예제 #1
0
 // Token: 0x060075E4 RID: 30180 RVA: 0x0024001B File Offset: 0x0023E21B
 public void LLDBPKHDPKI(AntiAliasing DNFGMNFCBGA)
 {
     if (!ImageEffectHelper.IsSupported(this.shader, false, true, DNFGMNFCBGA))
     {
         DNFGMNFCBGA.enabled = true;
     }
 }
예제 #2
0
 public void OnEnable(AntiAliasing owner)
 {
     if (!ImageEffectHelper.IsSupported(shader, true, false, owner))
     {
         owner.enabled = false;
     }
 }
예제 #3
0
 // Token: 0x060075BA RID: 30138 RVA: 0x0023FAD2 File Offset: 0x0023DCD2
 public void LLAJPKFNDIG(AntiAliasing DNFGMNFCBGA)
 {
     if (!ImageEffectHelper.IsSupported(this.BNHIJFAKEIM(), true, false, DNFGMNFCBGA))
     {
         DNFGMNFCBGA.enabled = true;
     }
 }
예제 #4
0
 // Token: 0x060075E3 RID: 30179 RVA: 0x0023FFFF File Offset: 0x0023E1FF
 public void OnEnable(AntiAliasing DNFGMNFCBGA)
 {
     if (!ImageEffectHelper.IsSupported(this.shader, true, false, DNFGMNFCBGA))
     {
         DNFGMNFCBGA.enabled = false;
     }
 }
예제 #5
0
 // Token: 0x060075DB RID: 30171 RVA: 0x0023FE19 File Offset: 0x0023E019
 public void GFLAINNLMBO(AntiAliasing DNFGMNFCBGA)
 {
     if (!ImageEffectHelper.IsSupported(this.FMOMOEOJFKH(), false, true, DNFGMNFCBGA))
     {
         DNFGMNFCBGA.enabled = true;
     }
 }
예제 #6
0
 // Token: 0x060075D7 RID: 30167 RVA: 0x0023FDEA File Offset: 0x0023DFEA
 public void JBBCMAJIMCA(AntiAliasing DNFGMNFCBGA)
 {
     if (!ImageEffectHelper.IsSupported(this.KHFBDENANNP(), true, false, DNFGMNFCBGA))
     {
         DNFGMNFCBGA.enabled = true;
     }
 }
예제 #7
0
 // Token: 0x060075D4 RID: 30164 RVA: 0x0023FDA5 File Offset: 0x0023DFA5
 public void HGIMCCHIPCP(AntiAliasing DNFGMNFCBGA)
 {
     if (!ImageEffectHelper.IsSupported(this.KHFBDENANNP(), true, false, DNFGMNFCBGA))
     {
         DNFGMNFCBGA.enabled = false;
     }
 }
예제 #8
0
 // Token: 0x060075C0 RID: 30144 RVA: 0x0023FBD3 File Offset: 0x0023DDD3
 public void EBBOJPEPDCN(AntiAliasing DNFGMNFCBGA)
 {
     if (!ImageEffectHelper.IsSupported(this.FMOMOEOJFKH(), false, false, DNFGMNFCBGA))
     {
         DNFGMNFCBGA.enabled = true;
     }
 }
예제 #9
0
    void Start()
    {
        m_cam = Camera.main;
        m_sunShafts = m_cam.GetComponent<SunShafts>();
        m_bloom = m_cam.GetComponent<Bloom>();
        m_motionBlur = m_cam.GetComponent<CameraMotionBlur>();
        m_antiAliasing = m_cam.GetComponent<AntiAliasing>();
        m_colorGrading = m_cam.GetComponent<TonemappingColorGrading>();

        m_defaultGrading = m_colorGrading.colorGrading;

        GameController.GameOver += OnGameOver;
    }
예제 #10
0
        }                        // 0x0000000180625760-0x00000001806258A0

        // Methods
        public void OnEnable(AntiAliasing owner)
        {
        }                                                   // 0x00000001806246F0-0x0000000180624740
예제 #11
0
 public void OnEnable(AntiAliasing owner)
 {
     if (!ImageEffectHelper.IsSupported(shader, true, false, owner))
         owner.enabled = false;
 }
예제 #12
0
    // Use this for initialization
    void Start()
    {
        standardAA = gameObject.AddComponent<Antialiasing>();
        standardAA.ssaaShader = Shader.Find("Hidden/SSAA");
        standardAA.dlaaShader = Shader.Find("Hidden/DLAA");
        standardAA.nfaaShader = Shader.Find("Hidden/NFAA");
        standardAA.shaderFXAAPreset2 = Shader.Find("Hidden/FXAA Preset 2");
        standardAA.shaderFXAAPreset3 = Shader.Find("Hidden/FXAA Preset 3");
        standardAA.shaderFXAAII = Shader.Find("Hidden/FXAA II");
        standardAA.shaderFXAAIII = Shader.Find("Hidden/FXAA III (Console)");

        cinematicAA = gameObject.AddComponent<AntiAliasing>();
        temporalAA = gameObject.AddComponent<TemporalAntiAliasing>();
        samplingAA = gameObject.AddComponent<SuperSampling>();
    }
예제 #13
0
        }                        // 0x000000018082FD30-0x0000000180830040

        // Methods
        public void OnEnable(AntiAliasing owner)
        {
        }                                                   // 0x000000018082FB30-0x000000018082FB80