예제 #1
0
    // Use this for initialization
    void Awake()
    {
        twirl = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.Twirl>();

        press = false;
        t     = 0.0f;
    }
예제 #2
0
		// initialization
		public void init (string playerId , Transform characterTransform)
		{
			if (_initiated)
				return;

			_isOffline = GameObject.FindObjectOfType<PlayersManager> ().isOffline;

			if (!_isOffline) {
				// Online
				_twirl = GetComponent<Twirl> ();

				var combats = FindObjectsOfType<Combat> ();
				_combat = combats.FirstOrDefault (c => c.isLocalPlayer);

				var weaponHolderControllers = FindObjectsOfType<WeaponHolder> ();
				_weaponHolder = weaponHolderControllers.FirstOrDefault (w => w.transform.GetComponentInParent<Combat> ().isLocalPlayer);

				_character = characterTransform;

				_cam = GetComponent<Camera> ();
				//minZDist = _cam.transform.position.z;

			} else {
				// Offline
				_startPosition = transform.position;
			}

			bloom = GetComponent<Bloom>();

			_initiated = true; 
		}
 void Start()
 {
     audioSource = GetComponent<AudioSource>();
     cam = Camera.main;
     twirl = cam.GetComponent<UnityStandardAssets.ImageEffects.Twirl>();
     vignette = cam.GetComponent<UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration>();
 }
예제 #4
0
	void Start(){
		Time.timeScale = 0;

		tempSpeed = moveSpeed;
		tmpSpawnSeconds = spawnScript.spawnSeconds;
		tempSpawnPos = spawnScript.gameObject.transform.position;
		vortex = mainCamera.GetComponent<UnityStandardAssets.ImageEffects.Vortex> ();
		twirl = mainCamera.GetComponent<UnityStandardAssets.ImageEffects.Twirl> ();
	}
    void Start()
    {
        Cursor.visible = false;

        anim = Player.GetComponent<Animator>();
        canCheckForEncounter = true;
        twirl = cam.GetComponent<UnityStandardAssets.ImageEffects.Twirl>();
        vignette = cam.GetComponent<UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration>();
        audioSource = GetComponent<AudioSource>();

        twirl.center.x = -1;
        vignette.intensity = 0;
        vignette.blur = 0;
        vignette.chromaticAberration = 0;
    }