOrientations.Split("\r\n".ToCharArray()))
            {
                if (!string.IsNullOrWhiteSpace(Line))
                {
                    Text.AppendLine(Line);
                }
            }
            Text.AppendLine("\t</array>");
            Text.AppendLine("\t<key>UIRequiredDeviceCapabilities</key>");
            Text.AppendLine("\t<array>");
            foreach (string Line in RequiredCaps.Split("\r\n".ToCharArray()))
            {
                if (!string.IsNullOrWhiteSpace(Line))
                {
                    Text.AppendLine(Line);
                }
            }
            Text.AppendLine("\t</array>");
            Text.AppendLine("\t<key>CFBundleIcons</key>");
            Text.AppendLine("\t<dict>");
            Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
            Text.AppendLine("\t\t<dict>");
            Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>");
            Text.AppendLine("\t\t\t<array>");
            Text.AppendLine("\t\t\t\t<string>Icon29.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>Icon40.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>Icon57.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t</array>");
            Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>");
            Text.AppendLine("\t\t\t<true/>");
            Text.AppendLine("\t\t</dict>");
            Text.AppendLine("\t</dict>");
            Text.AppendLine("\t<key>CFBundleIcons~ipad</key>");
            Text.AppendLine("\t<dict>");
            Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
            Text.AppendLine("\t\t<dict>");
            Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>");
            Text.AppendLine("\t\t\t<array>");
            Text.AppendLine("\t\t\t\t<string>Icon29.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>Icon40.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>Icon50.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>Icon72.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>Icon76.png</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
            Text.AppendLine("\t\t\t</array>");
            Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>");
            Text.AppendLine("\t\t\t<true/>");
            Text.AppendLine("\t\t</dict>");
            Text.AppendLine("\t</dict>");
            if (File.Exists(LaunchXib))
            {
                // TODO: compile the xib via remote tool
                Text.AppendLine("\t<key>UILaunchStoryboardName</key>");
                Text.AppendLine("\t<string>LaunchScreen</string>");
                bSkipDefaultPNGs = true;
            }
            else
            {
                // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist
                // eventually we want to generate this based on what the user has set in the project settings
                string[] IPhoneConfigs =
                {
                    "Default-IPhone6-Landscape",     "Landscape", "{375, 667}", "8.0",
                    "Default-IPhone6",               "Portrait",  "{375, 667}", "8.0",
                    "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}", "8.0",
                    "Default-IPhone6Plus-Portrait",  "Portrait",  "{414, 736}", "8.0",
                    "Default",                       "Landscape", "{320, 480}", "7.0",
                    "Default",                       "Portrait",  "{320, 480}", "7.0",
                    "Default-568h",                  "Landscape", "{320, 568}", "7.0",
                    "Default-568h",                  "Portrait",  "{320, 568}", "7.0",
                };

                Text.AppendLine("\t<key>UILaunchImages~iphone</key>");
                Text.AppendLine("\t<array>");
                for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 4)
                {
                    Text.AppendLine("\t\t<dict>");
                    Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 3]));
                    Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 0]));
                    Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 1]));
                    Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 2]));
                    Text.AppendLine("\t\t</dict>");
                }

                // close it out
                Text.AppendLine("\t</array>");

                // this is a temp way to inject the iPad Pro without needing to upgrade everyone's plist
                // eventually we want to generate this based on what the user has set in the project settings
                string[] IPadConfigs =
                {
                    "Default-Landscape",      "Landscape", "{768, 1024}",  "7.0",
                    "Default-Portrait",       "Portrait",  "{768, 1024}",  "7.0",
                    "Default-Landscape-1336", "Landscape", "{1024, 1366}", "9.0",
                    "Default-Portrait-1336",  "Portrait",  "{1024, 1366}", "9.0",
                };

                Text.AppendLine("\t<key>UILaunchImages~ipad</key>");
                Text.AppendLine("\t<array>");
                for (int ConfigIndex = 0; ConfigIndex < IPadConfigs.Length; ConfigIndex += 4)
                {
                    Text.AppendLine("\t\t<dict>");
                    Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPadConfigs[ConfigIndex + 3]));
                    Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPadConfigs[ConfigIndex + 0]));
                    Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPadConfigs[ConfigIndex + 1]));
                    Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
                    Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPadConfigs[ConfigIndex + 2]));
                    Text.AppendLine("\t\t</dict>");
                }
                Text.AppendLine("\t</array>");
            }
            Text.AppendLine("\t<key>CFBundleSupportedPlatforms</key>");
            Text.AppendLine("\t<array>");
            Text.AppendLine("\t\t<string>iPhoneOS</string>");
            Text.AppendLine("\t</array>");
            Text.AppendLine("\t<key>MinimumOSVersion</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", MinVersion));
            // disable exempt encryption
            Text.AppendLine("\t<key>ITSAppUsesNonExemptEncryption</key>");
            Text.AppendLine("\t<false/>");

