상속: INonSharedRegionModule
예제 #1
0
 public PerClientSelectionParticles(IScenePresence presence, SelectionModule mod)
 {
     m_presence = presence;
     m_module   = mod;
     //Hook up to onFrame so that we can send the updates
     m_presence.Scene.EventManager.OnFrame += EventManager_OnFrame;
 }
예제 #2
0
 public void Close()
 {
     m_SelectedUUID = null;
     m_IsSelecting  = false;
     m_module       = null;
     m_EffectColor  = null;
     if (m_presence != null)
     {
         m_presence.Scene.EventManager.OnFrame -= EventManager_OnFrame;
     }
     m_presence = null;
 }
예제 #3
0
 public void Close()
 {
     m_SelectedUUID = null;
     m_IsSelecting = false;
     m_module = null;
     m_EffectColor = null;
     if (m_presence != null)
         m_presence.Scene.EventManager.OnFrame -= EventManager_OnFrame;
     m_presence = null;
 }
예제 #4
0
 public PerClientSelectionParticles(IScenePresence presence, SelectionModule mod)
 {
     m_presence = presence;
     m_module = mod;
     //Hook up to onFrame so that we can send the updates
     m_presence.Scene.EventManager.OnFrame += EventManager_OnFrame;
 }