private void WriteEntitlementsFile(string OutputFilename, FileReference ProjectFile) { // get the settings from the ini file // plist replacements // @todo tvos: Separate TVOS version? ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.IOS, "Engine", DirectoryReference.FromFile(ProjectFile)); bool bSupported = false; Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bEnableCloudKitSupport", out bSupported); Directory.CreateDirectory(Path.GetDirectoryName(OutputFilename)); // we need to have something so Xcode will compile, so we just set the get-task-allow, since we know the value, // which is based on distribution or not (true means debuggable) StringBuilder Text = new StringBuilder(); Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>"); Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); Text.AppendLine("<plist version=\"1.0\">"); Text.AppendLine("<dict>"); Text.AppendLine(string.Format("\t<key>get-task-allow</key><{0}/>", /*Config.bForDistribution ? "false" : */ "true")); if (bSupported) { Text.AppendLine("\t<key>com.apple.developer.icloud-container-identifiers</key>"); Text.AppendLine("\t<array>"); Text.AppendLine("\t\t<string>iCloud.$(CFBundleIdentifier)</string>"); Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>com.apple.developer.icloud-services</key>"); Text.AppendLine("\t<array>"); Text.AppendLine("\t\t<string>CloudKit</string>"); Text.AppendLine("\t</array>"); } Text.AppendLine("</dict>"); Text.AppendLine("</plist>"); File.WriteAllText(OutputFilename, Text.ToString()); }
public void ParseArchitectures() { // look in ini settings for what platforms to compile for ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Android, "Engine", DirectoryReference.FromFile(ProjectFile)); Arches = new List<string>(); bool bBuild = true; if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForArmV7", out bBuild) && bBuild || UEBuildConfiguration.Architectures.Contains("armv7", StringComparer.OrdinalIgnoreCase)) { Arches.Add("-armv7"); } if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForArm64", out bBuild) && bBuild || UEBuildConfiguration.Architectures.Contains("arm64", StringComparer.OrdinalIgnoreCase)) { Arches.Add("-arm64"); } if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForx86", out bBuild) && bBuild || UEBuildConfiguration.Architectures.Contains("x86", StringComparer.OrdinalIgnoreCase)) { Arches.Add("-x86"); } if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForx8664", out bBuild) && bBuild || UEBuildConfiguration.Architectures.Contains("x64", StringComparer.OrdinalIgnoreCase)) { Arches.Add("-x64"); } // force armv7 if something went wrong if (Arches.Count == 0) { Arches.Add("-armv7"); } // Parse selected GPU architectures GPUArchitectures = new List<string>(); if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForES2", out bBuild) && bBuild || UEBuildConfiguration.GPUArchitectures.Contains("es2", StringComparer.OrdinalIgnoreCase)) { GPUArchitectures.Add("-es2"); } if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForESDeferred", out bBuild) && bBuild || UEBuildConfiguration.GPUArchitectures.Contains("esdeferred", StringComparer.OrdinalIgnoreCase)) { GPUArchitectures.Add("-esdeferred"); } if (GPUArchitectures.Count == 0) { GPUArchitectures.Add("-es2"); } AllComboNames = (from Arch in Arches from GPUArch in GPUArchitectures select Arch + GPUArch).ToList(); }
private InstalledPlatformInfo() { List <string> InstalledPlatforms; ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Unknown, "Engine", (DirectoryReference)null); if (Ini.GetArray("InstalledPlatforms", "InstalledPlatformConfigurations", out InstalledPlatforms)) { foreach (string InstalledPlatform in InstalledPlatforms) { ParsePlatformConfiguration(InstalledPlatform); } } }
public WindowsPlatformContext(UnrealTargetPlatform InPlatform, FileReference InProjectFile) : base(InPlatform, InProjectFile) { if (Platform == UnrealTargetPlatform.Win32) { // ...check if it was supported from a config. ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Win64, "Engine", DirectoryReference.FromFile(ProjectFile)); string MinimumOS; if (Ini.GetString("/Script/WindowsTargetPlatform.WindowsTargetSettings", "MinimumOSVersion", out MinimumOS)) { if (string.IsNullOrEmpty(MinimumOS) == false) { SupportWindowsXP = MinimumOS == "MSOS_XP"; } } } }
public LinuxPlatformContext(FileReference InProjectFile) : base(UnrealTargetPlatform.Linux, InProjectFile) { // read settings from the config string EngineIniPath = ProjectFile != null ? ProjectFile.Directory.FullName : null; if (String.IsNullOrEmpty(EngineIniPath)) { // If the project file hasn't been specified, try to get the path from -remoteini command line param EngineIniPath = UnrealBuildTool.GetRemoteIniPath(); } DirectoryReference EngineIniDir = !String.IsNullOrEmpty(EngineIniPath) ? new DirectoryReference(EngineIniPath) : null; ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Linux, "Engine", EngineIniDir); string LinuxArchitectureString; if (Ini.GetString("/Script/LinuxTargetPlatform.LinuxTargetSettings", "TargetArchitecture", out LinuxArchitectureString)) { LinuxArchitecture Architecture; if (Enum.TryParse(LinuxArchitectureString, out Architecture)) { switch (Architecture) { default: System.Console.WriteLine("Architecture enum value {0} does not map to a valid triplet.", Architecture); break; case LinuxArchitecture.X86_64UnknownLinuxGnu: ActiveArchitecture = "x86_64-unknown-linux-gnu"; break; case LinuxArchitecture.ArmUnknownLinuxGnueabihf: ActiveArchitecture = "arm-unknown-linux-gnueabihf"; break; case LinuxArchitecture.AArch64UnknownLinuxGnueabi: ActiveArchitecture = "aarch64-unknown-linux-gnueabi"; break; } } } }