            // disable HTTPS requirement
            if (bDisableHTTPS)
            {
                Text.AppendLine("\t<key>NSAppTransportSecurity</key>");
                Text.AppendLine("\t\t<dict>");
                Text.AppendLine("\t\t\t<key>NSAllowsArbitraryLoads</key><true/>");
                Text.AppendLine("\t\t</dict>");
            }

            if (bEnableFacebookSupport)
            {
                Text.AppendLine("\t<key>FacebookAppID</key>");
                Text.AppendLine(string.Format("\t<string>{0}</string>", FacebookAppID));
            }
            if (!string.IsNullOrEmpty(ExtraData))
            {
                ExtraData = ExtraData.Replace("\\n", "\n");
                foreach (string Line in ExtraData.Split("\r\n".ToCharArray()))
                {
                    if (!string.IsNullOrWhiteSpace(Line))
                    {
                        Text.AppendLine("\t" + Line);
                    }
                }
            }

            // Add remote-notifications as background mode
            if (bRemoteNotificationsSupported)
            {
                Text.AppendLine("\t<key>UIBackgroundModes</key>");
                Text.AppendLine("\t<array>");
                Text.AppendLine("\t\t<string>remote-notification</string>");
                Text.AppendLine("\t</array>");
            }

            Text.AppendLine("</dict>");
            Text.AppendLine("</plist>");

            // Create the intermediate directory if needed
            if (!Directory.Exists(IntermediateDirectory))
            {
                Directory.CreateDirectory(IntermediateDirectory);
            }

            if (InThis != null && InThis.UPL != null)
            {
                // Allow UPL to modify the plist here
                XDocument XDoc;
                try
                {
                    XDoc = XDocument.Parse(Text.ToString());
                }
                catch (Exception e)
                {
                    throw new BuildException("plist is invalid {0}\n{1}", e, Text.ToString());
                }

                XDoc.DocumentType.InternalSubset = "";
                InThis.UPL.ProcessPluginNode("None", "iosPListUpdates", "", ref XDoc);
                string result = XDoc.Declaration.ToString() + "\n" + XDoc.ToString().Replace("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"[]>", "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
                File.WriteAllText(PListFile, result);
            }
            else
            {
                File.WriteAllText(PListFile, Text.ToString());
            }

            if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
            {
                if (!Directory.Exists(AppDirectory))
                {
                    Directory.CreateDirectory(AppDirectory);
                }
                File.WriteAllText(AppDirectory + "/Info.plist", Text.ToString());
            }

            return(bSkipDefaultPNGs);
        }
예제 #11
0
        public override void SetUpProjectEnvironment()
        {
            if (!bInitializedProject)
            {
                base.SetUpProjectEnvironment();

                // update the configuration based on the project file
                // look in ini settings for what platforms to compile for
                ConfigCacheIni Ini        = ConfigCacheIni.CreateConfigCacheIni(Platform, "Engine", DirectoryReference.FromFile(ProjectFile));
                string         MinVersion = "IOS_7";
                if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumiOSVersion", out MinVersion))
                {
                    switch (MinVersion)
                    {
                    case "IOS_61":
                        Log.TraceWarning("IOS 6 is no longer supported in UE4 as 4.11");
                        RunTimeIOSVersion = "7.0";
                        break;

                    case "IOS_7":
                        RunTimeIOSVersion = "7.0";
                        break;

                    case "IOS_8":
                        RunTimeIOSVersion = "8.0";
                        break;

                    case "IOS_9":
                        RunTimeIOSVersion = "9.0";
                        break;
                    }
                }

                bool biPhoneAllowed = true;
                bool biPadAllowed   = true;
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsIPhone", out biPhoneAllowed);
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsIPad", out biPadAllowed);
                if (biPhoneAllowed && biPadAllowed)
                {
                    RunTimeIOSDevices = "1,2";
                }
                else if (biPadAllowed)
                {
                    RunTimeIOSDevices = "2";
                }
                else if (biPhoneAllowed)
                {
                    RunTimeIOSDevices = "1";
                }

