public void Start() { // Preventing OnDestroy call with invalid internal state currentTest = null; if (isInitializedByRunner) { return; } if (m_Configurator.sendResultsOverNetwork) { var nrs = m_Configurator.ResolveNetworkConnection(); if (nrs != null) { TestRunnerCallback.Add(nrs); } } TestComponent.DestroyAllDynamicTests(); var dynamicTestTypes = TestComponent.GetTypesWithHelpAttribute(SceneManager.GetActiveScene().name); foreach (var dynamicTestType in dynamicTestTypes) { TestComponent.CreateDynamicTest(dynamicTestType); } var tests = TestComponent.FindAllTestsOnScene(); InitRunner(tests, dynamicTestTypes.Select(type => type.AssemblyQualifiedName).ToList()); }
public void Start() { if (isInitializedByRunner) { return; } if (m_Configurator.sendResultsOverNetwork) { var nrs = m_Configurator.ResolveNetworkConnection(); if (nrs != null) { TestRunnerCallback.Add(nrs); } } TestComponent.DestroyAllDynamicTests(); var dynamicTestTypes = TestComponent.GetTypesWithHelpAttribute(Application.loadedLevelName); foreach (var dynamicTestType in dynamicTestTypes) { TestComponent.CreateDynamicTest(dynamicTestType); } var tests = TestComponent.FindAllTestsOnScene(); InitRunner(tests, dynamicTestTypes.Select(type => type.AssemblyQualifiedName).ToList()); }
public void Start() { if (isInitializedByRunner) { return; } if (m_Configurator.sendResultsOverNetwork) { var nrs = m_Configurator.ResolveNetworkConnection(); if (nrs != null) { TestRunnerCallback.Add(nrs); } } TestComponent.DestroyAllDynamicTests(); #if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2 var loadedLevelName = Application.loadedLevelName; #else var loadedLevelName = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name; #endif var dynamicTestTypes = TestComponent.GetTypesWithHelpAttribute(loadedLevelName); foreach (var dynamicTestType in dynamicTestTypes) { TestComponent.CreateDynamicTest(dynamicTestType); } var tests = TestComponent.FindAllTestsOnScene(); InitRunner(tests, dynamicTestTypes.Select(type => type.AssemblyQualifiedName).ToList()); }
public void Start() { Debug.Log("TestRunner.Start"); if (isInitializedByRunner) { return; } if (m_Configurator.sendResultsOverNetwork) { ITestRunnerCallback testRunnerCallback = m_Configurator.ResolveNetworkConnection(); if (testRunnerCallback != null) { TestRunnerCallback.Add(testRunnerCallback); } } TestComponent.DestroyAllDynamicTests(); IEnumerable <Type> typesWithHelpAttribute = TestComponent.GetTypesWithHelpAttribute(SceneManager.GetActiveScene().name); foreach (Type item in typesWithHelpAttribute) { TestComponent.CreateDynamicTest(item); } List <TestComponent> list = TestComponent.FindAllTestsOnScene(); Debug.Log("Found tests in scene:\n" + string.Join("\n", list.Select((TestComponent t) => t.Name).ToArray())); InitRunner(list, typesWithHelpAttribute.Select((Type type) => type.AssemblyQualifiedName).ToList()); }
private void RebuildTestList() { testLines = null; if (!TestComponent.AnyTestsOnScene()) { return; } if (!EditorApplication.isPlayingOrWillChangePlaymode) { var dynamicTestsOnScene = TestComponent.FindAllDynamicTestsOnScene(); var dynamicTestTypes = TestComponent.GetTypesWithHelpAttribute(EditorApplication.currentScene); foreach (var dynamicTestType in dynamicTestTypes) { var existingTests = dynamicTestsOnScene.Where(component => component.dynamicTypeName == dynamicTestType.AssemblyQualifiedName); if (existingTests.Any()) { dynamicTestsOnScene.Remove(existingTests.Single()); continue; } TestComponent.CreateDynamicTest(dynamicTestType); } foreach (var testComponent in dynamicTestsOnScene) { DestroyImmediate(testComponent.gameObject); } } var topTestList = TestComponent.FindAllTopTestsOnScene(); var newResultList = new List <TestResult> (); testLines = ParseTestList(topTestList, newResultList); var oldDynamicResults = resultList.Where(result => result.dynamicTest); foreach (var oldResult in resultList) { var result = newResultList.Find(r => r.Id == oldResult.Id); if (result == null) { continue; } result.Update(oldResult); } newResultList.AddRange(oldDynamicResults.Where(r => !newResultList.Contains(r))); resultList = newResultList; IntegrationTestRendererBase.RunTest = RunTests; IntegrationTestGroupLine.FoldMarkers = foldMarkers; IntegrationTestLine.Results = resultList; foldMarkers.RemoveAll(o => o == null); selectedInHierarchy = true; Repaint(); }
public void Start() { #if UNITY_EDITOR && !IMITATE_BATCH_MODE if (!UnityEditorInternal.InternalEditorUtility.inBatchMode) { return; } #endif TestComponent.DestroyAllDynamicTests(); var dynamicTestTypes = TestComponent.GetTypesWithHelpAttribute(Application.loadedLevelName); foreach (var dynamicTestType in dynamicTestTypes) { TestComponent.CreateDynamicTest(dynamicTestType); } var tests = TestComponent.FindAllTestsOnScene(); InitRunner(tests, dynamicTestTypes.Select(type => type.AssemblyQualifiedName).ToList()); }
private void RebuildTestList() { m_TestLines = null; if (!TestComponent.AnyTestsOnScene() && !TestComponent.AnyDynamicTestForCurrentScene()) { return; } if (!EditorApplication.isPlayingOrWillChangePlaymode) { var dynamicTestsOnScene = TestComponent.FindAllDynamicTestsOnScene(); var dynamicTestTypes = TestComponent.GetTypesWithHelpAttribute(SceneManager.GetActiveScene().path); foreach (var dynamicTestType in dynamicTestTypes) { var existingTests = dynamicTestsOnScene.Where(component => component.dynamicTypeName == dynamicTestType.AssemblyQualifiedName); if (existingTests.Any()) { var testComponent = existingTests.Single(); foreach (var c in testComponent.gameObject.GetComponents <Component>()) { var type = Type.GetType(testComponent.dynamicTypeName); if (c is TestComponent || c is Transform || type.IsInstanceOfType(c)) { continue; } DestroyImmediate(c); } dynamicTestsOnScene.Remove(existingTests.Single()); continue; } TestComponent.CreateDynamicTest(dynamicTestType); } foreach (var testComponent in dynamicTestsOnScene) { DestroyImmediate(testComponent.gameObject); } } var topTestList = TestComponent.FindAllTopTestsOnScene(); var newResultList = new List <TestResult>(); m_TestLines = ParseTestList(topTestList, newResultList); var oldDynamicResults = m_ResultList.Where(result => result.dynamicTest); foreach (var oldResult in m_ResultList) { var result = newResultList.Find(r => r.Id == oldResult.Id); if (result == null) { continue; } result.Update(oldResult); } newResultList.AddRange(oldDynamicResults.Where(r => !newResultList.Contains(r))); m_ResultList = newResultList; IntegrationTestRendererBase.RunTest = RunTests; IntegrationTestGroupLine.FoldMarkers = m_FoldMarkers; IntegrationTestLine.Results = m_ResultList; m_FilterSettings.UpdateCounters(m_ResultList.Cast <ITestResult>()); m_FoldMarkers.RemoveAll(o => o == null); selectedInHierarchy = true; Repaint(); }