// Token: 0x060075E4 RID: 30180 RVA: 0x0024001B File Offset: 0x0023E21B public void LLDBPKHDPKI(AntiAliasing DNFGMNFCBGA) { if (!ImageEffectHelper.IsSupported(this.shader, false, true, DNFGMNFCBGA)) { DNFGMNFCBGA.enabled = true; } }
public void OnEnable(AntiAliasing owner) { if (!ImageEffectHelper.IsSupported(shader, true, false, owner)) { owner.enabled = false; } }
// Token: 0x060075BA RID: 30138 RVA: 0x0023FAD2 File Offset: 0x0023DCD2 public void LLAJPKFNDIG(AntiAliasing DNFGMNFCBGA) { if (!ImageEffectHelper.IsSupported(this.BNHIJFAKEIM(), true, false, DNFGMNFCBGA)) { DNFGMNFCBGA.enabled = true; } }
// Token: 0x060075E3 RID: 30179 RVA: 0x0023FFFF File Offset: 0x0023E1FF public void OnEnable(AntiAliasing DNFGMNFCBGA) { if (!ImageEffectHelper.IsSupported(this.shader, true, false, DNFGMNFCBGA)) { DNFGMNFCBGA.enabled = false; } }
// Token: 0x060075DB RID: 30171 RVA: 0x0023FE19 File Offset: 0x0023E019 public void GFLAINNLMBO(AntiAliasing DNFGMNFCBGA) { if (!ImageEffectHelper.IsSupported(this.FMOMOEOJFKH(), false, true, DNFGMNFCBGA)) { DNFGMNFCBGA.enabled = true; } }
// Token: 0x060075D7 RID: 30167 RVA: 0x0023FDEA File Offset: 0x0023DFEA public void JBBCMAJIMCA(AntiAliasing DNFGMNFCBGA) { if (!ImageEffectHelper.IsSupported(this.KHFBDENANNP(), true, false, DNFGMNFCBGA)) { DNFGMNFCBGA.enabled = true; } }
// Token: 0x060075D4 RID: 30164 RVA: 0x0023FDA5 File Offset: 0x0023DFA5 public void HGIMCCHIPCP(AntiAliasing DNFGMNFCBGA) { if (!ImageEffectHelper.IsSupported(this.KHFBDENANNP(), true, false, DNFGMNFCBGA)) { DNFGMNFCBGA.enabled = false; } }
// Token: 0x060075C0 RID: 30144 RVA: 0x0023FBD3 File Offset: 0x0023DDD3 public void EBBOJPEPDCN(AntiAliasing DNFGMNFCBGA) { if (!ImageEffectHelper.IsSupported(this.FMOMOEOJFKH(), false, false, DNFGMNFCBGA)) { DNFGMNFCBGA.enabled = true; } }
void Start() { m_cam = Camera.main; m_sunShafts = m_cam.GetComponent<SunShafts>(); m_bloom = m_cam.GetComponent<Bloom>(); m_motionBlur = m_cam.GetComponent<CameraMotionBlur>(); m_antiAliasing = m_cam.GetComponent<AntiAliasing>(); m_colorGrading = m_cam.GetComponent<TonemappingColorGrading>(); m_defaultGrading = m_colorGrading.colorGrading; GameController.GameOver += OnGameOver; }
} // 0x0000000180625760-0x00000001806258A0 // Methods public void OnEnable(AntiAliasing owner) { } // 0x00000001806246F0-0x0000000180624740
public void OnEnable(AntiAliasing owner) { if (!ImageEffectHelper.IsSupported(shader, true, false, owner)) owner.enabled = false; }
// Use this for initialization void Start() { standardAA = gameObject.AddComponent<Antialiasing>(); standardAA.ssaaShader = Shader.Find("Hidden/SSAA"); standardAA.dlaaShader = Shader.Find("Hidden/DLAA"); standardAA.nfaaShader = Shader.Find("Hidden/NFAA"); standardAA.shaderFXAAPreset2 = Shader.Find("Hidden/FXAA Preset 2"); standardAA.shaderFXAAPreset3 = Shader.Find("Hidden/FXAA Preset 3"); standardAA.shaderFXAAII = Shader.Find("Hidden/FXAA II"); standardAA.shaderFXAAIII = Shader.Find("Hidden/FXAA III (Console)"); cinematicAA = gameObject.AddComponent<AntiAliasing>(); temporalAA = gameObject.AddComponent<TemporalAntiAliasing>(); samplingAA = gameObject.AddComponent<SuperSampling>(); }
} // 0x000000018082FD30-0x0000000180830040 // Methods public void OnEnable(AntiAliasing owner) { } // 0x000000018082FB30-0x000000018082FB80