RegisterVirtualAxis() 공개 메소드

public RegisterVirtualAxis ( UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager axis ) : void
axis UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager
리턴 void
예제 #1
0
 public static void RegisterVirtualAxis(VirtualAxis axis)
 {
     activeInput.RegisterVirtualAxis(axis);
 }