public string GetNdkApiLevel() { // ask the .ini system for what version to use ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Android, "Engine", DirectoryReference.FromFile(ProjectFile)); string NDKLevel; Ini.GetString("/Script/AndroidPlatformEditor.AndroidSDKSettings", "NDKAPILevel", out NDKLevel); if (NDKLevel == "latest") { // get a list of NDK platforms string PlatformsDir = Environment.ExpandEnvironmentVariables("%NDKROOT%/platforms"); if (!Directory.Exists(PlatformsDir)) { throw new BuildException("No platforms found in {0}", PlatformsDir); } // return the largest of them NDKLevel = GetLargestApiLevel(Directory.GetDirectories(PlatformsDir)); } return NDKLevel; }
/// <summary> /// Setup the target environment for building /// </summary> /// <param name="InBuildTarget"> The target being built</param> public override void SetUpEnvironment(UEBuildTarget InBuildTarget) { InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("PLATFORM_IOS=1"); InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("PLATFORM_APPLE=1"); InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("WITH_TTS=0"); InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("WITH_SPEECH_RECOGNITION=0"); InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("WITH_DATABASE_SUPPORT=0"); InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("WITH_EDITOR=0"); InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("USE_NULL_RHI=0"); InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("REQUIRES_ALIGNED_INT_ACCESS"); ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.IOS, "Engine", DirectoryReference.FromFile(ProjectFile)); Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bEnableRemoteNotificationsSupport", out bNotificationsEnabled); if (bNotificationsEnabled) { InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("NOTIFICATIONS_ENABLED"); } if (GetActiveArchitecture() == "-simulator") { InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("WITH_SIMULATOR=1"); } // we assume now we are building with IOS8 or later if (UEBuildConfiguration.bCompileAgainstEngine) { InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("HAS_METAL=1"); InBuildTarget.ExtraModuleNames.Add("MetalRHI"); } else { InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("HAS_METAL=0"); } InBuildTarget.GlobalLinkEnvironment.Config.AdditionalFrameworks.Add(new UEBuildFramework("GameKit")); InBuildTarget.GlobalLinkEnvironment.Config.AdditionalFrameworks.Add(new UEBuildFramework("StoreKit")); }
/// <summary> /// checks if the sdk is installed or has been synced /// </summary> /// <returns></returns> private bool HasAnySDK() { string NDKPath = Environment.GetEnvironmentVariable("NDKROOT"); { var configCacheIni = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Unknown, "Engine", (DirectoryReference)null); var AndroidEnv = new Dictionary <string, string>(); Dictionary <string, string> EnvVarNames = new Dictionary <string, string> { { "ANDROID_HOME", "SDKPath" }, { "NDKROOT", "NDKPath" }, { "ANT_HOME", "ANTPath" }, { "JAVA_HOME", "JavaPath" } }; string path; foreach (var kvp in EnvVarNames) { if (configCacheIni.GetPath("/Script/AndroidPlatformEditor.AndroidSDKSettings", kvp.Value, out path) && !string.IsNullOrEmpty(path)) { AndroidEnv.Add(kvp.Key, path); } else { var envValue = Environment.GetEnvironmentVariable(kvp.Key); if (!String.IsNullOrEmpty(envValue)) { AndroidEnv.Add(kvp.Key, envValue); } } } // If we are on Mono and we are still missing a key then go and find it from the .bash_profile if (Utils.IsRunningOnMono && !EnvVarNames.All(s => AndroidEnv.ContainsKey(s.Key))) { string BashProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), ".bash_profile"); if (!File.Exists(BashProfilePath)) { // Try .bashrc if didn't fine .bash_profile BashProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), ".bashrc"); } if (File.Exists(BashProfilePath)) { string[] BashProfileContents = File.ReadAllLines(BashProfilePath); // Walk backwards so we keep the last export setting instead of the first for (int LineIndex = BashProfileContents.Length - 1; LineIndex >= 0; --LineIndex) { foreach (var kvp in EnvVarNames) { if (AndroidEnv.ContainsKey(kvp.Key)) { continue; } if (BashProfileContents[LineIndex].StartsWith("export " + kvp.Key + "=")) { string PathVar = BashProfileContents[LineIndex].Split('=')[1].Replace("\"", ""); AndroidEnv.Add(kvp.Key, PathVar); } } } } } // Set for the process foreach (var kvp in AndroidEnv) { Environment.SetEnvironmentVariable(kvp.Key, kvp.Value); } // See if we have an NDK path now... AndroidEnv.TryGetValue("NDKROOT", out NDKPath); } // we don't have an NDKROOT specified if (String.IsNullOrEmpty(NDKPath)) { return(false); } NDKPath = NDKPath.Replace("\"", ""); // need a supported llvm if (!Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm")) && !Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.6")) && !Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.5")) && !Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.3")) && !Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.1"))) { return(false); } return(true); }
public override void SetUpProjectEnvironment(UnrealTargetConfiguration Configuration, TargetInfo Target = null) { if (!bInitializedProject) { base.SetUpProjectEnvironment(Configuration, Target); // update the configuration based on the project file // look in ini settings for what platforms to compile for ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(Platform, "Engine", DirectoryReference.FromFile(ProjectFile)); string MinVersion = "IOS_8"; if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumiOSVersion", out MinVersion)) { switch (MinVersion) { case "IOS_61": Log.TraceWarning("IOS 6 is no longer supported in UE4 as 4.11"); RunTimeIOSVersion = "8.0"; break; case "IOS_7": Log.TraceWarning("IOS 7 is no longer supported in UE4 as 4.14"); RunTimeIOSVersion = "8.0"; break; case "IOS_8": RunTimeIOSVersion = "8.0"; break; case "IOS_9": RunTimeIOSVersion = "9.0"; break; case "IOS_10": RunTimeIOSVersion = "10.0"; break; } } bool biPhoneAllowed = true; bool biPadAllowed = true; Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsIPhone", out biPhoneAllowed); Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsIPad", out biPadAllowed); if (biPhoneAllowed && biPadAllowed) { RunTimeIOSDevices = "1,2"; } else if (biPadAllowed) { RunTimeIOSDevices = "2"; } else if (biPhoneAllowed) { RunTimeIOSDevices = "1"; } ProjectArches = new List <string>(); bool bBuild = true; if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArmV7", out bBuild) && bBuild) { ProjectArches.Add("armv7"); } if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArm64", out bBuild) && bBuild) { ProjectArches.Add("arm64"); } if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArmV7S", out bBuild) && bBuild) { ProjectArches.Add("armv7s"); } // force armv7 if something went wrong if (ProjectArches.Count == 0) { ProjectArches.Add("armv7"); } NonShippingArchitectures = ProjectArches[0]; for (int Index = 1; Index < ProjectArches.Count; ++Index) { NonShippingArchitectures += "," + ProjectArches[Index]; } ProjectArches.Clear(); if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArmV7", out bBuild) && bBuild) { ProjectArches.Add("armv7"); } if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArm64", out bBuild) && bBuild) { ProjectArches.Add("arm64"); } if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArmV7S", out bBuild) && bBuild) { ProjectArches.Add("armv7s"); } // force armv7 if something went wrong if (ProjectArches.Count == 0) { ProjectArches.Add("armv7"); ProjectArches.Add("arm64"); } ShippingArchitectures = ProjectArches[0]; for (int Index = 1; Index < ProjectArches.Count; ++Index) { ShippingArchitectures += "," + ProjectArches[Index]; } // determine if we need to generate the dsym Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGeneratedSYMFile", out BuildConfiguration.bGeneratedSYMFile); Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGeneratedSYMBundle", out BuildConfiguration.bGeneratedSYMBundle); // determie if bitcode should be generated for the shipping code Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForBitcode", out bShipForBitcode); // @todo tvos: We probably want to handle TVOS versions here Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalLinkerFlags", out AdditionalLinkerFlags); Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalShippingLinkerFlags", out AdditionalShippingLinkerFlags); Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MobileProvision", out MobileProvision); Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "SigningCertificate", out SigningCertificate); // bundle identifier Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier); bInitializedProject = true; } ProvisionData Data = new ProvisionData(); string BundleId = BundleIdentifier.Replace("[PROJECT_NAME]", ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game")).Replace("_", ""); bool bIsTVOS = GetCodesignPlatformName() == "appletvos"; if (!ProvisionCache.ContainsKey(BundleId + " " + bIsTVOS.ToString() + " " + bForDistribtion.ToString())) { Certificate = SigningCertificate; Provision = MobileProvision; if (!string.IsNullOrEmpty(SigningCertificate)) { // verify the certificate Process IPPProcess = new Process(); if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac) { string IPPCmd = "\"" + UnrealBuildTool.EngineDirectory + "/Binaries/DotNET/IOS/IPhonePackager.exe\" certificates " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bForDistribtion ? " -distribution" : ""); IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString(); IPPProcess.StartInfo.FileName = UnrealBuildTool.EngineDirectory + "/Build/BatchFiles/Mac/RunMono.sh"; IPPProcess.StartInfo.Arguments = IPPCmd; IPPProcess.OutputDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); IPPProcess.ErrorDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); } else { string IPPCmd = "certificates " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bForDistribtion ? " -distribution" : ""); IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString(); IPPProcess.StartInfo.FileName = UnrealBuildTool.EngineDirectory + "\\Binaries\\DotNET\\IOS\\IPhonePackager.exe"; IPPProcess.StartInfo.Arguments = IPPCmd; IPPProcess.OutputDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); IPPProcess.ErrorDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); } Utils.RunLocalProcess(IPPProcess); } else { Certificate = bForDistribtion ? "iPhone Distribution" : "iPhone Developer"; bHaveCertificate = true; } if (string.IsNullOrEmpty(MobileProvision) || // no provision specified !File.Exists((BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac ? (Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/") : (Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Apple Computer/MobileDevice/Provisioning Profiles/")) + MobileProvision) || // file doesn't exist !bHaveCertificate) // certificate doesn't exist { Certificate = ""; Provision = ""; Log.TraceLog("Provision not specified or not found for " + ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game") + ", searching for compatible match..."); Process IPPProcess = new Process(); if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac) { string IPPCmd = "\"" + UnrealBuildTool.EngineDirectory + "/Binaries/DotNET/IOS/IPhonePackager.exe\" signing_match " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bIsTVOS ? " -tvos" : "") + (bForDistribtion ? " -distribution" : ""); IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString(); IPPProcess.StartInfo.FileName = UnrealBuildTool.EngineDirectory + "/Build/BatchFiles/Mac/RunMono.sh"; IPPProcess.StartInfo.Arguments = IPPCmd; IPPProcess.OutputDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); IPPProcess.ErrorDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); } else { string IPPCmd = "signing_match " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + