void BuildEmptyStateStructure() { m_questionManager.SetSelectedQuizType(QuestionManager.QuizTypes.Jigsaw); string[] allQuizNames = m_questionManager.AllQuizNamesInCurrentMode(); m_playerProgress = new SingleQuizState[allQuizNames.Length]; for (int i = 0; i < allQuizNames.Length; i++) { m_questionManager.SetQuiz(allQuizNames[i]); int questionCount = m_questionManager.GetNumberOfQuestions(); m_playerProgress[i] = new SingleQuizState(); m_playerProgress[i].m_questions = new int[questionCount]; } }
IEnumerator ZoomSequence() { float fadeInTime = 0.2f; float pauseTime = 1.0f; float fadeOutTime = 0.35f; messageText.text = "streak x" + _streakCount; //yield return new WaitForSeconds(0.9f); int secondaryMessageNum = 0; if (_streakCount == _questionManager.GetNumberOfQuestions()) { secondaryMessageNum = 3; if (_audioManager) { _audioManager.PlayAudioClip("streakPerfectRun"); } } else if (_streakCount >= 6) { secondaryMessageNum = 2; if (_audioManager) { _audioManager.PlayAudioClip("streakAmazing"); } } else if (_streakCount >= 4) { secondaryMessageNum = 1; if (_audioManager) { _audioManager.PlayAudioClip("streakExcellent"); } } else { if (_audioManager) { _audioManager.PlayAudioClip("streakNormal"); } } EnableSpecificSecondaryMessage(secondaryMessageNum); foreach (Visibility vis in visibilityComponents) { vis.Hide(); vis.FadeIn(0.25f); } secondaryMessages[secondaryMessageNum].SendMessage("Hide"); secondaryMessages[secondaryMessageNum].SendMessage("FadeIn", 0.25f); Visibility parentVis = secondaryMessages[secondaryMessageNum].transform.parent.gameObject.GetComponent <Visibility>(); parentVis.SetInitialAlpha(100f / 255); parentVis.Hide(); parentVis.FadeIn(0.25f); // float aspectRatio = (float)texture.width / texture.height; // pictureAspectRatioFitterUI.aspectRatio = aspectRatio; Scaler scaler = gameObject.GetComponent <Scaler>(); scaler.ScaleBackFrom(0.8f, fadeInTime); yield return(new WaitForSeconds(fadeInTime)); yield return(new WaitForSeconds(pauseTime)); scaler.ScaleTo(2.0f, fadeOutTime); foreach (Visibility vis in visibilityComponents) { vis.FadeOut(fadeOutTime / 2); } secondaryMessages[secondaryMessageNum].SendMessage("FadeOut", fadeOutTime / 2); parentVis.FadeOut(fadeOutTime / 2); yield return(new WaitForSeconds(fadeOutTime)); if (finishedCallback != null) { finishedCallback(); } Destroy(gameObject, 0.0f); }