public void Blow(Character target) { target.HP -= Strength; }
private void PrintSkills(Character character) { for (int i = 0; i < character.Skills.Length; ++i) { Skill skill = character.Skills[i]; Console.WriteLine(string.Format("{0}. {1} - {2} ({3})", i + 1, skill.Title, skill.Rate, skill.Energy)); } }
public override void Action(Character target) { target.HP += Mana; }
public abstract void Action(Character target);
public void Heal(Character target) { target.HP += Mana; }
public Team(string name, Character[] members) { Name = name; Members = members; }
public override void Action(Character target) { target.HP -= Strength; }
public void Fireball(Character target) { target.HP -= Mana; }