BundleId + (bIsTVOS ? " -tvos" : "") + (bForDistribtion ? " -distribution" : ""); IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString(); IPPProcess.StartInfo.FileName = UnrealBuildTool.EngineDirectory + "\\Binaries\\DotNET\\IOS\\IPhonePackager.exe"; IPPProcess.StartInfo.Arguments = IPPCmd; IPPProcess.OutputDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); IPPProcess.ErrorDataReceived += new DataReceivedEventHandler(IPPDataReceivedHandler); } Utils.RunLocalProcess(IPPProcess); Log.TraceLog("Provision found for " + ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game") + ", Provision: " + Provision + " Certificate: " + Certificate); } // add to the dictionary Data.MobileProvision = Provision; Data.Certificate = Certificate.Replace("\"", ""); // read the provision to get the UUID string filename = (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac ? (Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/") : (Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Apple Computer/MobileDevice/Provisioning Profiles/")) + Data.MobileProvision; if (File.Exists(filename)) { string AllText = File.ReadAllText(filename); int idx = AllText.IndexOf("<key>UUID</key>"); if (idx > 0) { idx = AllText.IndexOf("<string>", idx); if (idx > 0) { idx += "<string>".Length; Data.UUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx); } } idx = AllText.IndexOf("<key>com.apple.developer.team-identifier</key>"); if (idx > 0) { idx = AllText.IndexOf("<string>", idx); if (idx > 0) { idx += "<string>".Length; Data.TeamUUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx); } } } else { Log.TraceLog("No matching provision file was discovered. Please ensure you have a compatible provision installed."); } ProvisionCache.Add(BundleId + " " + bIsTVOS.ToString() + " " + bForDistribtion.ToString(), Data); } else { Data = ProvisionCache[BundleId + " " + bIsTVOS.ToString() + " " + bForDistribtion.ToString()]; } MobileProvision = Data.MobileProvision; SigningCertificate = Data.Certificate; MobileProvisionUUID = Data.UUID; TeamUUID = Data.TeamUUID; }
public static bool GenerateIOSPList(string ProjectDirectory, bool bIsUE4Game, string GameName, string ProjectName, string InEngineDir, string AppDirectory, UEDeployIOS InThis = null) { // generate the Info.plist for future use string BuildDirectory = ProjectDirectory + "/Build/IOS"; bool bSkipDefaultPNGs = false; string IntermediateDirectory = (bIsUE4Game ? InEngineDir : ProjectDirectory) + "/Intermediate/IOS"; string PListFile = IntermediateDirectory + "/" + GameName + "-Info.plist"; ProjectName = !String.IsNullOrEmpty(ProjectName) ? ProjectName : GameName; VersionUtilities.BuildDirectory = BuildDirectory; VersionUtilities.GameName = GameName; // read the old file string OldPListData = File.Exists(PListFile) ? File.ReadAllText(PListFile) : ""; // determine if there is a launch.xib string LaunchXib = InEngineDir + "/Build/IOS/Resources/Interface/LaunchScreen.xib"; if (File.Exists(BuildDirectory + "/Resources/Interface/LaunchScreen.xib")) { LaunchXib = BuildDirectory + "/Resources/Interface/LaunchScreen.xib"; } // get the settings from the ini file // plist replacements DirectoryReference DirRef = bIsUE4Game ? (!string.IsNullOrEmpty(UnrealBuildTool.GetRemoteIniPath()) ? new DirectoryReference(UnrealBuildTool.GetRemoteIniPath()) : null) : new DirectoryReference(ProjectDirectory); ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.IOS, "Engine", DirRef); // orientations string SupportedOrientations = ""; bool bSupported = true; Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsPortraitOrientation", out bSupported); SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationPortrait</string>\n" : ""; Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsUpsideDownOrientation", out bSupported); SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationPortraitUpsideDown</string>\n" : ""; Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsLandscapeLeftOrientation", out bSupported); SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationLandscapeLeft</string>\n" : ""; Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsLandscapeRightOrientation", out bSupported); SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationLandscapeRight</string>\n" : ""; // bundle display name string BundleDisplayName; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName); // bundle identifier string BundleIdentifier; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier); // bundle name string BundleName; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleName", out BundleName); // disable https requirement bool bDisableHTTPS; Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDisableHTTPS", out bDisableHTTPS); // short version string string BundleShortVersion; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion); // required capabilities string RequiredCaps = ""; if (InThis != null) { // required capabilities RequiredCaps += InThis.IOSPlatformContext.GetRequiredCapabilities(); } Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsOpenGLES2", out bSupported); RequiredCaps += bSupported ? "\t\t<string>opengles-2</string>\n" : ""; if (!bSupported) { Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsMetal", out bSupported); RequiredCaps += bSupported ? "\t\t<string>metal</string>\n" : ""; } // minimum iOS version string MinVersion; if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumiOSVersion", out MinVersion)) { switch (MinVersion) { case "IOS_61": Log.TraceWarning("IOS 6 is no longer supported in UE4 as 4.11"); MinVersion = "7.0"; break; case "IOS_7": MinVersion = "7.0"; break; case "IOS_8": MinVersion = "8.0"; break; case "IOS_9": MinVersion = "9.0"; break; } } else { MinVersion = "7.0"; } // Get Facebook Support details bool bEnableFacebookSupport = true; Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bEnableFacebookSupport", out bEnableFacebookSupport); // Write the Facebook App ID if we need it. string FacebookAppID = ""; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "FacebookAppID", out FacebookAppID); bEnableFacebookSupport = bEnableFacebookSupport && !string.IsNullOrWhiteSpace(FacebookAppID); // Add remote-notifications as background mode bool bRemoteNotificationsSupported = false; Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bEnableRemoteNotificationsSupport", out bRemoteNotificationsSupported); // extra plist data string ExtraData = ""; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalPlistData", out ExtraData); // generate the plist file StringBuilder Text = new StringBuilder(); Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>"); Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); Text.AppendLine("<plist version=\"1.0\">"); Text.AppendLine("<dict>"); Text.AppendLine("\t<key>CFBundleURLTypes</key>"); Text.AppendLine("\t<array>"); Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>CFBundleURLName</key>"); Text.AppendLine("\t\t\t<string>com.Epic.Unreal</string>"); Text.AppendLine("\t\t\t<key>CFBundleURLSchemes</key>"); Text.AppendLine("\t\t\t<array>"); Text.AppendLine(string.Format("\t\t\t\t<string>{0}</string>", bIsUE4Game ? "UE4Game" : GameName)); if (bEnableFacebookSupport) { // This is needed for facebook login to redirect back to the app after completion. Text.AppendLine(string.Format("\t\t\t\t<string>fb{0}</string>", FacebookAppID)); } Text.AppendLine("\t\t\t</array>"); Text.AppendLine("\t\t</dict>"); Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>CFBundleDevelopmentRegion</key>"); Text.AppendLine("\t<string>English</string>"); Text.AppendLine("\t<key>CFBundleDisplayName</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleDisplayName, ProjectName))); Text.AppendLine("\t<key>CFBundleExecutable</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", bIsUE4Game ? "UE4Game" : GameName)); Text.AppendLine("\t<key>CFBundleIdentifier</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_", ""))); Text.AppendLine("\t<key>CFBundleInfoDictionaryVersion</key>"); Text.AppendLine("\t<string>6.0</string>"); Text.AppendLine("\t<key>CFBundleName</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleName, ProjectName))); Text.AppendLine("\t<key>CFBundlePackageType</key>"); Text.AppendLine("\t<string>APPL</string>"); Text.AppendLine("\t<key>CFBundleSignature</key>"); Text.AppendLine("\t<string>????</string>"); Text.AppendLine("\t<key>CFBundleVersion</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", VersionUtilities.UpdateBundleVersion(OldPListData))); Text.AppendLine("\t<key>CFBundleShortVersionString</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", BundleShortVersion)); Text.AppendLine("\t<key>LSRequiresIPhoneOS</key>"); Text.AppendLine("\t<true/>"); Text.AppendLine("\t<key>UIStatusBarHidden</key>"); Text.AppendLine("\t<true/>"); Text.AppendLine("\t<key>UIRequiresFullScreen</key>"); Text.AppendLine("\t<true/>"); Text.AppendLine("\t<key>UIViewControllerBasedStatusBarAppearance</key>"); Text.AppendLine("\t<false/>"); Text.AppendLine("\t<key>UISupportedInterfaceOrientations</key>"); Text.AppendLine("\t<array>"); foreach (string Line in SupportedOrientations.Split("\r\n".ToCharArray())) { if (!string.IsNullOrWhiteSpace(Line)) { Text.AppendLine(Line); } } Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>UIRequiredDeviceCapabilities</key>"); Text.AppendLine("\t<array>"); foreach (string Line in RequiredCaps.Split("\r\n".ToCharArray())) { if (!string.IsNullOrWhiteSpace(Line)) { Text.AppendLine(Line); } } Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>CFBundleIcons</key>"); Text.AppendLine("\t<dict>"); Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>"); Text.AppendLine("\t\t\t<array>"); Text.AppendLine("\t\t\t\t<string>Icon29.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>Icon40.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>Icon57.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t</array>"); Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>"); Text.AppendLine("\t\t\t<true/>"); Text.AppendLine("\t\t</dict>"); Text.AppendLine("\t</dict>"); Text.AppendLine("\t<key>CFBundleIcons~ipad</key>"); Text.AppendLine("\t<dict>"); Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>"); Text.AppendLine("\t\t\t<array>"); Text.AppendLine("\t\t\t\t<string>Icon29.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>Icon40.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>Icon50.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>Icon72.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>Icon76.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t</array>"); Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>"); Text.AppendLine("\t\t\t<true/>"); Text.AppendLine("\t\t</dict>"); Text.AppendLine("\t</dict>"); if (File.Exists(LaunchXib)) { // TODO: compile the xib via remote tool Text.AppendLine("\t<key>UILaunchStoryboardName</key>"); Text.AppendLine("\t<string>LaunchScreen</string>"); bSkipDefaultPNGs = true; } else { // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist // eventually we want to generate this based on what the user has set in the project settings string[] IPhoneConfigs = { "Default-IPhone6-Landscape", "Landscape", "{375, 667}", "8.0", "Default-IPhone6", "Portrait", "{375, 667}", "8.0", "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}", "8.0", "Default-IPhone6Plus-Portrait", "Portrait", "{414, 736}", "8.0", "Default", "Landscape", "{320, 480}", "7.0", "Default", "Portrait", "{320, 480}", "7.0", "Default-568h", "Landscape", "{320, 568}", "7.0", "Default-568h", "Portrait", "{320, 568}", "7.0", }; Text.AppendLine("\t<key>UILaunchImages~iphone</key>"); Text.AppendLine("\t<array>"); for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 4) { Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 3])); Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 0])); Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 1])); Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 2])); Text.AppendLine("\t\t</dict>"); } // close it out Text.AppendLine("\t</array>"); // this is a temp way to inject the iPad Pro without needing to upgrade everyone's plist // eventually we want to generate this based on what the user has set in the project settings string[] IPadConfigs = { "Default-Landscape", "Landscape", "{768, 1024}", "7.0", "Default-Portrait", "Portrait", "{768, 1024}", "7.0", "Default-Landscape-1336", "Landscape", "{1024, 1366}", "9.0", "Default-Portrait-1336", "Portrait", "{1024, 1366}", "9.0", }; Text.AppendLine("\t<key>UILaunchImages~ipad</key>"); Text.AppendLine("\t<array>"); for (int ConfigIndex = 0; ConfigIndex < IPadConfigs.Length; ConfigIndex += 4) { Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPadConfigs[ConfigIndex + 3])); Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPadConfigs[ConfigIndex + 0])); Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPadConfigs[ConfigIndex + 1])); Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPadConfigs[ConfigIndex + 2])); Text.AppendLine("\t\t</dict>"); } Text.AppendLine("\t</array>"); } Text.AppendLine("\t<key>CFBundleSupportedPlatforms</key>"); Text.AppendLine("\t<array>"); Text.AppendLine("\t\t<string>iPhoneOS</string>"); Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>MinimumOSVersion</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", MinVersion)); // disable exempt encryption Text.AppendLine("\t<key>ITSAppUsesNonExemptEncryption</key>"); Text.AppendLine("\t<false/>"); // disable HTTPS requirement if (bDisableHTTPS) { Text.AppendLine("\t<key>NSAppTransportSecurity</key>"); Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>NSAllowsArbitraryLoads</key><true/>"); Text.AppendLine("\t\t</dict>"); } if (bEnableFacebookSupport) { Text.AppendLine("\t<key>FacebookAppID</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", FacebookAppID)); } if (!string.IsNullOrEmpty(ExtraData)) { ExtraData = ExtraData.Replace("\\n", "\n"); foreach (string Line in ExtraData.Split("\r\n".ToCharArray())) { if (!string.IsNullOrWhiteSpace(Line)) { Text.AppendLine("\t" + Line); } } } // Add remote-notifications as background mode if (bRemoteNotificationsSupported) { Text.AppendLine("\t<key>UIBackgroundModes</key>"); Text.AppendLine("\t<array>"); Text.AppendLine("\t\t<string>remote-notification</string>"); Text.AppendLine("\t</array>"); } Text.AppendLine("</dict>"); Text.AppendLine("</plist>"); // Create the intermediate directory if needed if (!Directory.Exists(IntermediateDirectory)) { Directory.CreateDirectory(IntermediateDirectory); } if (InThis != null && InThis.UPL != null) { // Allow UPL to modify the plist here XDocument XDoc; try { XDoc = XDocument.Parse(Text.ToString()); } catch (Exception e) { throw new BuildException("plist is invalid {0}\n{1}", e, Text.ToString()); } XDoc.DocumentType.InternalSubset = ""; InThis.UPL.ProcessPluginNode("None", "iosPListUpdates", "", ref XDoc); string result = XDoc.Declaration.ToString() + "\n" + XDoc.ToString().Replace("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"[]>", "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); File.WriteAllText(PListFile, result); } else { File.WriteAllText(PListFile, Text.ToString()); } if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac) { if (!Directory.Exists(AppDirectory)) { Directory.CreateDirectory(AppDirectory); } File.WriteAllText(AppDirectory + "/Info.plist", Text.ToString()); } return(bSkipDefaultPNGs); }
public override void SetUpProjectEnvironment() { if (!bInitializedProject) { base.SetUpProjectEnvironment(); // update the configuration based on the project file // look in ini settings for what platforms to compile for ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(Platform, "Engine", DirectoryReference.FromFile(ProjectFile)); string MinVersion = "IOS_7"; if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumiOSVersion", out MinVersion)) { switch (MinVersion) { case "IOS_61": Log.TraceWarning("IOS 6 is no longer supported in UE4 as 4.11"); RunTimeIOSVersion = "7.0"; break; case "IOS_7": RunTimeIOSVersion = "7.0"; break; case "IOS_8": RunTimeIOSVersion = "8.0"; break; case "IOS_9": RunTimeIOSVersion = "9.0"; break; } } bool biPhoneAllowed = true; bool biPadAllowed = true; Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsIPhone", out biPhoneAllowed); Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsIPad", out biPadAllowed); if (biPhoneAllowed && biPadAllowed) { RunTimeIOSDevices = "1,2"; } else if (biPadAllowed) { RunTimeIOSDevices = "2"; } else if (biPhoneAllowed) { RunTimeIOSDevices = "1"; } List <string> ProjectArches = new List <string>(); bool bBuild = true; if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArmV7", out bBuild) && bBuild) { ProjectArches.Add("armv7"); } if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArm64", out bBuild) && bBuild) { ProjectArches.Add("arm64"); } if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bDevForArmV7S", out bBuild) && bBuild) { ProjectArches.Add("armv7s"); } // force armv7 if something went wrong if (ProjectArches.Count == 0) { ProjectArches.Add("armv7"); } NonShippingArchitectures = ProjectArches[0]; for (int Index = 1; Index < ProjectArches.Count; ++Index) { NonShippingArchitectures += "," + ProjectArches[Index]; } ProjectArches.Clear(); if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArmV7", out bBuild) && bBuild) { ProjectArches.Add("armv7"); } if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArm64", out bBuild) && bBuild) { ProjectArches.Add("arm64"); } if (Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bShipForArmV7S", out