/// <summary> /// Reset all lists that have to deal with what updates the viewer has /// </summary> public void Close() { if (m_presence == null) { return; } m_SentInitialObjects = false; m_prioritizer = null; m_culler = null; m_inUse = false; m_queueing = false; lock (m_objectUpdatesToSendLock) m_objectUpdatesToSend.Clear(); lock (m_presenceUpdatesToSendLock) m_presenceUpdatesToSend.Clear(); lock (m_presenceAnimationsToSendLock) m_presenceAnimationsToSend.Clear(); lock (m_lastPresencesInViewLock) lastPresencesDInView.Clear(); lock (m_objectPropertiesToSendLock) m_objectPropertiesToSend.Clear(); lastGrpsInView.Clear(); m_presence.OnSignificantClientMovement -= SignificantClientMovement; m_presence.Scene.EventManager.OnMakeChildAgent -= EventManager_OnMakeChildAgent; m_scene.EventManager.OnClosingClient -= EventManager_OnClosingClient; m_presence.Scene.UniverseEventManager.UnregisterEventHandler("DrawDistanceChanged", UniverseEventManager_OnGenericEvent); m_presence.Scene.UniverseEventManager.UnregisterEventHandler("SignficantCameraMovement", UniverseEventManager_OnGenericEvent); m_presence = null; }
public SceneViewer(IScenePresence presence) { m_presence = presence; m_scene = presence.Scene; m_presence.OnSignificantClientMovement += SignificantClientMovement; m_presence.Scene.EventManager.OnMakeChildAgent += EventManager_OnMakeChildAgent; m_scene.EventManager.OnClosingClient += EventManager_OnClosingClient; m_presence.Scene.UniverseEventManager.RegisterEventHandler("DrawDistanceChanged", UniverseEventManager_OnGenericEvent); m_presence.Scene.UniverseEventManager.RegisterEventHandler("SignficantCameraMovement", UniverseEventManager_OnGenericEvent); m_prioritizer = new Prioritizer(presence.Scene); m_culler = new Culler(presence.Scene); }