// Use this for initialization void Awake() { twirl = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.Twirl>(); press = false; t = 0.0f; }
// initialization public void init (string playerId , Transform characterTransform) { if (_initiated) return; _isOffline = GameObject.FindObjectOfType<PlayersManager> ().isOffline; if (!_isOffline) { // Online _twirl = GetComponent<Twirl> (); var combats = FindObjectsOfType<Combat> (); _combat = combats.FirstOrDefault (c => c.isLocalPlayer); var weaponHolderControllers = FindObjectsOfType<WeaponHolder> (); _weaponHolder = weaponHolderControllers.FirstOrDefault (w => w.transform.GetComponentInParent<Combat> ().isLocalPlayer); _character = characterTransform; _cam = GetComponent<Camera> (); //minZDist = _cam.transform.position.z; } else { // Offline _startPosition = transform.position; } bloom = GetComponent<Bloom>(); _initiated = true; }
void Start() { audioSource = GetComponent<AudioSource>(); cam = Camera.main; twirl = cam.GetComponent<UnityStandardAssets.ImageEffects.Twirl>(); vignette = cam.GetComponent<UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration>(); }
void Start(){ Time.timeScale = 0; tempSpeed = moveSpeed; tmpSpawnSeconds = spawnScript.spawnSeconds; tempSpawnPos = spawnScript.gameObject.transform.position; vortex = mainCamera.GetComponent<UnityStandardAssets.ImageEffects.Vortex> (); twirl = mainCamera.GetComponent<UnityStandardAssets.ImageEffects.Twirl> (); }
void Start() { Cursor.visible = false; anim = Player.GetComponent<Animator>(); canCheckForEncounter = true; twirl = cam.GetComponent<UnityStandardAssets.ImageEffects.Twirl>(); vignette = cam.GetComponent<UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration>(); audioSource = GetComponent<AudioSource>(); twirl.center.x = -1; vignette.intensity = 0; vignette.blur = 0; vignette.chromaticAberration = 0; }