bBuild) && bBuild) { ProjectArches.Add("armv7s"); } // force armv7 if something went wrong if (ProjectArches.Count == 0) { ProjectArches.Add("armv7"); ProjectArches.Add("arm64"); } ShippingArchitectures = ProjectArches[0]; for (int Index = 1; Index < ProjectArches.Count; ++Index) { ShippingArchitectures += "," + ProjectArches[Index]; } // determine if we need to generate the dsym Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bGeneratedSYMFile", out BuildConfiguration.bGeneratedSYMFile); // @todo tvos: We probably want to handle TVOS versions here Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalLinkerFlags", out AdditionalLinkerFlags); Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalShippingLinkerFlags", out AdditionalShippingLinkerFlags); Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MobileProvision", out MobileProvision); Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "SigningCertificate", out SigningCertificate); bInitializedProject = true; } }
public static bool GenerateTVOSPList(string ProjectDirectory, bool bIsUE4Game, string GameName, string ProjectName, string InEngineDir, string AppDirectory, UEDeployTVOS InThis = null) { // @todo tvos: THIS! // generate the Info.plist for future use string BuildDirectory = ProjectDirectory + "/Build/TVOS"; bool bSkipDefaultPNGs = false; string IntermediateDirectory = (bIsUE4Game ? InEngineDir : ProjectDirectory) + "/Intermediate/TVOS"; string PListFile = IntermediateDirectory + "/" + GameName + "-Info.plist"; // @todo tvos: This is really nasty - both IOS and TVOS are setting static vars VersionUtilities.BuildDirectory = BuildDirectory; VersionUtilities.GameName = GameName; // read the old file string OldPListData = File.Exists(PListFile) ? File.ReadAllText(PListFile) : ""; // determine if there is a launch.xib string LaunchXib = InEngineDir + "/Build/IOS/Resources/Interface/LaunchScreen.xib"; if (File.Exists(BuildDirectory + "/Resources/Interface/LaunchScreen.xib")) { LaunchXib = BuildDirectory + "/Resources/Interface/LaunchScreen.xib"; } // get the settings from the ini file // plist replacements // @todo tvos: Are we going to make TVOS specific .ini files? ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.IOS, "Engine", bIsUE4Game? null : new DirectoryReference(ProjectDirectory)); // bundle display name string BundleDisplayName; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName); // bundle identifier string BundleIdentifier; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier); // bundle name string BundleName; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleName", out BundleName); // short version string string BundleShortVersion; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion); // required capabilities string RequiredCaps = "\t\t<string>arm64</string>\n"; // minimum iOS version string MinVersion; if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumTVOSVersion", out MinVersion)) { switch (MinVersion) { case "TVOS_9": MinVersion = "9.0"; break; } } else { MinVersion = "9.0"; } // extra plist data string ExtraData = ""; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalPlistData", out ExtraData); // create the final display name, including converting all entities for XML use string FinalDisplayName = BundleDisplayName.Replace("[PROJECT_NAME]", ProjectName).Replace("_", ""); FinalDisplayName = FinalDisplayName.Replace("&", "&"); FinalDisplayName = FinalDisplayName.Replace("\"", """); FinalDisplayName = FinalDisplayName.Replace("\'", "'"); FinalDisplayName = FinalDisplayName.Replace("<", "<"); FinalDisplayName = FinalDisplayName.Replace(">", ">"); // generate the plist file StringBuilder Text = new StringBuilder(); Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>"); Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); Text.AppendLine("<plist version=\"1.0\">"); Text.AppendLine("<dict>"); Text.AppendLine("\t<key>CFBundleDevelopmentRegion</key>"); Text.AppendLine("\t<string>en</string>"); Text.AppendLine("\t<key>CFBundleDisplayName</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleDisplayName, ProjectName))); Text.AppendLine("\t<key>CFBundleExecutable</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", bIsUE4Game ? "UE4Game" : GameName)); Text.AppendLine("\t<key>CFBundleIdentifier</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_", ""))); Text.AppendLine("\t<key>CFBundleInfoDictionaryVersion</key>"); Text.AppendLine("\t<string>6.0</string>"); Text.AppendLine("\t<key>CFBundleName</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleName, ProjectName))); Text.AppendLine("\t<key>CFBundlePackageType</key>"); Text.AppendLine("\t<string>APPL</string>"); Text.AppendLine("\t<key>CFBundleSignature</key>"); Text.AppendLine("\t<string>????</string>"); Text.AppendLine("\t<key>CFBundleVersion</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", VersionUtilities.UpdateBundleVersion(OldPListData))); Text.AppendLine("\t<key>CFBundleShortVersionString</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", BundleShortVersion)); Text.AppendLine("\t<key>LSRequiresIPhoneOS</key>"); Text.AppendLine("\t<true/>"); Text.AppendLine("\t<key>UIRequiredDeviceCapabilities</key>"); Text.AppendLine("\t<array>"); foreach (string Line in RequiredCaps.Split("\r\n".ToCharArray())) { if (!string.IsNullOrWhiteSpace(Line)) { Text.AppendLine(Line); } } Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>TVTopShelfImage</key>"); Text.AppendLine("\t<dict>"); Text.AppendLine("\t\t<key>TVTopShelfPrimaryImage</key>"); Text.AppendLine("\t\t<string>TopShelf</string>"); Text.AppendLine("\t</dict>"); Text.AppendLine("\t<key>UILaunchImages</key>"); Text.AppendLine("\t<array>"); Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); Text.AppendLine("\t\t\t<string>{1920, 1080}</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); Text.AppendLine("\t\t\t<string>LaunchImage</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); Text.AppendLine("\t\t\t<string>9.0</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); Text.AppendLine("\t\t\t<string>Landscape</string>"); Text.AppendLine("\t\t</dict>"); Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>CFBundleIcons</key>"); Text.AppendLine("\t<dict>"); Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); Text.AppendLine("\t\t<string>AppIconSmall</string>"); Text.AppendLine("\t</dict>"); /* Text.AppendLine("\t<key>CFBundleIcons</key>"); * Text.AppendLine("\t<dict>"); * Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>"); * Text.AppendLine("\t\t\t<array>"); * Text.AppendLine("\t\t\t\t<string>Icon29.