public override void OnInspectorGUI() { base.OnInspectorGUI(); EffectWrapper pTarget = target as EffectWrapper; pTarget.DoInit(); }
/// <summary> /// 이펙트를 실행합니다. <see cref="EffectWrapper"/>을 반환합니다. /// </summary> /// <param name="strEffectName">플레이할 이펙트의 이름</param> /// <param name="OnFinishEffect">이펙트가 끝났을 때 이벤트</param> public static EffectWrapper DoPlayEffect(string strEffectName, Vector3 vecPos, System.Action <string> OnFinishEffect = null) { EffectWrapper pEffect = PlayEffect(strEffectName, OnFinishEffect); pEffect.transform.position = vecPos; pEffect.IEffectPlayer_PlayEffect(); return(pEffect); }
static EffectWrapper Pop_EffectWrapper(EffectWrapper pEffectWrapper_Origin, Action <string> OnFinishEffect) { EffectWrapper pEffect = g_pPool.DoPop(pEffectWrapper_Origin); pEffect.OnFinish_Effect.DoClear_Observer(); pEffect.OnFinish_Effect.Subscribe += OnFinish_Effect_Subscribe; pEffect.OnFinish_Effect.Subscribe += (Args) => OnFinishEffect?.Invoke(pEffectWrapper_Origin.name); pEffect.transform.SetParent(instance.transform); return(pEffect); }
/* protected - [abstract & virtual] */ // ========================================================================== // #region Private private static EffectWrapper PlayEffect(string strEffectName, Action <string> OnFinishEffect) { if (g_mapEffectOriginal.ContainsKey(strEffectName) == false) { Debug.LogError("Error"); } EffectWrapper pEffect = Pop_EffectWrapper(g_mapEffectOriginal[strEffectName], OnFinishEffect); return(pEffect); }
/// <summary> /// 이펙트를 실행합니다. <see cref="EffectWrapper"/>을 반환합니다. /// </summary> /// <param name="strEffectName">플레이할 이펙트의 이름</param> /// <param name="OnFinishEffect">이펙트가 끝났을 때 이벤트</param> public static EffectWrapper DoPlayEffect(string strEffectName, Transform pTransform, System.Action <string> OnFinishEffect = null) { EffectWrapper pEffect = PlayEffect(strEffectName, OnFinishEffect); Transform pEffectTransform = pEffect.transform; pEffectTransform.SetParent(pTransform); pEffectTransform.localPosition = Vector3.zero; pEffectTransform.localRotation = Quaternion.identity; pEffectTransform.localScale = Vector3.one; pEffect.IEffectPlayer_PlayEffect(); return(pEffect); }
public static EffectWrapper DoPlayEffect(EffectWrapper pEffect_Origin, Vector3 vecPos, System.Action <string> OnFinishEffect = null) { if (pEffect_Origin == null) { Debug.LogError("DoPlayEffect - pEffect_Origin == null"); return(null); } EffectWrapper pEffect = Pop_EffectWrapper(pEffect_Origin, OnFinishEffect); pEffect.transform.position = vecPos; pEffect.IEffectPlayer_PlayEffect(); return(pEffect); }
public static EffectWrapper DoPlayEffect_Loop(EffectWrapper pEffect_Origin, Vector3 vecPos) { if (pEffect_Origin == null) { Debug.LogError("DoPlayEffect - pEffect_Origin == null"); return(null); } EffectWrapper pEffect = Pop_EffectWrapper(pEffect_Origin, null); pEffect.transform.position = vecPos; pEffect.IEffectPlayer_PlayEffect_Loop(); return(pEffect); }
public static EffectWrapper DoPlayEffect_Loop(EffectWrapper pEffect_Origin, Transform pTransform, Vector3 vecLocalPos) { if (pEffect_Origin == null) { Debug.LogError("DoPlayEffect - pEffect_Origin == null"); return(null); } EffectWrapper pEffect = Pop_EffectWrapper(pEffect_Origin, null); Transform pEffectTransform = pEffect.transform; pEffectTransform.SetParent(pTransform); pEffectTransform.localPosition = vecLocalPos; pEffectTransform.localRotation = Quaternion.identity; pEffectTransform.localScale = Vector3.one; pEffect.IEffectPlayer_PlayEffect_Loop(); return(pEffect); }
public static EffectWrapper DoPlayEffect(EffectWrapper pEffect_Origin, Transform pTransform, System.Action <string> OnFinishEffect = null) { if (pEffect_Origin == null) { Debug.LogError("DoPlayEffect - pEffect_Origin == null"); return(null); } EffectWrapper pEffect = Pop_EffectWrapper(pEffect_Origin, OnFinishEffect); Transform pEffectTransform = pEffect.transform; pEffectTransform.SetParent(pTransform); pEffectTransform.localPosition = Vector3.zero; pEffectTransform.localRotation = Quaternion.identity; pEffectTransform.localScale = Vector3.one; pEffect.IEffectPlayer_PlayEffect(); return(pEffect); }
public static EffectWrapper DoPlayEffect_Loop(EffectWrapper pEffect_Origin, Transform pTransform) { return(DoPlayEffect_Loop(pEffect_Origin, pTransform, Vector3.zero)); }