static public int Copy(IntPtr l) { try { UnityStandardAssets.ImageEffects.BloomOptimized self = (UnityStandardAssets.ImageEffects.BloomOptimized)checkSelf(l); UnityStandardAssets.ImageEffects.BloomOptimized a1; checkType(l, 2, out a1); self.Copy(a1); return(0); } catch (Exception e) { return(error(l, e)); } }