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon40.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon57.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t</array>"); * Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>"); * Text.AppendLine("\t\t\t<true/>"); * Text.AppendLine("\t\t</dict>"); * Text.AppendLine("\t</dict>"); * Text.AppendLine("\t<key>CFBundleIcons~ipad</key>"); * Text.AppendLine("\t<dict>"); * Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>"); * Text.AppendLine("\t\t\t<array>"); * Text.AppendLine("\t\t\t\t<string>Icon29.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon40.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon50.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon72.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon76.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t</array>"); * Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>"); * Text.AppendLine("\t\t\t<true/>"); * Text.AppendLine("\t\t</dict>"); * Text.AppendLine("\t</dict>"); * if (File.Exists(LaunchXib)) * { * // TODO: compile the xib via remote tool * Text.AppendLine("\t<key>UILaunchStoryboardName</key>"); * Text.AppendLine("\t<string>LaunchScreen</string>"); * bSkipDefaultPNGs = true; * } * else * { * // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist * // eventually we want to generate this based on what the user has set in the project settings * string[] IPhoneConfigs = * { * "Default-IPhone6", "Landscape", "{375, 667}", * "Default-IPhone6", "Portrait", "{375, 667}", * "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}", * "Default-IPhone6Plus-Portrait", "Portrait", "{414, 736}", * "Default", "Landscape", "{320, 480}", * "Default", "Portrait", "{320, 480}", * "Default-568h", "Landscape", "{320, 568}", * "Default-568h", "Portrait", "{320, 568}", * }; * * Text.AppendLine("\t<key>UILaunchImages~iphone</key>"); * Text.AppendLine("\t<array>"); * for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 3) * { * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); * Text.AppendLine("\t\t\t<string>8.0</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); * Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 0])); * Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); * Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 1])); * Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); * Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 2])); * Text.AppendLine("\t\t</dict>"); * } * * // close it out * Text.AppendLine("\t</array>"); * } * Text.AppendLine("\t<key>UILaunchImages~ipad</key>"); * Text.AppendLine("\t<array>"); * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); * Text.AppendLine("\t\t\t<string>7.0</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); * Text.AppendLine("\t\t\t<string>Default-Landscape</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); * Text.AppendLine("\t\t\t<string>Landscape</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); * Text.AppendLine("\t\t\t<string>{768, 1024}</string>"); * Text.AppendLine("\t\t</dict>"); * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); * Text.AppendLine("\t\t\t<string>7.0</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); * Text.AppendLine("\t\t\t<string>Default-Portrait</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); * Text.AppendLine("\t\t\t<string>Portrait</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); * Text.AppendLine("\t\t\t<string>{768, 1024}</string>"); * Text.AppendLine("\t\t</dict>"); * Text.AppendLine("\t</array>”); * Text.AppendLine("\t<key>CFBundleSupportedPlatforms</key>"); * Text.AppendLine("\t<array>"); * Text.AppendLine("\t\t<string>iPhoneOS</string>"); * Text.AppendLine("\t</array>"); * Text.AppendLine("\t<key>MinimumOSVersion</key>"); * Text.AppendLine(string.Format("\t<string>{0}</string>", MinVersion)); * if (!string.IsNullOrEmpty(ExtraData)) * { * ExtraData = ExtraData.Replace("\\n", "\n"); * foreach (string Line in ExtraData.Split("\r\n".ToCharArray())) * { * if (!string.IsNullOrWhiteSpace(Line)) * { * Text.AppendLine("\t" + Line); * } * } * }*/ Text.AppendLine("</dict>"); Text.AppendLine("</plist>"); // Create the intermediate directory if needed if (!Directory.Exists(IntermediateDirectory)) { Directory.CreateDirectory(IntermediateDirectory); } if (InThis != null && InThis.UPL != null) { // Allow UPL to modify the plist here XDocument XDoc; try { XDoc = XDocument.Parse(Text.ToString()); } catch (Exception e) { throw new BuildException("plist is invalid {0}\n{1}", e, Text.ToString()); } XDoc.DocumentType.InternalSubset = ""; InThis.UPL.ProcessPluginNode("None", "iosPListUpdates", "", ref XDoc); string result = XDoc.Declaration.ToString() + "\n" + XDoc.ToString().Replace("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"[]>", "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); File.WriteAllText(PListFile, result); } else { File.WriteAllText(PListFile, Text.ToString()); } if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac) { if (!Directory.Exists(AppDirectory)) { Directory.CreateDirectory(AppDirectory); } File.WriteAllText(AppDirectory + "/Info.plist", Text.ToString()); } return(bSkipDefaultPNGs); }