public void Swim(bool isSwimming = false) { _isSwimming = isSwimming; if (charAnimator != null && charAnimator.isActiveAndEnabled) { charAnimator.SetBool("Swim", _isSwimming); } if (playerCont != null) { playerCont.Swim(_isSwimming); } }
public void Swim(bool isSwimming = false) { _isSwimming = isSwimming; if (charAnimator != null && charAnimator.isActiveAndEnabled) { charAnimator.SetBool("Swim", _isSwimming); } if (playerCont != null) { playerCont.Swim(_isSwimming); } }