                List <string> ProjectArches = new List <string>();
                bool          bBuild        = true;
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArmV7", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArm64", out bBuild) && bBuild)
                {
                    ProjectArches.Add("arm64");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArmV7S", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7s");
                }

                // force armv7 if something went wrong
                if (ProjectArches.Count == 0)
                {
                    ProjectArches.Add("armv7");
                }
                NonShippingArchitectures = ProjectArches[0];
                for (int Index = 1; Index < ProjectArches.Count; ++Index)
                {
                    NonShippingArchitectures += "," + ProjectArches[Index];
                }

                ProjectArches.Clear();
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArmV7", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArm64", out bBuild) && bBuild)
                {
                    ProjectArches.Add("arm64");
                }
                if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArmV7S", out bBuild) && bBuild)
                {
                    ProjectArches.Add("armv7s");
                }

                // force armv7 if something went wrong
                if (ProjectArches.Count == 0)
                {
                    ProjectArches.Add("armv7");
                    ProjectArches.Add("arm64");
                }
                ShippingArchitectures = ProjectArches[0];
                for (int Index = 1; Index < ProjectArches.Count; ++Index)
                {
                    ShippingArchitectures += "," + ProjectArches[Index];
                }

                // determine if we need to generate the dsym
                Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGeneratedSYMFile", out BuildConfiguration.bGeneratedSYMFile);

                // @todo tvos: We probably want to handle TVOS versions here
                Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalLinkerFlags", out AdditionalLinkerFlags);
                Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalShippingLinkerFlags", out AdditionalShippingLinkerFlags);

                Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MobileProvision", out MobileProvision);
                Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "SigningCertificate", out SigningCertificate);

                bInitializedProject = true;
            }
        }
예제 #12
0
        public static bool GenerateTVOSPList(string ProjectDirectory, bool bIsUE4Game, string GameName, string ProjectName, string InEngineDir, string AppDirectory, UEDeployTVOS InThis = null)
        {
            // @todo tvos: THIS!


            // generate the Info.plist for future use
            string BuildDirectory        = ProjectDirectory + "/Build/TVOS";
            bool   bSkipDefaultPNGs      = false;
            string IntermediateDirectory = (bIsUE4Game ? InEngineDir : ProjectDirectory) + "/Intermediate/TVOS";
            string PListFile             = IntermediateDirectory + "/" + GameName + "-Info.plist";

            // @todo tvos: This is really nasty - both IOS and TVOS are setting static vars
            VersionUtilities.BuildDirectory = BuildDirectory;
            VersionUtilities.GameName       = GameName;

            // read the old file
            string OldPListData = File.Exists(PListFile) ? File.ReadAllText(PListFile) : "";

            // determine if there is a launch.xib
            string LaunchXib = InEngineDir + "/Build/IOS/Resources/Interface/LaunchScreen.xib";

            if (File.Exists(BuildDirectory + "/Resources/Interface/LaunchScreen.xib"))
            {
                LaunchXib = BuildDirectory + "/Resources/Interface/LaunchScreen.xib";
            }

            // get the settings from the ini file
            // plist replacements
            // @todo tvos: Are we going to make TVOS specific .ini files?
            ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.IOS, "Engine", bIsUE4Game? null : new DirectoryReference(ProjectDirectory));

            // bundle display name
            string BundleDisplayName;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName);

            // bundle identifier
            string BundleIdentifier;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier);

            // bundle name
            string BundleName;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleName", out BundleName);

            // short version string
            string BundleShortVersion;

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion);

            // required capabilities
            string RequiredCaps = "\t\t<string>arm64</string>\n";

            // minimum iOS version
            string MinVersion;

            if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumTVOSVersion", out MinVersion))
            {
                switch (MinVersion)
                {
                case "TVOS_9":
                    MinVersion = "9.0";
                    break;
                }
            }
            else
            {
                MinVersion = "9.0";
            }

            // extra plist data
            string ExtraData = "";

            Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalPlistData", out ExtraData);

            // create the final display name, including converting all entities for XML use
            string FinalDisplayName = BundleDisplayName.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "");

            FinalDisplayName = FinalDisplayName.Replace("&", "&amp;");
            FinalDisplayName = FinalDisplayName.Replace("\"", "&quot;");
            FinalDisplayName = FinalDisplayName.Replace("\'", "&apos;");
            FinalDisplayName = FinalDisplayName.Replace("<", "&lt;");
            FinalDisplayName = FinalDisplayName.Replace(">", "&gt;");

            // generate the plist file
            StringBuilder Text = new StringBuilder();

            Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
            Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
            Text.AppendLine("<plist version=\"1.0\">");
            Text.AppendLine("<dict>");
            Text.AppendLine("\t<key>CFBundleDevelopmentRegion</key>");
            Text.AppendLine("\t<string>en</string>");
            Text.AppendLine("\t<key>CFBundleDisplayName</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleDisplayName, ProjectName)));
            Text.AppendLine("\t<key>CFBundleExecutable</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", bIsUE4Game ? "UE4Game" : GameName));
            Text.AppendLine("\t<key>CFBundleIdentifier</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "")));
            Text.AppendLine("\t<key>CFBundleInfoDictionaryVersion</key>");
            Text.AppendLine("\t<string>6.0</string>");
            Text.AppendLine("\t<key>CFBundleName</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleName, ProjectName)));
            Text.AppendLine("\t<key>CFBundlePackageType</key>");
            Text.AppendLine("\t<string>APPL</string>");
            Text.AppendLine("\t<key>CFBundleSignature</key>");
            Text.AppendLine("\t<string>????</string>");
            Text.AppendLine("\t<key>CFBundleVersion</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", VersionUtilities.UpdateBundleVersion(OldPListData)));
            Text.AppendLine("\t<key>CFBundleShortVersionString</key>");
            Text.AppendLine(string.Format("\t<string>{0}</string>", BundleShortVersion));
            Text.AppendLine("\t<key>LSRequiresIPhoneOS</key>");
            Text.AppendLine("\t<true/>");
            Text.AppendLine("\t<key>UIRequiredDeviceCapabilities</key>");
            Text.AppendLine("\t<array>");
            foreach (string Line in RequiredCaps.Split("\r\n".ToCharArray()))
            {
                if (!string.IsNullOrWhiteSpace(Line))
                {
                    Text.AppendLine(Line);
                }
            }
            Text.AppendLine("\t</array>");

            Text.AppendLine("\t<key>TVTopShelfImage</key>");
            Text.AppendLine("\t<dict>");
            Text.AppendLine("\t\t<key>TVTopShelfPrimaryImage</key>");
            Text.AppendLine("\t\t<string>TopShelf</string>");
            Text.AppendLine("\t</dict>");
            Text.AppendLine("\t<key>UILaunchImages</key>");
            Text.AppendLine("\t<array>");
            Text.AppendLine("\t\t<dict>");
            Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
            Text.AppendLine("\t\t\t<string>{1920, 1080}</string>");
            Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
            Text.AppendLine("\t\t\t<string>LaunchImage</string>");
            Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
            Text.AppendLine("\t\t\t<string>9.0</string>");
            Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
            Text.AppendLine("\t\t\t<string>Landscape</string>");
            Text.AppendLine("\t\t</dict>");
            Text.AppendLine("\t</array>");
            Text.AppendLine("\t<key>CFBundleIcons</key>");
            Text.AppendLine("\t<dict>");
            Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
            Text.AppendLine("\t\t<string>AppIconSmall</string>");
            Text.AppendLine("\t</dict>");

