public void Stop(int stopOnIndex) { if (_currentAnimation != null) { _frame = stopOnIndex; UpdateWithFrameData(); _currentAnimation = null; } }
public void Play(string name, SpriteFrameAnimationResetOption resetOption) { SpriteFrameAnimation newAnimation = null; foreach (var anim in _animations) { if (anim.name == name) { newAnimation = anim; break; } } if (newAnimation == null) { _currentAnimation = null; return; } switch (resetOption) { case SpriteFrameAnimationResetOption.ResetIfNew: { if (newAnimation != _currentAnimation) { _frame = 0; _timer = 0; } break; } case SpriteFrameAnimationResetOption.ResetAlways: { _frame = 0; _timer = 0; break; } default: { break; } } _currentAnimation = newAnimation; if (_currentAnimation != null) { UpdateWithFrameData(); } }
public void Stop() { _currentAnimation = null; }