            /*			Text.AppendLine("\t<key>CFBundleIcons</key>");
             *          Text.AppendLine("\t<dict>");
             *          Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
             *          Text.AppendLine("\t\t<dict>");
             *          Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>");
             *          Text.AppendLine("\t\t\t<array>");
             *          Text.AppendLine("\t\t\t\t<string>Icon29.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon40.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon57.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t</array>");
             *          Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>");
             *          Text.AppendLine("\t\t\t<true/>");
             *          Text.AppendLine("\t\t</dict>");
             *          Text.AppendLine("\t</dict>");
             *          Text.AppendLine("\t<key>CFBundleIcons~ipad</key>");
             *          Text.AppendLine("\t<dict>");
             *          Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
             *          Text.AppendLine("\t\t<dict>");
             *          Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>");
             *          Text.AppendLine("\t\t\t<array>");
             *          Text.AppendLine("\t\t\t\t<string>Icon29.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon40.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon50.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon72.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t\t<string>Icon76.png</string>");
             *          Text.AppendLine("\t\t\t\t<string>[email protected]</string>");
             *          Text.AppendLine("\t\t\t</array>");
             *          Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>");
             *          Text.AppendLine("\t\t\t<true/>");
             *          Text.AppendLine("\t\t</dict>");
             *          Text.AppendLine("\t</dict>");
             *          if (File.Exists(LaunchXib))
             *          {
             *              // TODO: compile the xib via remote tool
             *              Text.AppendLine("\t<key>UILaunchStoryboardName</key>");
             *              Text.AppendLine("\t<string>LaunchScreen</string>");
             *              bSkipDefaultPNGs = true;
             *          }
             *          else
             *          {
             *              // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist
             *              // eventually we want to generate this based on what the user has set in the project settings
             *              string[] IPhoneConfigs =
             *                  {
             *                      "Default-IPhone6", "Landscape", "{375, 667}",
             *                      "Default-IPhone6", "Portrait", "{375, 667}",
             *                      "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}",
             *                      "Default-IPhone6Plus-Portrait", "Portrait", "{414, 736}",
             *                      "Default", "Landscape", "{320, 480}",
             *                      "Default", "Portrait", "{320, 480}",
             *                      "Default-568h", "Landscape", "{320, 568}",
             *                      "Default-568h", "Portrait", "{320, 568}",
             *                  };
             *
             *              Text.AppendLine("\t<key>UILaunchImages~iphone</key>");
             *              Text.AppendLine("\t<array>");
             *              for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 3)
             *              {
             *                  Text.AppendLine("\t\t<dict>");
             *                  Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
             *                  Text.AppendLine("\t\t\t<string>8.0</string>");
             *                  Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
             *                  Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 0]));
             *                  Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
             *                  Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 1]));
             *                  Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
             *                  Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 2]));
             *                  Text.AppendLine("\t\t</dict>");
             *              }
             *
             *              // close it out
             *              Text.AppendLine("\t</array>");
             *          }
             *          Text.AppendLine("\t<key>UILaunchImages~ipad</key>");
             *          Text.AppendLine("\t<array>");
             *          Text.AppendLine("\t\t<dict>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
             *          Text.AppendLine("\t\t\t<string>7.0</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
             *          Text.AppendLine("\t\t\t<string>Default-Landscape</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
             *          Text.AppendLine("\t\t\t<string>Landscape</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
             *          Text.AppendLine("\t\t\t<string>{768, 1024}</string>");
             *          Text.AppendLine("\t\t</dict>");
             *          Text.AppendLine("\t\t<dict>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
             *          Text.AppendLine("\t\t\t<string>7.0</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
             *          Text.AppendLine("\t\t\t<string>Default-Portrait</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
             *          Text.AppendLine("\t\t\t<string>Portrait</string>");
             *          Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
             *          Text.AppendLine("\t\t\t<string>{768, 1024}</string>");
             *          Text.AppendLine("\t\t</dict>");
             *          Text.AppendLine("\t</array>”);
             *          Text.AppendLine("\t<key>CFBundleSupportedPlatforms</key>");
             *          Text.AppendLine("\t<array>");
             *          Text.AppendLine("\t\t<string>iPhoneOS</string>");
             *          Text.AppendLine("\t</array>");
             *          Text.AppendLine("\t<key>MinimumOSVersion</key>");
             *          Text.AppendLine(string.Format("\t<string>{0}</string>", MinVersion));
             *          if (!string.IsNullOrEmpty(ExtraData))
             *          {
             *              ExtraData = ExtraData.Replace("\\n", "\n");
             *              foreach (string Line in ExtraData.Split("\r\n".ToCharArray()))
             *              {
             *                  if (!string.IsNullOrWhiteSpace(Line))
             *                  {
             *                      Text.AppendLine("\t" + Line);
             *                  }
             *              }
             *          }*/
            Text.AppendLine("</dict>");
            Text.AppendLine("</plist>");

            // Create the intermediate directory if needed
            if (!Directory.Exists(IntermediateDirectory))
            {
                Directory.CreateDirectory(IntermediateDirectory);
            }

            if (InThis != null && InThis.UPL != null)
            {
                // Allow UPL to modify the plist here
                XDocument XDoc;
                try
                {
                    XDoc = XDocument.Parse(Text.ToString());
                }
                catch (Exception e)
                {
                    throw new BuildException("plist is invalid {0}\n{1}", e, Text.ToString());
                }

                XDoc.DocumentType.InternalSubset = "";
                InThis.UPL.ProcessPluginNode("None", "iosPListUpdates", "", ref XDoc);
                string result = XDoc.Declaration.ToString() + "\n" + XDoc.ToString().Replace("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"[]>", "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
                File.WriteAllText(PListFile, result);
            }
            else
            {
                File.WriteAllText(PListFile, Text.ToString());
            }

            if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
            {
                if (!Directory.Exists(AppDirectory))
                {
                    Directory.CreateDirectory(AppDirectory);
                }
                File.WriteAllText(AppDirectory + "/Info.plist", Text.ToString());
            }

            return(bSkipDefaultPNGs);
        }